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ScrapFrontier/game/entities/weapons/gatling/abstract_gatling_weapon.tscn
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[gd_scene load_steps=8 format=3 uid="uid://c4mlppn5i55bp"]
[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_5wvix"]
[ext_resource type="Script" uid="uid://c1bsvmj7xhnxe" path="res://game/entities/weapons/gatling/abstract_gatling_weapon.gd" id="2_no4ra"]
[ext_resource type="Texture2D" uid="uid://b2tpy3y2bpuat" path="res://particle_textures/flame_small.tres" id="3_pm5f5"]
[ext_resource type="Texture2D" uid="uid://bib4q76bmnajw" path="res://particle_textures/shell_small.tres" id="5_17k52"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_v064d"]
particle_flag_disable_z = true
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.5
initial_velocity_min = 5.0
initial_velocity_max = 25.0
gravity = Vector3(0, 0, 0)
[sub_resource type="SpriteFrames" id="SpriteFrames_qqle0"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pjn33"]
resource_local_to_scene = true
particle_flag_disable_z = true
inherit_velocity_ratio = 0.5
direction = Vector3(0, -1, 0)
spread = 15.0
initial_velocity_min = 5.0
initial_velocity_max = 15.0
gravity = Vector3(0, 0, 0)
[node name="AbstractGatlingWeapon" instance=ExtResource("1_5wvix")]
script = ExtResource("2_no4ra")
sector_angle = 5
type = 1
[node name="ShotParticles" type="GPUParticles2D" parent="." index="0"]
emitting = false
texture = ExtResource("3_pm5f5")
lifetime = 0.1
one_shot = true
process_material = SubResource("ParticleProcessMaterial_v064d")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="1"]
sprite_frames = SubResource("SpriteFrames_qqle0")
[node name="ShellParticles" type="GPUParticles2D" parent="." index="2"]
z_index = 1
emitting = false
amount = 20
texture = ExtResource("5_17k52")
lifetime = 3.0
one_shot = true
fixed_fps = 10
process_material = SubResource("ParticleProcessMaterial_pjn33")
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]