Reworked weapons and projectiles

This commit is contained in:
2025-12-20 18:35:27 +03:00
parent 2ecc53416a
commit 8227e8bcf3
312 changed files with 2466 additions and 1376 deletions
+1 -1
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@@ -3,7 +3,7 @@
[ext_resource type="Script" uid="uid://bk8qn34w5cqmj" path="res://game/area_map/area_map.gd" id="1_hkcry"] [ext_resource type="Script" uid="uid://bk8qn34w5cqmj" path="res://game/area_map/area_map.gd" id="1_hkcry"]
[ext_resource type="PackedScene" uid="uid://b8qwok6v44la" path="res://game/area_map/indicators/current_sector_indicator.tscn" id="2_fx4fd"] [ext_resource type="PackedScene" uid="uid://b8qwok6v44la" path="res://game/area_map/indicators/current_sector_indicator.tscn" id="2_fx4fd"]
[ext_resource type="PackedScene" uid="uid://bwru7i7xetjth" path="res://game/area_map/indicators/selected_sector_indicator.tscn" id="3_oxnrh"] [ext_resource type="PackedScene" uid="uid://bwru7i7xetjth" path="res://game/area_map/indicators/selected_sector_indicator.tscn" id="3_oxnrh"]
[ext_resource type="PackedScene" uid="uid://chdrjc7c6bdpb" path="res://game/background.tscn" id="4_fx4fd"] [ext_resource type="PackedScene" uid="uid://chdrjc7c6bdpb" path="res://game/entities/world/background.tscn" id="4_fx4fd"]
[node name="AreaMap" type="Node2D"] [node name="AreaMap" type="Node2D"]
script = ExtResource("1_hkcry") script = ExtResource("1_hkcry")
+18
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@@ -0,0 +1,18 @@
[gd_resource type="Resource" script_class="WeaponData" load_steps=4 format=3 uid="uid://dxap3sahurth4"]
[ext_resource type="PackedScene" uid="uid://d3co2xx0th1d0" path="res://game/entities/weapons/cannon/enemy_cannon_weapon.tscn" id="1_2gkq7"]
[ext_resource type="Script" uid="uid://870r1efinhqd" path="res://game/data/weapons/weapon_data.gd" id="1_c34y3"]
[ext_resource type="PackedScene" uid="uid://mpr5kl87nx3f" path="res://game/entities/weapons/cannon/player_cannon_weapon.tscn" id="2_qvf4o"]
[resource]
script = ExtResource("1_c34y3")
id = "cannon"
name = "Cannon"
group = "explosion"
description = "High damage (explosion)
Low firerate
Moderate velocity
High explosion radius"
enemy_scene = ExtResource("1_2gkq7")
player_scene = ExtResource("2_qvf4o")
metadata/_custom_type_script = "uid://870r1efinhqd"
+17
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@@ -0,0 +1,17 @@
[gd_resource type="Resource" script_class="WeaponData" load_steps=4 format=3 uid="uid://djelo5gu3ybuf"]
[ext_resource type="Script" uid="uid://870r1efinhqd" path="res://game/data/weapons/weapon_data.gd" id="1_bt4k8"]
[ext_resource type="PackedScene" uid="uid://b0ajhllwm5qux" path="res://game/entities/weapons/gatling/enemy_gatling_weapon.tscn" id="1_punrp"]
[ext_resource type="PackedScene" uid="uid://ca2cjffcrfxkq" path="res://game/entities/weapons/gatling/player_gatling_weapon.tscn" id="2_84glq"]
[resource]
script = ExtResource("1_bt4k8")
id = "gatling"
name = "Gatling"
group = "kinetic"
description = "Low damage (kinetic)
High firerate
Moderate velocity"
enemy_scene = ExtResource("1_punrp")
player_scene = ExtResource("2_84glq")
metadata/_custom_type_script = "uid://870r1efinhqd"
+17
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@@ -0,0 +1,17 @@
[gd_resource type="Resource" script_class="WeaponData" load_steps=4 format=3 uid="uid://y7ccba1uqf2d"]
[ext_resource type="Script" uid="uid://870r1efinhqd" path="res://game/data/weapons/weapon_data.gd" id="1_ipxhy"]
[ext_resource type="PackedScene" uid="uid://mjt8xj8k28vi" path="res://game/entities/weapons/laser/enemy_laser_weapon.tscn" id="1_mdqmb"]
[ext_resource type="PackedScene" uid="uid://cargptjtnale2" path="res://game/entities/weapons/laser/player_laser_weapon.tscn" id="2_bmgx0"]
[resource]
script = ExtResource("1_ipxhy")
id = "laser"
name = "Laser"
group = "energy"
description = "Low damage (energetic)
High firerate
Low velocity"
enemy_scene = ExtResource("1_mdqmb")
player_scene = ExtResource("2_bmgx0")
metadata/_custom_type_script = "uid://870r1efinhqd"
+19
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@@ -0,0 +1,19 @@
[gd_resource type="Resource" script_class="WeaponData" load_steps=4 format=3 uid="uid://ddgggndifycge"]
[ext_resource type="Script" uid="uid://870r1efinhqd" path="res://game/data/weapons/weapon_data.gd" id="1_tcis2"]
[ext_resource type="PackedScene" uid="uid://b757rcwc231o2" path="res://game/entities/weapons/launcher/enemy_launcher_weapon.tscn" id="1_vypk3"]
[ext_resource type="PackedScene" uid="uid://bmn3cxk1ajydl" path="res://game/entities/weapons/launcher/player_launcher_weapon.tscn" id="2_sdkfu"]
[resource]
script = ExtResource("1_tcis2")
id = "launcher"
name = "Launcher"
group = "explosion"
description = "Moderate damage (explosion)
Moderate firerate
Low velocity
Small explosion radius
Homing"
enemy_scene = ExtResource("1_vypk3")
player_scene = ExtResource("2_sdkfu")
metadata/_custom_type_script = "uid://870r1efinhqd"
+19
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@@ -0,0 +1,19 @@
[gd_resource type="Resource" script_class="WeaponData" load_steps=4 format=3 uid="uid://40sshnf6g80k"]
[ext_resource type="Script" uid="uid://870r1efinhqd" path="res://game/data/weapons/weapon_data.gd" id="1_152qt"]
[ext_resource type="PackedScene" uid="uid://bjbfi6vvikk15" path="res://game/entities/weapons/minelayer/enemy_minelayer_weapon.tscn" id="1_bpafq"]
[ext_resource type="PackedScene" uid="uid://dxh4m1upio4fx" path="res://game/entities/weapons/minelayer/player_minelayer_weapon.tscn" id="2_77jvm"]
[resource]
script = ExtResource("1_152qt")
id = "minelayer"
name = "Minelayer"
group = "explosion"
description = "High damage (explosion)
Low firerate
Low velocity
Medium explosion radius
Short range"
enemy_scene = ExtResource("1_bpafq")
player_scene = ExtResource("2_77jvm")
metadata/_custom_type_script = "uid://870r1efinhqd"
+17
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@@ -0,0 +1,17 @@
[gd_resource type="Resource" script_class="WeaponData" load_steps=4 format=3 uid="uid://dq0pjpg3slr8s"]
[ext_resource type="Script" uid="uid://870r1efinhqd" path="res://game/data/weapons/weapon_data.gd" id="1_3fasx"]
[ext_resource type="PackedScene" uid="uid://dtl3d7soletdn" path="res://game/entities/weapons/plasma/enemy_plasma_weapon.tscn" id="1_h185p"]
[ext_resource type="PackedScene" uid="uid://dd8juohu1x2xo" path="res://game/entities/weapons/plasma/player_plasma_weapon.tscn" id="2_6cfmm"]
[resource]
script = ExtResource("1_3fasx")
id = "plasma"
name = "Plasma"
group = "energy"
description = "Moderate damage (energetic)
Moderate firerate
Moderate velocity"
enemy_scene = ExtResource("1_h185p")
player_scene = ExtResource("2_6cfmm")
metadata/_custom_type_script = "uid://870r1efinhqd"
+18
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@@ -0,0 +1,18 @@
[gd_resource type="Resource" script_class="WeaponData" load_steps=4 format=3 uid="uid://dtpk5apjti4vh"]
[ext_resource type="Script" uid="uid://870r1efinhqd" path="res://game/data/weapons/weapon_data.gd" id="1_6lcn5"]
[ext_resource type="PackedScene" uid="uid://chgf0tdlikwlb" path="res://game/entities/weapons/railgun/enemy_railgun_weapon.tscn" id="1_srmn2"]
[ext_resource type="PackedScene" uid="uid://b745401et1bom" path="res://game/entities/weapons/railgun/player_railgun_weapon.tscn" id="2_hqpda"]
[resource]
script = ExtResource("1_6lcn5")
id = "railgun"
name = "Railgun"
group = "kinetic"
description = "High damage (kinetic)
Low firerate
High velocity
Can pierce enemies"
enemy_scene = ExtResource("1_srmn2")
player_scene = ExtResource("2_hqpda")
metadata/_custom_type_script = "uid://870r1efinhqd"
+19
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@@ -0,0 +1,19 @@
[gd_resource type="Resource" script_class="WeaponData" load_steps=4 format=3 uid="uid://d1kc2gvye2f28"]
[ext_resource type="PackedScene" uid="uid://df816hasxkglk" path="res://game/entities/weapons/shrapnel/enemy_shrapnel_weapon.tscn" id="1_260ps"]
[ext_resource type="Script" uid="uid://870r1efinhqd" path="res://game/data/weapons/weapon_data.gd" id="1_xds2o"]
[ext_resource type="PackedScene" uid="uid://cvtwks2ooetxp" path="res://game/entities/weapons/shrapnel/player_shrapnel_weapon.tscn" id="2_nj3we"]
[resource]
script = ExtResource("1_xds2o")
id = "shrapnel"
name = "Shrapnel"
group = "kinetic"
description = "High damage (kinetic)
Moderate firerate
Moderate velocity
Short range
Multiple projectiles"
enemy_scene = ExtResource("1_260ps")
player_scene = ExtResource("2_nj3we")
metadata/_custom_type_script = "uid://870r1efinhqd"
+19
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@@ -0,0 +1,19 @@
[gd_resource type="Resource" script_class="WeaponData" load_steps=4 format=3 uid="uid://c7tim0uie3m35"]
[ext_resource type="Script" uid="uid://870r1efinhqd" path="res://game/data/weapons/weapon_data.gd" id="1_a16gw"]
[ext_resource type="PackedScene" uid="uid://dqgybquvuw0v6" path="res://game/entities/weapons/tesla/enemy_tesla_weapon.tscn" id="1_iwabo"]
[ext_resource type="PackedScene" uid="uid://u6hpohk5i3eu" path="res://game/entities/weapons/tesla/player_tesla_weapon.tscn" id="2_kqe35"]
[resource]
script = ExtResource("1_a16gw")
id = "tesla"
name = "Tesla"
group = "energy"
description = "Moderate damage (energetic)
Low firerate
High velocity
Hits nearest target
Can pierce enemies"
enemy_scene = ExtResource("1_iwabo")
player_scene = ExtResource("2_kqe35")
metadata/_custom_type_script = "uid://870r1efinhqd"
@@ -8,4 +8,5 @@ extends Resource
@export_multiline var description: String @export_multiline var description: String
@export var scene: PackedScene @export var enemy_scene: PackedScene
@export var player_scene: PackedScene
@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://pfvs7wqrnn08"] [gd_scene load_steps=2 format=3 uid="uid://pfvs7wqrnn08"]
[ext_resource type="Script" uid="uid://clt20ebs6shkm" path="res://game/entities/other/blast.gd" id="1_2fpxy"] [ext_resource type="Script" uid="uid://clt20ebs6shkm" path="res://game/entities/explosions/blast.gd" id="1_2fpxy"]
[node name="Blast" type="Area2D"] [node name="Blast" type="Area2D"]
script = ExtResource("1_2fpxy") script = ExtResource("1_2fpxy")
@@ -1,7 +1,7 @@
[gd_scene load_steps=6 format=3 uid="uid://bhxib2ltpkcbf"] [gd_scene load_steps=6 format=3 uid="uid://bhxib2ltpkcbf"]
[ext_resource type="Texture2D" uid="uid://gh7mwehpqfco" path="res://particle_textures/flame_medium.tres" id="1_6awlt"] [ext_resource type="Texture2D" uid="uid://gh7mwehpqfco" path="res://particle_textures/flame_medium.tres" id="1_6awlt"]
[ext_resource type="Script" uid="uid://dhnjdam04g4tb" path="res://game/entities/other/explosion_particles.gd" id="1_w1d42"] [ext_resource type="Script" uid="uid://dhnjdam04g4tb" path="res://game/entities/explosions/explosion_particles.gd" id="1_w1d42"]
[ext_resource type="Texture2D" uid="uid://b13al44e8ofsx" path="res://particle_textures/flame_large.tres" id="2_w1d42"] [ext_resource type="Texture2D" uid="uid://b13al44e8ofsx" path="res://particle_textures/flame_large.tres" id="2_w1d42"]
[ext_resource type="Texture2D" uid="uid://blp4o1c7y66wv" path="res://particle_textures/flame_huge.tres" id="3_lplfr"] [ext_resource type="Texture2D" uid="uid://blp4o1c7y66wv" path="res://particle_textures/flame_huge.tres" id="3_lplfr"]
@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://clkymhkv3cevm"] [gd_scene load_steps=2 format=3 uid="uid://clkymhkv3cevm"]
[ext_resource type="Script" uid="uid://d3g4xbq45qmpr" path="res://game/health_system/health.gd" id="1_gwdg4"] [ext_resource type="Script" uid="uid://d3g4xbq45qmpr" path="res://game/entities/health_system/health.gd" id="1_gwdg4"]
[node name="Health" type="Node"] [node name="Health" type="Node"]
script = ExtResource("1_gwdg4") script = ExtResource("1_gwdg4")
@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://xbfxsiumbgkp"] [gd_scene load_steps=2 format=3 uid="uid://xbfxsiumbgkp"]
[ext_resource type="Script" uid="uid://drwgq8fxaclvn" path="res://game/health_system/health_bar/health_bar_part.gd" id="1_nuv67"] [ext_resource type="Script" uid="uid://drwgq8fxaclvn" path="res://game/entities/health_system/health_bar_part.gd" id="1_nuv67"]
[node name="HealthBarPart" type="Control"] [node name="HealthBarPart" type="Control"]
layout_mode = 3 layout_mode = 3
@@ -1,7 +1,7 @@
[gd_scene load_steps=7 format=3 uid="uid://d2snum2pxc2ui"] [gd_scene load_steps=7 format=3 uid="uid://d2snum2pxc2ui"]
[ext_resource type="Script" uid="uid://be7k64p2kel8b" path="res://game/health_system/health_bar/heath_bar.gd" id="1_bx561"] [ext_resource type="Script" uid="uid://be7k64p2kel8b" path="res://game/entities/health_system/heath_bar.gd" id="1_bx561"]
[ext_resource type="PackedScene" uid="uid://xbfxsiumbgkp" path="res://game/health_system/health_bar/health_bar_part.tscn" id="2_wb6me"] [ext_resource type="PackedScene" uid="uid://xbfxsiumbgkp" path="res://game/entities/health_system/health_bar_part.tscn" id="2_wb6me"]
[ext_resource type="Texture2D" uid="uid://do586oblhwuc5" path="res://images/health.png" id="3_fogsl"] [ext_resource type="Texture2D" uid="uid://do586oblhwuc5" path="res://images/health.png" id="3_fogsl"]
[sub_resource type="AtlasTexture" id="AtlasTexture_sgr4k"] [sub_resource type="AtlasTexture" id="AtlasTexture_sgr4k"]
-1
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@@ -101,7 +101,6 @@ func _on_health_depleted() -> void:
func _add_weapon(weapon: AbstractWeapon, weapon_position: Vector2) -> void: func _add_weapon(weapon: AbstractWeapon, weapon_position: Vector2) -> void:
weapon.position = weapon_position weapon.position = weapon_position
weapon.rotation_degrees = weapon_rotation
add_child(weapon) add_child(weapon)
_weapons.append(weapon) _weapons.append(weapon)
+2 -2
View File
@@ -2,8 +2,8 @@
[ext_resource type="Script" uid="uid://cesibaqtrgotl" path="res://game/entities/ships/abstract_ship.gd" id="1_6isjb"] [ext_resource type="Script" uid="uid://cesibaqtrgotl" path="res://game/entities/ships/abstract_ship.gd" id="1_6isjb"]
[ext_resource type="Shader" uid="uid://dwh22f35u5qqi" path="res://game/entities/ships/shield.gdshader" id="2_dokxo"] [ext_resource type="Shader" uid="uid://dwh22f35u5qqi" path="res://game/entities/ships/shield.gdshader" id="2_dokxo"]
[ext_resource type="PackedScene" uid="uid://clkymhkv3cevm" path="res://game/health_system/health.tscn" id="2_xxtvk"] [ext_resource type="PackedScene" uid="uid://clkymhkv3cevm" path="res://game/entities/health_system/health.tscn" id="2_xxtvk"]
[ext_resource type="PackedScene" uid="uid://d2snum2pxc2ui" path="res://game/health_system/health_bar/heath_bar.tscn" id="3_l62e5"] [ext_resource type="PackedScene" uid="uid://d2snum2pxc2ui" path="res://game/entities/health_system/heath_bar.tscn" id="3_l62e5"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dokxo"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_dokxo"]
resource_local_to_scene = true resource_local_to_scene = true
@@ -18,11 +18,6 @@ func _physics_process(delta: float) -> void:
shoot() shoot()
func _add_weapon(weapon: AbstractWeapon, weapon_position: Vector2) -> void:
super._add_weapon(weapon, weapon_position)
weapon.set_belonging(AbstractWeapon.Belonging.ENEMY)
func _on_visible_on_screen_notifier_2d_screen_entered() -> void: func _on_visible_on_screen_notifier_2d_screen_entered() -> void:
is_on_screen = true is_on_screen = true
@@ -42,12 +37,6 @@ func _set_enemy_data(data: EnemyData) -> void:
positions.remove_at(0) positions.remove_at(0)
for i in range(min(enemy_data.weapon_count, positions.size())): for i in range(min(enemy_data.weapon_count, positions.size())):
var weapon : AbstractWeapon = enemy_data.weapon.scene.instantiate() var weapon_scene := enemy_data.weapon.enemy_scene
_add_weapon(weapon, weapon_positions[i]) var weapon : AbstractWeapon = weapon_scene.instantiate()
_add_weapon(weapon, positions[i])
func _create_weapon(weapon_id : String) -> AbstractWeapon:
var weapon_scene : PackedScene = load(WEAPON_SCENES[weapon_id])
var weapon : AbstractWeapon = weapon_scene.instantiate()
weapon_type = weapon.type
return weapon
@@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=3 uid="uid://dwsn0lf1e3578"] [gd_scene load_steps=7 format=3 uid="uid://dwsn0lf1e3578"]
[ext_resource type="PackedScene" uid="uid://jvyagshykmgb" path="res://game/entities/ships/abstract_ship.tscn" id="1_28j6l"] [ext_resource type="PackedScene" uid="uid://jvyagshykmgb" path="res://game/entities/ships/abstract_ship.tscn" id="1_28j6l"]
[ext_resource type="Script" uid="uid://byicf1t0807pq" path="res://game/entities/ships/enemies/abstract_enemy_ship.gd" id="2_fwvrd"] [ext_resource type="Script" uid="uid://byicf1t0807pq" path="res://game/entities/ships/enemies/abstract_enemy_ship.gd" id="2_fwvrd"]
@@ -12,15 +12,24 @@ shader_parameter/speed = 0.0
shader_parameter/scale = 20.0 shader_parameter/scale = 20.0
shader_parameter/intensity = 1.0 shader_parameter/intensity = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_l8c0n"]
resource_local_to_scene = true
shader = ExtResource("3_6nnf4")
shader_parameter/speed = 5.0
shader_parameter/scale = 20.0
shader_parameter/intensity = 1.0
[node name="AbstractEnemyShip" groups=["enemies"] instance=ExtResource("1_28j6l")] [node name="AbstractEnemyShip" groups=["enemies"] instance=ExtResource("1_28j6l")]
collision_layer = 4 collision_layer = 4
collision_mask = 6 collision_mask = 6
script = ExtResource("2_fwvrd") script = ExtResource("2_fwvrd")
weapon_rotation = 180
[node name="ArmorSprite" parent="." index="1"] [node name="ArmorSprite" parent="." index="1"]
material = SubResource("ShaderMaterial_dlmr1") material = SubResource("ShaderMaterial_dlmr1")
[node name="ShieldSprite" parent="." index="2"]
material = SubResource("ShaderMaterial_l8c0n")
[node name="EnemyController" parent="." index="4" node_paths=PackedStringArray("ship") instance=ExtResource("3_l8c0n")] [node name="EnemyController" parent="." index="4" node_paths=PackedStringArray("ship") instance=ExtResource("3_l8c0n")]
ship = NodePath("..") ship = NodePath("..")
@@ -1,17 +1,32 @@
[gd_scene load_steps=7 format=3 uid="uid://d3epy8w15qmjm"] [gd_scene load_steps=10 format=3 uid="uid://d3epy8w15qmjm"]
[ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_wvvpj"] [ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_wvvpj"]
[ext_resource type="Script" uid="uid://cxomr1oojcrcl" path="res://game/entities/ships/enemies/heavy/heavy_enemy_ship.gd" id="2_3umer"] [ext_resource type="Script" uid="uid://cxomr1oojcrcl" path="res://game/entities/ships/enemies/heavy/heavy_enemy_ship.gd" id="2_3umer"]
[ext_resource type="Texture2D" uid="uid://5cgq8o5oqunq" path="res://images/ships/enemies/heavy.png" id="3_xqe8d"] [ext_resource type="Texture2D" uid="uid://5cgq8o5oqunq" path="res://images/ships/enemies/heavy.png" id="3_xqe8d"]
[ext_resource type="Shader" uid="uid://dwh22f35u5qqi" path="res://game/entities/ships/shield.gdshader" id="4_qawoi"]
[sub_resource type="AtlasTexture" id="AtlasTexture_xqe8d"] [sub_resource type="AtlasTexture" id="AtlasTexture_xqe8d"]
atlas = ExtResource("3_xqe8d") atlas = ExtResource("3_xqe8d")
region = Rect2(0, 0, 64, 48) region = Rect2(0, 0, 64, 48)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_c4do6"]
resource_local_to_scene = true
shader = ExtResource("4_qawoi")
shader_parameter/speed = 0.0
shader_parameter/scale = 20.0
shader_parameter/intensity = 1.0
[sub_resource type="AtlasTexture" id="AtlasTexture_qawoi"] [sub_resource type="AtlasTexture" id="AtlasTexture_qawoi"]
atlas = ExtResource("3_xqe8d") atlas = ExtResource("3_xqe8d")
region = Rect2(0, 48, 64, 48) region = Rect2(0, 48, 64, 48)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_6d574"]
resource_local_to_scene = true
shader = ExtResource("4_qawoi")
shader_parameter/speed = 5.0
shader_parameter/scale = 20.0
shader_parameter/intensity = 1.0
[sub_resource type="AtlasTexture" id="AtlasTexture_c4do6"] [sub_resource type="AtlasTexture" id="AtlasTexture_c4do6"]
atlas = ExtResource("3_xqe8d") atlas = ExtResource("3_xqe8d")
region = Rect2(0, 96, 64, 48) region = Rect2(0, 96, 64, 48)
@@ -27,9 +42,11 @@ mass = 600
texture = SubResource("AtlasTexture_xqe8d") texture = SubResource("AtlasTexture_xqe8d")
[node name="ArmorSprite" parent="." index="1"] [node name="ArmorSprite" parent="." index="1"]
material = SubResource("ShaderMaterial_c4do6")
texture = SubResource("AtlasTexture_qawoi") texture = SubResource("AtlasTexture_qawoi")
[node name="ShieldSprite" parent="." index="2"] [node name="ShieldSprite" parent="." index="2"]
material = SubResource("ShaderMaterial_6d574")
texture = SubResource("AtlasTexture_c4do6") texture = SubResource("AtlasTexture_c4do6")
[node name="CollisionPolygon2D" parent="." index="3"] [node name="CollisionPolygon2D" parent="." index="3"]
+1 -6
View File
@@ -40,11 +40,6 @@ func _physics_process(delta: float) -> void:
blink_charge_indicator.value = blink_charge blink_charge_indicator.value = blink_charge
func _add_weapon(weapon: AbstractWeapon, weapon_position: Vector2) -> void:
super._add_weapon(weapon, weapon_position)
weapon.set_belonging(AbstractWeapon.Belonging.PLAYER)
func _blink(direction: Vector2) -> void: func _blink(direction: Vector2) -> void:
if blink_charge < BLINK_CHARGE_MAXIMUM: return if blink_charge < BLINK_CHARGE_MAXIMUM: return
@@ -70,7 +65,7 @@ func _set_player_data(new_data: PlayerData) -> void:
player_data = new_data player_data = new_data
_weapons.clear() _weapons.clear()
for i in range(min(player_data.weapons.size(), weapon_positions.size())): for i in range(min(player_data.weapons.size(), weapon_positions.size())):
var weapon_scene := player_data.weapons[i].scene var weapon_scene := player_data.weapons[i].player_scene
var weapon : AbstractWeapon = weapon_scene.instantiate() var weapon : AbstractWeapon = weapon_scene.instantiate()
_add_weapon(weapon, weapon_positions[i]) _add_weapon(weapon, weapon_positions[i])
@@ -1,4 +1,4 @@
class_name BlastProjectile class_name AbstractBlastProjectile
extends AbstractProjectile extends AbstractProjectile
@@ -19,11 +19,3 @@ func _try_to_damage_by_blast() -> bool:
if _try_to_damage(overlapping_body, damage): if _try_to_damage(overlapping_body, damage):
damaged = true damaged = true
return damaged return damaged
func _apply_collision_mask() -> void:
super._apply_collision_mask()
if blast:
_apply_collision_mask_to_area(blast)
@@ -1,8 +1,8 @@
[gd_scene load_steps=4 format=3 uid="uid://betr5ry5tc75e"] [gd_scene load_steps=4 format=3 uid="uid://betr5ry5tc75e"]
[ext_resource type="PackedScene" uid="uid://ybkqaynvpcjm" path="res://game/entities/weapons/abstract_projectile.tscn" id="1_pd7f6"] [ext_resource type="PackedScene" uid="uid://ybkqaynvpcjm" path="res://game/entities/weapons/abstract_projectile.tscn" id="1_pd7f6"]
[ext_resource type="Script" uid="uid://bg8yrenh7x03b" path="res://game/entities/weapons/blast_projectile.gd" id="2_5vx6r"] [ext_resource type="Script" uid="uid://bg8yrenh7x03b" path="res://game/entities/weapons/abstract_blast_projectile.gd" id="2_5vx6r"]
[ext_resource type="PackedScene" uid="uid://pfvs7wqrnn08" path="res://game/entities/other/blast.tscn" id="3_r3k86"] [ext_resource type="PackedScene" uid="uid://pfvs7wqrnn08" path="res://game/entities/explosions/blast.tscn" id="3_r3k86"]
[node name="BlastProjectile" instance=ExtResource("1_pd7f6")] [node name="BlastProjectile" instance=ExtResource("1_pd7f6")]
script = ExtResource("2_5vx6r") script = ExtResource("2_5vx6r")
@@ -1,4 +1,4 @@
class_name DirectHitProjectile class_name AbstractDirectHitProjectile
extends AbstractProjectile extends AbstractProjectile
@@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://cdv5n4t47hr8i"] [gd_scene load_steps=3 format=3 uid="uid://cdv5n4t47hr8i"]
[ext_resource type="PackedScene" uid="uid://ybkqaynvpcjm" path="res://game/entities/weapons/abstract_projectile.tscn" id="1_klynw"] [ext_resource type="PackedScene" uid="uid://ybkqaynvpcjm" path="res://game/entities/weapons/abstract_projectile.tscn" id="1_klynw"]
[ext_resource type="Script" uid="uid://blqs7hyu33qhu" path="res://game/entities/weapons/direct_hit_projectile.gd" id="2_0vgnq"] [ext_resource type="Script" uid="uid://blqs7hyu33qhu" path="res://game/entities/weapons/abstract_direct_hit_projectile.gd" id="2_0vgnq"]
[node name="DirectHitProjectile" instance=ExtResource("1_klynw")] [node name="DirectHitProjectile" instance=ExtResource("1_klynw")]
script = ExtResource("2_0vgnq") script = ExtResource("2_0vgnq")
+6 -41
View File
@@ -9,22 +9,11 @@ const ENEMY_PROJECTILE_LAYER = 16
@export_range(0, 1000) var speed : int = 0 @export_range(0, 1000) var speed : int = 0
@export var direction : Vector2
var direction : Vector2
var ship_velocity: Vector2 var ship_velocity: Vector2
var collide_players: bool:
set(value):
collide_players = value
_apply_collision_mask()
var collide_enemies: bool:
set(value):
collide_enemies = value
_apply_collision_mask()
var _velocity: Vector2 var _velocity: Vector2
@@ -36,33 +25,11 @@ func _ready() -> void:
_velocity = direction.normalized() * speed + ship_velocity _velocity = direction.normalized() * speed + ship_velocity
_update_collision_rotation(_velocity) _update_collision_rotation(_velocity)
_apply_collision_mask()
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
position += _velocity * delta position += _velocity * delta
func _apply_collision_mask() -> void:
_apply_collision_mask_to_area(self)
func _apply_collision_mask_to_area(area: Area2D) -> void:
if collide_players:
area.collision_layer |= ENEMY_PROJECTILE_LAYER
area.collision_mask |= PLAYER_LAYER
else:
area.collision_layer &= ~ENEMY_PROJECTILE_LAYER
area.collision_mask &= ~PLAYER_LAYER
if collide_enemies:
area.collision_layer |= PLAYER_PROJECTILE_LAYER
area.collision_mask |= ENEMY_LAYER
else:
area.collision_layer &= ~PLAYER_PROJECTILE_LAYER
area.collision_mask &= ~ENEMY_LAYER
func _update_collision_rotation(velocity: Vector2) -> void: func _update_collision_rotation(velocity: Vector2) -> void:
collision.rotation = velocity.angle() - 0.5 * PI collision.rotation = velocity.angle() - 0.5 * PI
@@ -107,16 +74,14 @@ func _get_nearest_foe(filter: Array[AbstractShip] = []) -> AbstractShip:
func _get_foes(filter: Array[AbstractShip] = []) -> Array[AbstractShip]: func _get_foes(filter: Array[AbstractShip] = []) -> Array[AbstractShip]:
var foes : Array[AbstractShip] = [] var foes : Array[AbstractShip] = []
var flags_by_group : Dictionary[String, bool] = { var groups : Array[String] = [ "enemies", "players" ]
"enemies": collide_enemies,
"players": collide_players,
}
for group in flags_by_group: for group in groups:
if not flags_by_group[group]: continue
var nodes := get_tree().get_nodes_in_group(group) var nodes := get_tree().get_nodes_in_group(group)
for node in nodes: for node in nodes:
if not node in filter: if not node is AbstractShip: continue
var ship := node as AbstractShip
if collision_mask & ship.collision_layer and not node in filter:
foes.append(node) foes.append(node)
return foes return foes
+5 -24
View File
@@ -2,38 +2,27 @@ class_name AbstractWeapon
extends Node2D extends Node2D
enum Belonging { PLAYER, ENEMY }
enum Type { NONE, SHORT_RANGE, MEDIUM_RANGE, LONG_RANGE, HOMING, MINES } enum Type { NONE, SHORT_RANGE, MEDIUM_RANGE, LONG_RANGE, HOMING, MINES }
const PREFIXES := { const IDLE_ANIMATION = "idle"
Belonging.PLAYER: "player", const SHOT_ANIMATION = "shot"
Belonging.ENEMY: "enemy", const RELOAD_ANIMATION = "reloading"
}
const SHOT_POSTFIX = "_shot"
const IDLE_POSTFIX = "_idle"
const RELOAD_POSTFIX = "_reloading"
@export_range(1, 100) var bullet_per_shot : int = 1 @export_range(1, 100) var bullet_per_shot : int = 1
@export_range(0, 360) var sector_angle : int = 0 @export_range(0, 360) var sector_angle : int = 0
@export var Projectile : PackedScene @export var projectile_scene : PackedScene
@export var type := Type.NONE @export var type := Type.NONE
var _belonging: Belonging
var _can_shoot := true var _can_shoot := true
@onready var muzzle : Node2D = $Muzzle @onready var muzzle : Node2D = $Muzzle
func set_belonging(belonging: Belonging) -> void:
_belonging = belonging
func shoot(ship_velocity: Vector2) -> bool: func shoot(ship_velocity: Vector2) -> bool:
if not _can_shoot: return false if not _can_shoot: return false
@@ -52,18 +41,10 @@ func _get_projectile_position() -> Vector2:
func _create_projectile(ship_velocity: Vector2) -> AbstractProjectile: func _create_projectile(ship_velocity: Vector2) -> AbstractProjectile:
var projectile : AbstractProjectile = Projectile.instantiate() var projectile : AbstractProjectile = projectile_scene.instantiate()
projectile.global_position = global_position projectile.global_position = global_position
projectile.ship_velocity = ship_velocity projectile.ship_velocity = ship_velocity
match _belonging:
Belonging.PLAYER:
projectile.direction = Vector2.RIGHT
projectile.collide_enemies = true
Belonging.ENEMY:
projectile.direction = Vector2.LEFT
projectile.collide_players = true
if sector_angle > 0: if sector_angle > 0:
var sector_rad := deg_to_rad(sector_angle) var sector_rad := deg_to_rad(sector_angle)
var random_angle := randfn(0.0, sector_rad / 6.0) var random_angle := randfn(0.0, sector_rad / 6.0)
@@ -1,5 +1,5 @@
class_name CannonProjectile class_name AbstractCannonProjectile
extends BlastProjectile extends AbstractBlastProjectile
@onready var sprite : Sprite2D = $Sprite2D @onready var sprite : Sprite2D = $Sprite2D
@@ -1,10 +1,10 @@
[gd_scene load_steps=11 format=3 uid="uid://cgi7wd84kjnyw"] [gd_scene load_steps=11 format=3 uid="uid://cgi7wd84kjnyw"]
[ext_resource type="PackedScene" uid="uid://betr5ry5tc75e" path="res://game/entities/weapons/blast_projectile.tscn" id="1_20qwt"] [ext_resource type="PackedScene" uid="uid://betr5ry5tc75e" path="res://game/entities/weapons/abstract_blast_projectile.tscn" id="1_20qwt"]
[ext_resource type="Script" uid="uid://dfdh0o88as054" path="res://game/entities/weapons/cannon/cannon_projectile.gd" id="2_x3axw"] [ext_resource type="Script" uid="uid://dfdh0o88as054" path="res://game/entities/weapons/cannon/abstract_cannon_projectile.gd" id="2_x3axw"]
[ext_resource type="Script" uid="uid://dftb7hg5f06b5" path="res://game/health_system/damage/explosion_damage.gd" id="3_lb11p"] [ext_resource type="Script" uid="uid://dftb7hg5f06b5" path="res://game/data/damage/explosion_damage.gd" id="3_lb11p"]
[ext_resource type="Texture2D" uid="uid://oj86smpsipw4" path="res://images/projectiles.png" id="4_bb01p"] [ext_resource type="Texture2D" uid="uid://oj86smpsipw4" path="res://images/projectiles.png" id="4_bb01p"]
[ext_resource type="PackedScene" uid="uid://bhxib2ltpkcbf" path="res://game/entities/other/explosion_particles.tscn" id="5_ugryq"] [ext_resource type="PackedScene" uid="uid://bhxib2ltpkcbf" path="res://game/entities/explosions/explosion_particles.tscn" id="5_ugryq"]
[sub_resource type="AtlasTexture" id="AtlasTexture_ugryq"] [sub_resource type="AtlasTexture" id="AtlasTexture_ugryq"]
atlas = ExtResource("4_bb01p") atlas = ExtResource("4_bb01p")
@@ -33,7 +33,7 @@ gravity = Vector3(0, 0, 0)
turbulence_enabled = true turbulence_enabled = true
turbulence_noise_speed = Vector3(0.1, 0.1, 0.1) turbulence_noise_speed = Vector3(0.1, 0.1, 0.1)
[node name="CannonProjectile" instance=ExtResource("1_20qwt")] [node name="AbstractCannonProjectile" instance=ExtResource("1_20qwt")]
collision_layer = 0 collision_layer = 0
collision_mask = 0 collision_mask = 0
script = ExtResource("2_x3axw") script = ExtResource("2_x3axw")
@@ -1,3 +1,4 @@
class_name AbstractCannonWeapon
extends AbstractWeapon extends AbstractWeapon
@@ -9,16 +10,14 @@ extends AbstractWeapon
@onready var cooldown_timer : Timer = $CooldownTimer @onready var cooldown_timer : Timer = $CooldownTimer
func set_belonging(belonging: Belonging) -> void: func _ready() -> void:
super.set_belonging(belonging) sprite.play(IDLE_ANIMATION)
sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX)
func shoot(ship_velocity: Vector2) -> bool: func shoot(ship_velocity: Vector2) -> bool:
var is_shot := super.shoot(ship_velocity) var is_shot := super.shoot(ship_velocity)
if is_shot: if is_shot:
sprite.play(PREFIXES[_belonging] + SHOT_POSTFIX) sprite.play(SHOT_ANIMATION)
_can_shoot = false _can_shoot = false
cooldown_timer.start() cooldown_timer.start()
front_particles.restart() front_particles.restart()
@@ -30,7 +29,7 @@ func shoot(ship_velocity: Vector2) -> bool:
func _on_animated_sprite_2d_animation_finished() -> void: func _on_animated_sprite_2d_animation_finished() -> void:
sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX) sprite.play(IDLE_ANIMATION)
func _on_cooldown_timer_timeout() -> void: func _on_cooldown_timer_timeout() -> void:
@@ -1,15 +1,12 @@
[gd_scene load_steps=23 format=3 uid="uid://bccaoirwdkp7n"] [gd_scene load_steps=11 format=3 uid="uid://bccaoirwdkp7n"]
[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_xnbws"] [ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_xnbws"]
[ext_resource type="PackedScene" uid="uid://cgi7wd84kjnyw" path="res://game/entities/weapons/cannon/cannon_projectile.tscn" id="2_2bjeu"] [ext_resource type="Script" uid="uid://db24dm76b1am7" path="res://game/entities/weapons/cannon/abstract_cannon_weapon.gd" id="2_ew5um"]
[ext_resource type="Script" uid="uid://db24dm76b1am7" path="res://game/entities/weapons/cannon/cannon_weapon.gd" id="2_ew5um"]
[ext_resource type="Texture2D" uid="uid://b13al44e8ofsx" path="res://particle_textures/flame_large.tres" id="4_i0ica"] [ext_resource type="Texture2D" uid="uid://b13al44e8ofsx" path="res://particle_textures/flame_large.tres" id="4_i0ica"]
[ext_resource type="Texture2D" uid="uid://b2tpy3y2bpuat" path="res://particle_textures/flame_small.tres" id="5_377p4"] [ext_resource type="Texture2D" uid="uid://b2tpy3y2bpuat" path="res://particle_textures/flame_small.tres" id="5_377p4"]
[ext_resource type="Texture2D" uid="uid://bi1s5xrnunw3c" path="res://particle_textures/shell_large.tres" id="6_i0ica"] [ext_resource type="Texture2D" uid="uid://bi1s5xrnunw3c" path="res://particle_textures/shell_large.tres" id="6_i0ica"]
[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="6_jfd4t"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_377p4"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_377p4"]
resource_local_to_scene = true
lifetime_randomness = 0.4 lifetime_randomness = 0.4
particle_flag_disable_z = true particle_flag_disable_z = true
angle_min = -179.99998 angle_min = -179.99998
@@ -21,7 +18,6 @@ initial_velocity_max = 20.0
gravity = Vector3(0, 0, 0) gravity = Vector3(0, 0, 0)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_i0ica"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_i0ica"]
resource_local_to_scene = true
lifetime_randomness = 0.1 lifetime_randomness = 0.1
particle_flag_disable_z = true particle_flag_disable_z = true
emission_shape = 1 emission_shape = 1
@@ -36,7 +32,6 @@ initial_velocity_max = 20.0
gravity = Vector3(0, 0, 0) gravity = Vector3(0, 0, 0)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_jfd4t"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_jfd4t"]
resource_local_to_scene = true
lifetime_randomness = 0.1 lifetime_randomness = 0.1
particle_flag_disable_z = true particle_flag_disable_z = true
emission_shape = 1 emission_shape = 1
@@ -50,119 +45,25 @@ initial_velocity_min = 10.0
initial_velocity_max = 20.0 initial_velocity_max = 20.0
gravity = Vector3(0, 0, 0) gravity = Vector3(0, 0, 0)
[sub_resource type="AtlasTexture" id="AtlasTexture_jfd4t"] [sub_resource type="SpriteFrames" id="SpriteFrames_veer3"]
atlas = ExtResource("6_jfd4t")
region = Rect2(0, 176, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_i0ica"]
atlas = ExtResource("6_jfd4t")
region = Rect2(32, 176, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_377p4"]
atlas = ExtResource("6_jfd4t")
region = Rect2(64, 176, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_nrbut"]
atlas = ExtResource("6_jfd4t")
region = Rect2(96, 176, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_mk6k8"]
atlas = ExtResource("6_jfd4t")
region = Rect2(128, 176, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_fxfcx"]
atlas = ExtResource("6_jfd4t")
region = Rect2(0, 160, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_dvc0n"]
atlas = ExtResource("6_jfd4t")
region = Rect2(32, 160, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_caj01"]
atlas = ExtResource("6_jfd4t")
region = Rect2(64, 160, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_e28g8"]
atlas = ExtResource("6_jfd4t")
region = Rect2(96, 160, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_f7kmj"]
atlas = ExtResource("6_jfd4t")
region = Rect2(128, 160, 32, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_kdf62"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_jfd4t")
}],
"loop": true,
"name": &"enemy_idle",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_i0ica")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_377p4")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_nrbut")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mk6k8")
}],
"loop": false,
"name": &"enemy_shot",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_fxfcx")
}],
"loop": true,
"name": &"player_idle",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_dvc0n")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_caj01")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_e28g8")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_f7kmj")
}],
"loop": false,
"name": &"player_shot",
"speed": 10.0
}]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_nrbut"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_nrbut"]
resource_local_to_scene = true
particle_flag_disable_z = true particle_flag_disable_z = true
inherit_velocity_ratio = 0.5 inherit_velocity_ratio = 0.5
direction = Vector3(0, 1, 0) direction = Vector3(0, 1, 0)
spread = 15.0 spread = 5.0
initial_velocity_min = 5.0 initial_velocity_min = 5.0
initial_velocity_max = 15.0 initial_velocity_max = 15.0
gravity = Vector3(0, 0, 0) gravity = Vector3(0, 0, 0)
[node name="CannonWeapon" instance=ExtResource("1_xnbws")] [node name="AbstractCannonWeapon" instance=ExtResource("1_xnbws")]
script = ExtResource("2_ew5um") script = ExtResource("2_ew5um")
sector_angle = 1 sector_angle = 1
Projectile = ExtResource("2_2bjeu")
type = 3 type = 3
[node name="ShotParticles" type="Node2D" parent="." index="0"] [node name="ShotParticles" type="Node2D" parent="." index="0"]
[node name="Front" type="GPUParticles2D" parent="ShotParticles" index="0"] [node name="Front" type="GPUParticles2D" parent="ShotParticles" index="0"]
position = Vector2(22, 0)
emitting = false emitting = false
amount = 32 amount = 32
texture = ExtResource("4_i0ica") texture = ExtResource("4_i0ica")
@@ -173,7 +74,6 @@ fixed_fps = 10
process_material = SubResource("ParticleProcessMaterial_377p4") process_material = SubResource("ParticleProcessMaterial_377p4")
[node name="Left" type="GPUParticles2D" parent="ShotParticles" index="1"] [node name="Left" type="GPUParticles2D" parent="ShotParticles" index="1"]
position = Vector2(17, -4)
emitting = false emitting = false
texture = ExtResource("5_377p4") texture = ExtResource("5_377p4")
lifetime = 0.4 lifetime = 0.4
@@ -182,7 +82,6 @@ fixed_fps = 10
process_material = SubResource("ParticleProcessMaterial_i0ica") process_material = SubResource("ParticleProcessMaterial_i0ica")
[node name="Right" type="GPUParticles2D" parent="ShotParticles" index="2"] [node name="Right" type="GPUParticles2D" parent="ShotParticles" index="2"]
position = Vector2(17, 4)
emitting = false emitting = false
texture = ExtResource("5_377p4") texture = ExtResource("5_377p4")
lifetime = 0.4 lifetime = 0.4
@@ -191,18 +90,14 @@ fixed_fps = 10
process_material = SubResource("ParticleProcessMaterial_jfd4t") process_material = SubResource("ParticleProcessMaterial_jfd4t")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="1"] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="1"]
position = Vector2(9, 0) sprite_frames = SubResource("SpriteFrames_veer3")
sprite_frames = SubResource("SpriteFrames_kdf62")
animation = &"player_idle"
[node name="ShellParticles" type="GPUParticles2D" parent="." index="2"] [node name="ShellParticles" type="GPUParticles2D" parent="." index="2"]
z_index = 1 z_index = 1
position = Vector2(-1, 1)
emitting = false emitting = false
amount = 5 amount = 5
texture = ExtResource("6_i0ica") texture = ExtResource("6_i0ica")
lifetime = 3.0 lifetime = 3.0
one_shot = true
fixed_fps = 10 fixed_fps = 10
process_material = SubResource("ParticleProcessMaterial_nrbut") process_material = SubResource("ParticleProcessMaterial_nrbut")
@@ -210,8 +105,5 @@ process_material = SubResource("ParticleProcessMaterial_nrbut")
wait_time = 1.2 wait_time = 1.2
one_shot = true one_shot = true
[node name="Muzzle" parent="." index="4"]
position = Vector2(20, 0)
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"] [connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
[connection signal="timeout" from="CooldownTimer" to="." method="_on_cooldown_timer_timeout"] [connection signal="timeout" from="CooldownTimer" to="." method="_on_cooldown_timer_timeout"]
@@ -1,16 +0,0 @@
[gd_resource type="Resource" script_class="WeaponData" load_steps=3 format=3 uid="uid://dxap3sahurth4"]
[ext_resource type="Script" uid="uid://870r1efinhqd" path="res://game/world/data/weapon_data.gd" id="1_c34y3"]
[ext_resource type="PackedScene" uid="uid://bccaoirwdkp7n" path="res://game/entities/weapons/cannon/cannon_weapon.tscn" id="3_2dgua"]
[resource]
script = ExtResource("1_c34y3")
id = "cannon"
name = "Cannon"
group = "explosion"
description = "High damage (explosion)
Low firerate
Moderate velocity
High explosion radius"
scene = ExtResource("3_2dgua")
metadata/_custom_type_script = "uid://870r1efinhqd"
@@ -0,0 +1,2 @@
class_name EnemyCannonProjectile
extends AbstractCannonProjectile
@@ -0,0 +1 @@
uid://crm02yyh6rcu6
@@ -0,0 +1,14 @@
[gd_scene load_steps=3 format=3 uid="uid://c78rvwvr3dg5l"]
[ext_resource type="PackedScene" uid="uid://cgi7wd84kjnyw" path="res://game/entities/weapons/cannon/abstract_cannon_projectile.tscn" id="1_ksga8"]
[ext_resource type="Script" uid="uid://crm02yyh6rcu6" path="res://game/entities/weapons/cannon/enemy_cannon_projectile.gd" id="2_3s0hn"]
[node name="EnemyCannonProjectile" instance=ExtResource("1_ksga8")]
collision_layer = 16
collision_mask = 2
script = ExtResource("2_3s0hn")
direction = Vector2(-1, 0)
[node name="Blast" parent="." index="3"]
collision_layer = 16
collision_mask = 2
@@ -0,0 +1,2 @@
class_name EnemyCannonWeapon
extends AbstractCannonWeapon
@@ -0,0 +1 @@
uid://ctyvmasefboee
@@ -0,0 +1,131 @@
[gd_scene load_steps=15 format=3 uid="uid://d3co2xx0th1d0"]
[ext_resource type="PackedScene" uid="uid://bccaoirwdkp7n" path="res://game/entities/weapons/cannon/abstract_cannon_weapon.tscn" id="1_pc5pg"]
[ext_resource type="Script" uid="uid://ctyvmasefboee" path="res://game/entities/weapons/cannon/enemy_cannon_weapon.gd" id="2_1qc5g"]
[ext_resource type="PackedScene" uid="uid://c78rvwvr3dg5l" path="res://game/entities/weapons/cannon/enemy_cannon_projectile.tscn" id="2_6eedr"]
[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="3_tvj1r"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_tvj1r"]
lifetime_randomness = 0.4
particle_flag_disable_z = true
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.2
direction = Vector3(-1, 0, 0)
spread = 30.0
initial_velocity_min = 10.0
initial_velocity_max = 20.0
gravity = Vector3(0, 0, 0)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_1qc5g"]
lifetime_randomness = 0.1
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 2.0
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.2
direction = Vector3(1, 1, 0)
spread = 5.0
initial_velocity_min = 10.0
initial_velocity_max = 20.0
gravity = Vector3(0, 0, 0)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2rup0"]
lifetime_randomness = 0.1
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 2.0
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.2
direction = Vector3(1, -1, 0)
spread = 5.0
initial_velocity_min = 10.0
initial_velocity_max = 20.0
gravity = Vector3(0, 0, 0)
[sub_resource type="AtlasTexture" id="AtlasTexture_jfd4t"]
atlas = ExtResource("3_tvj1r")
region = Rect2(0, 176, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_i0ica"]
atlas = ExtResource("3_tvj1r")
region = Rect2(32, 176, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_377p4"]
atlas = ExtResource("3_tvj1r")
region = Rect2(64, 176, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_nrbut"]
atlas = ExtResource("3_tvj1r")
region = Rect2(96, 176, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_mk6k8"]
atlas = ExtResource("3_tvj1r")
region = Rect2(128, 176, 32, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_1qc5g"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_jfd4t")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_i0ica")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_377p4")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_nrbut")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mk6k8")
}],
"loop": false,
"name": &"shot",
"speed": 10.0
}]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_vumep"]
particle_flag_disable_z = true
inherit_velocity_ratio = 0.5
direction = Vector3(0, -1, 0)
spread = 5.0
initial_velocity_min = 5.0
initial_velocity_max = 15.0
gravity = Vector3(0, 0, 0)
[node name="EnemyCannonWeapon" instance=ExtResource("1_pc5pg")]
script = ExtResource("2_1qc5g")
projectile_scene = ExtResource("2_6eedr")
[node name="Front" parent="ShotParticles" index="0"]
position = Vector2(-22, 0)
process_material = SubResource("ParticleProcessMaterial_tvj1r")
[node name="Left" parent="ShotParticles" index="1"]
position = Vector2(-17, 4)
process_material = SubResource("ParticleProcessMaterial_1qc5g")
[node name="Right" parent="ShotParticles" index="2"]
position = Vector2(-17, -4)
process_material = SubResource("ParticleProcessMaterial_2rup0")
[node name="AnimatedSprite2D" parent="." index="1"]
position = Vector2(-9, 0)
sprite_frames = SubResource("SpriteFrames_1qc5g")
animation = &"idle"
[node name="ShellParticles" parent="." index="2"]
position = Vector2(1, -1)
process_material = SubResource("ParticleProcessMaterial_vumep")
[node name="Muzzle" parent="." index="4"]
position = Vector2(-20, 0)
@@ -0,0 +1,2 @@
class_name PlayerCannonProjectile
extends AbstractCannonProjectile
@@ -0,0 +1 @@
uid://82w6uhu0q7su
@@ -0,0 +1,14 @@
[gd_scene load_steps=3 format=3 uid="uid://bswe1h1qw7e4x"]
[ext_resource type="PackedScene" uid="uid://cgi7wd84kjnyw" path="res://game/entities/weapons/cannon/abstract_cannon_projectile.tscn" id="1_66byq"]
[ext_resource type="Script" uid="uid://82w6uhu0q7su" path="res://game/entities/weapons/cannon/player_cannon_projectile.gd" id="2_oftvl"]
[node name="PlayerCannonProjectile" instance=ExtResource("1_66byq")]
collision_layer = 8
collision_mask = 4
script = ExtResource("2_oftvl")
direction = Vector2(1, 0)
[node name="Blast" parent="." index="3"]
collision_layer = 8
collision_mask = 4
@@ -0,0 +1,2 @@
class_name PlayerCannonWeapon
extends AbstractCannonWeapon
@@ -0,0 +1 @@
uid://bvnecmmrk5e47
@@ -0,0 +1,130 @@
[gd_scene load_steps=15 format=3 uid="uid://mpr5kl87nx3f"]
[ext_resource type="PackedScene" uid="uid://bccaoirwdkp7n" path="res://game/entities/weapons/cannon/abstract_cannon_weapon.tscn" id="1_5v7nv"]
[ext_resource type="PackedScene" uid="uid://bswe1h1qw7e4x" path="res://game/entities/weapons/cannon/player_cannon_projectile.tscn" id="2_bgyjp"]
[ext_resource type="Script" uid="uid://bvnecmmrk5e47" path="res://game/entities/weapons/cannon/player_cannon_weapon.gd" id="2_kkp2r"]
[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="4_myt65"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_bgyjp"]
lifetime_randomness = 0.4
particle_flag_disable_z = true
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.2
spread = 30.0
initial_velocity_min = 10.0
initial_velocity_max = 20.0
gravity = Vector3(0, 0, 0)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kkp2r"]
lifetime_randomness = 0.1
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 2.0
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.2
direction = Vector3(-1, -1, 0)
spread = 5.0
initial_velocity_min = 10.0
initial_velocity_max = 20.0
gravity = Vector3(0, 0, 0)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_myt65"]
lifetime_randomness = 0.1
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 2.0
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.2
direction = Vector3(-1, 1, 0)
spread = 5.0
initial_velocity_min = 10.0
initial_velocity_max = 20.0
gravity = Vector3(0, 0, 0)
[sub_resource type="AtlasTexture" id="AtlasTexture_byluv"]
atlas = ExtResource("4_myt65")
region = Rect2(0, 160, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_myt65"]
atlas = ExtResource("4_myt65")
region = Rect2(32, 160, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_o2qwc"]
atlas = ExtResource("4_myt65")
region = Rect2(64, 160, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_faaxs"]
atlas = ExtResource("4_myt65")
region = Rect2(96, 160, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_lhw8s"]
atlas = ExtResource("4_myt65")
region = Rect2(128, 160, 32, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_irdfq"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_byluv")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_myt65")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_o2qwc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_faaxs")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_lhw8s")
}],
"loop": false,
"name": &"shot",
"speed": 10.0
}]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5v7nv"]
particle_flag_disable_z = true
inherit_velocity_ratio = 0.5
direction = Vector3(0, 1, 0)
spread = 5.0
initial_velocity_min = 5.0
initial_velocity_max = 15.0
gravity = Vector3(0, 0, 0)
[node name="PlayerCannonWeapon" instance=ExtResource("1_5v7nv")]
script = ExtResource("2_kkp2r")
projectile_scene = ExtResource("2_bgyjp")
[node name="Front" parent="ShotParticles" index="0"]
position = Vector2(20, 0)
process_material = SubResource("ParticleProcessMaterial_bgyjp")
[node name="Left" parent="ShotParticles" index="1"]
position = Vector2(15, -4)
process_material = SubResource("ParticleProcessMaterial_kkp2r")
[node name="Right" parent="ShotParticles" index="2"]
position = Vector2(15, 4)
process_material = SubResource("ParticleProcessMaterial_myt65")
[node name="AnimatedSprite2D" parent="." index="1"]
position = Vector2(9, 0)
sprite_frames = SubResource("SpriteFrames_irdfq")
animation = &"shot"
[node name="ShellParticles" parent="." index="2"]
position = Vector2(-1, 1)
process_material = SubResource("ParticleProcessMaterial_5v7nv")
[node name="Muzzle" parent="." index="4"]
position = Vector2(18, 0)
@@ -0,0 +1,2 @@
class_name AbstractGatlingProjectile
extends AbstractDirectHitProjectile
@@ -1,8 +1,8 @@
[gd_scene load_steps=8 format=3 uid="uid://yfvluap3uy1r"] [gd_scene load_steps=8 format=3 uid="uid://yfvluap3uy1r"]
[ext_resource type="PackedScene" uid="uid://cdv5n4t47hr8i" path="res://game/entities/weapons/direct_hit__projectile.tscn" id="1_3tgt7"] [ext_resource type="PackedScene" uid="uid://cdv5n4t47hr8i" path="res://game/entities/weapons/abstract_direct_hit_projectile.tscn" id="1_3tgt7"]
[ext_resource type="Script" uid="uid://rtsf1n0djorp" path="res://game/entities/weapons/gatling/gatling_projectile.gd" id="2_hbgoq"] [ext_resource type="Script" uid="uid://rtsf1n0djorp" path="res://game/entities/weapons/gatling/abstract_gatling_projectile.gd" id="2_hbgoq"]
[ext_resource type="Script" uid="uid://bhqvk5cnjg5mv" path="res://game/health_system/damage/kinetic_damage.gd" id="3_2tbeq"] [ext_resource type="Script" uid="uid://bhqvk5cnjg5mv" path="res://game/data/damage/kinetic_damage.gd" id="3_2tbeq"]
[ext_resource type="Texture2D" uid="uid://oj86smpsipw4" path="res://images/projectiles.png" id="4_ndegg"] [ext_resource type="Texture2D" uid="uid://oj86smpsipw4" path="res://images/projectiles.png" id="4_ndegg"]
[sub_resource type="Resource" id="Resource_ndegg"] [sub_resource type="Resource" id="Resource_ndegg"]
@@ -17,13 +17,12 @@ region = Rect2(0, 0, 16, 16)
[sub_resource type="CircleShape2D" id="CircleShape2D_2tbeq"] [sub_resource type="CircleShape2D" id="CircleShape2D_2tbeq"]
radius = 1.0 radius = 1.0
[node name="GatlingProjectile" instance=ExtResource("1_3tgt7")] [node name="AbstractGatlingProjectile" instance=ExtResource("1_3tgt7")]
collision_layer = 0 collision_layer = 0
collision_mask = 0 collision_mask = 0
script = ExtResource("2_hbgoq") script = ExtResource("2_hbgoq")
damage = SubResource("Resource_ndegg") damage = SubResource("Resource_ndegg")
speed = 600 speed = 600
piercing = 1
[node name="Sprite2D" type="Sprite2D" parent="." index="0"] [node name="Sprite2D" type="Sprite2D" parent="." index="0"]
texture = SubResource("AtlasTexture_11x32") texture = SubResource("AtlasTexture_11x32")
@@ -1,3 +1,4 @@
class_name AbstractGatlingWeapon
extends AbstractWeapon extends AbstractWeapon
@@ -6,17 +7,15 @@ extends AbstractWeapon
@onready var shell_particles : GPUParticles2D = $ShellParticles @onready var shell_particles : GPUParticles2D = $ShellParticles
func set_belonging(belonging: Belonging) -> void: func _ready() -> void:
super.set_belonging(belonging) sprite.play(IDLE_ANIMATION)
sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX)
func shoot(ship_velocity: Vector2) -> bool: func shoot(ship_velocity: Vector2) -> bool:
var is_shot := super.shoot(ship_velocity) var is_shot := super.shoot(ship_velocity)
if is_shot: if is_shot:
_can_shoot = false _can_shoot = false
sprite.play(PREFIXES[_belonging] + SHOT_POSTFIX) sprite.play(SHOT_ANIMATION)
shot_particles.restart() shot_particles.restart()
shell_particles.emit_particle(Transform2D(), Vector2(), Color(), Color(), 0) shell_particles.emit_particle(Transform2D(), Vector2(), Color(), Color(), 0)
@@ -25,3 +24,4 @@ func shoot(ship_velocity: Vector2) -> bool:
func _on_animated_sprite_2d_animation_finished() -> void: func _on_animated_sprite_2d_animation_finished() -> void:
_can_shoot = true _can_shoot = true
sprite.play(IDLE_ANIMATION)
@@ -0,0 +1,54 @@
[gd_scene load_steps=8 format=3 uid="uid://c4mlppn5i55bp"]
[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_5wvix"]
[ext_resource type="Script" uid="uid://c1bsvmj7xhnxe" path="res://game/entities/weapons/gatling/abstract_gatling_weapon.gd" id="2_no4ra"]
[ext_resource type="Texture2D" uid="uid://b2tpy3y2bpuat" path="res://particle_textures/flame_small.tres" id="3_pm5f5"]
[ext_resource type="Texture2D" uid="uid://bib4q76bmnajw" path="res://particle_textures/shell_small.tres" id="5_17k52"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_v064d"]
particle_flag_disable_z = true
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.5
initial_velocity_min = 5.0
initial_velocity_max = 25.0
gravity = Vector3(0, 0, 0)
[sub_resource type="SpriteFrames" id="SpriteFrames_qqle0"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pjn33"]
resource_local_to_scene = true
particle_flag_disable_z = true
inherit_velocity_ratio = 0.5
direction = Vector3(0, -1, 0)
spread = 15.0
initial_velocity_min = 5.0
initial_velocity_max = 15.0
gravity = Vector3(0, 0, 0)
[node name="AbstractGatlingWeapon" instance=ExtResource("1_5wvix")]
script = ExtResource("2_no4ra")
sector_angle = 5
type = 1
[node name="ShotParticles" type="GPUParticles2D" parent="." index="0"]
emitting = false
texture = ExtResource("3_pm5f5")
lifetime = 0.1
one_shot = true
process_material = SubResource("ParticleProcessMaterial_v064d")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="1"]
sprite_frames = SubResource("SpriteFrames_qqle0")
[node name="ShellParticles" type="GPUParticles2D" parent="." index="2"]
z_index = 1
emitting = false
amount = 20
texture = ExtResource("5_17k52")
lifetime = 3.0
one_shot = true
fixed_fps = 10
process_material = SubResource("ParticleProcessMaterial_pjn33")
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
@@ -0,0 +1,2 @@
class_name EnemyGatlingProjectile
extends AbstractGatlingProjectile
@@ -0,0 +1 @@
uid://b63edlkleako8
@@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://b5qcmktgysdw6"]
[ext_resource type="PackedScene" uid="uid://yfvluap3uy1r" path="res://game/entities/weapons/gatling/abstract_gatling_projectile.tscn" id="1_qxjms"]
[ext_resource type="Script" uid="uid://b63edlkleako8" path="res://game/entities/weapons/gatling/enemy_gatling_projectile.gd" id="2_uhyou"]
[node name="EnemyGatlingProjectile" instance=ExtResource("1_qxjms")]
collision_layer = 16
collision_mask = 2
script = ExtResource("2_uhyou")
direction = Vector2(-1, 0)
@@ -0,0 +1,2 @@
class_name EnemyGatlingWeapon
extends AbstractGatlingWeapon
@@ -0,0 +1 @@
uid://bj6mviyrgggty
@@ -0,0 +1,86 @@
[gd_scene load_steps=12 format=3 uid="uid://b0ajhllwm5qux"]
[ext_resource type="PackedScene" uid="uid://c4mlppn5i55bp" path="res://game/entities/weapons/gatling/abstract_gatling_weapon.tscn" id="1_dil8o"]
[ext_resource type="Script" uid="uid://bj6mviyrgggty" path="res://game/entities/weapons/gatling/enemy_gatling_weapon.gd" id="2_v0vlv"]
[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="3_2opsk"]
[ext_resource type="PackedScene" uid="uid://b5qcmktgysdw6" path="res://game/entities/weapons/gatling/enemy_gatling_projectile.tscn" id="3_nk3h5"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2opsk"]
particle_flag_disable_z = true
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.5
initial_velocity_min = 5.0
initial_velocity_max = 25.0
gravity = Vector3(0, 0, 0)
[sub_resource type="AtlasTexture" id="AtlasTexture_ydc6p"]
atlas = ExtResource("3_2opsk")
region = Rect2(160, 176, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_pjn33"]
atlas = ExtResource("3_2opsk")
region = Rect2(192, 176, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_kkima"]
atlas = ExtResource("3_2opsk")
region = Rect2(224, 176, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_i25po"]
atlas = ExtResource("3_2opsk")
region = Rect2(160, 176, 32, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_nk3h5"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ydc6p")
}],
"loop": true,
"name": &"idle",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_pjn33")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_kkima")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_i25po")
}],
"loop": false,
"name": &"shot",
"speed": 30.0
}]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_cxn0h"]
resource_local_to_scene = true
particle_flag_disable_z = true
inherit_velocity_ratio = 0.5
direction = Vector3(0, -1, 0)
spread = 5.0
initial_velocity_min = 5.0
initial_velocity_max = 15.0
gravity = Vector3(0, 0, 0)
[node name="EnemyGatlingWeapon" instance=ExtResource("1_dil8o")]
script = ExtResource("2_v0vlv")
projectile_scene = ExtResource("3_nk3h5")
[node name="ShotParticles" parent="." index="0"]
position = Vector2(-17, 0)
process_material = SubResource("ParticleProcessMaterial_2opsk")
[node name="AnimatedSprite2D" parent="." index="1"]
position = Vector2(-6, 0)
sprite_frames = SubResource("SpriteFrames_nk3h5")
animation = &"shot"
[node name="ShellParticles" parent="." index="2"]
position = Vector2(0, 1)
process_material = SubResource("ParticleProcessMaterial_cxn0h")
[node name="Muzzle" parent="." index="3"]
position = Vector2(-15, 0)
@@ -1,15 +0,0 @@
[gd_resource type="Resource" script_class="WeaponData" load_steps=3 format=3 uid="uid://djelo5gu3ybuf"]
[ext_resource type="Script" uid="uid://870r1efinhqd" path="res://game/world/data/weapon_data.gd" id="1_bt4k8"]
[ext_resource type="PackedScene" uid="uid://c4mlppn5i55bp" path="res://game/entities/weapons/gatling/gatling_weapon.tscn" id="3_2rwg6"]
[resource]
script = ExtResource("1_bt4k8")
id = "gatling"
name = "Gatling"
group = "kinetic"
description = "Low damage (kinetic)
High firerate
Moderate velocity"
scene = ExtResource("3_2rwg6")
metadata/_custom_type_script = "uid://870r1efinhqd"
@@ -1,2 +0,0 @@
class_name GatlingProjectile
extends DirectHitProjectile
@@ -1,142 +0,0 @@
[gd_scene load_steps=18 format=3 uid="uid://c4mlppn5i55bp"]
[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_gblx7"]
[ext_resource type="Script" uid="uid://c1bsvmj7xhnxe" path="res://game/entities/weapons/gatling/gatling_weapon.gd" id="1_kg6du"]
[ext_resource type="PackedScene" uid="uid://yfvluap3uy1r" path="res://game/entities/weapons/gatling/gatling_projectile.tscn" id="2_ylc0n"]
[ext_resource type="Texture2D" uid="uid://b2tpy3y2bpuat" path="res://particle_textures/flame_small.tres" id="4_ydc6p"]
[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="5_ydc6p"]
[ext_resource type="Texture2D" uid="uid://bib4q76bmnajw" path="res://particle_textures/shell_small.tres" id="6_v064d"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_v064d"]
particle_flag_disable_z = true
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.5
initial_velocity_min = 5.0
initial_velocity_max = 25.0
gravity = Vector3(0, 0, 0)
[sub_resource type="AtlasTexture" id="AtlasTexture_ydc6p"]
atlas = ExtResource("5_ydc6p")
region = Rect2(160, 176, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_pjn33"]
atlas = ExtResource("5_ydc6p")
region = Rect2(192, 176, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_kkima"]
atlas = ExtResource("5_ydc6p")
region = Rect2(224, 176, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_i25po"]
atlas = ExtResource("5_ydc6p")
region = Rect2(160, 176, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_v064d"]
atlas = ExtResource("5_ydc6p")
region = Rect2(160, 160, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_pm1cd"]
atlas = ExtResource("5_ydc6p")
region = Rect2(192, 160, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_t1uk2"]
atlas = ExtResource("5_ydc6p")
region = Rect2(224, 160, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_colwf"]
atlas = ExtResource("5_ydc6p")
region = Rect2(160, 160, 32, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_pjn33"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ydc6p")
}],
"loop": true,
"name": &"enemy_idle",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_pjn33")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_kkima")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_i25po")
}],
"loop": false,
"name": &"enemy_shot",
"speed": 30.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_v064d")
}],
"loop": true,
"name": &"player_idle",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_pm1cd")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_t1uk2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_colwf")
}],
"loop": false,
"name": &"player_shot",
"speed": 30.0
}]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pjn33"]
resource_local_to_scene = true
particle_flag_disable_z = true
inherit_velocity_ratio = 0.5
direction = Vector3(0, -1, 0)
spread = 15.0
initial_velocity_min = 5.0
initial_velocity_max = 15.0
gravity = Vector3(0, 0, 0)
[node name="GatlingWeapon" instance=ExtResource("1_gblx7")]
script = ExtResource("1_kg6du")
sector_angle = 5
Projectile = ExtResource("2_ylc0n")
type = 1
[node name="ShotParticles" type="GPUParticles2D" parent="." index="0"]
position = Vector2(17, 0)
emitting = false
amount = 32
texture = ExtResource("4_ydc6p")
lifetime = 0.1
one_shot = true
process_material = SubResource("ParticleProcessMaterial_v064d")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="1"]
position = Vector2(6, 0)
sprite_frames = SubResource("SpriteFrames_pjn33")
animation = &"player_shot"
[node name="ShellParticles" type="GPUParticles2D" parent="." index="2"]
z_index = 1
position = Vector2(0, -1)
emitting = false
amount = 20
texture = ExtResource("6_v064d")
lifetime = 3.0
one_shot = true
fixed_fps = 10
process_material = SubResource("ParticleProcessMaterial_pjn33")
[node name="Muzzle" parent="." index="3"]
position = Vector2(14, 0)
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
@@ -0,0 +1,2 @@
class_name PlayerGatlingProjectile
extends AbstractGatlingProjectile

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