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ScrapFrontier/game/entities/weapons/cannon/player_cannon_weapon.tscn
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[gd_scene load_steps=15 format=3 uid="uid://mpr5kl87nx3f"]
[ext_resource type="PackedScene" uid="uid://bccaoirwdkp7n" path="res://game/entities/weapons/cannon/abstract_cannon_weapon.tscn" id="1_5v7nv"]
[ext_resource type="PackedScene" uid="uid://bswe1h1qw7e4x" path="res://game/entities/weapons/cannon/player_cannon_projectile.tscn" id="2_bgyjp"]
[ext_resource type="Script" uid="uid://bvnecmmrk5e47" path="res://game/entities/weapons/cannon/player_cannon_weapon.gd" id="2_kkp2r"]
[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="4_myt65"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_bgyjp"]
lifetime_randomness = 0.4
particle_flag_disable_z = true
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.2
spread = 30.0
initial_velocity_min = 10.0
initial_velocity_max = 20.0
gravity = Vector3(0, 0, 0)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kkp2r"]
lifetime_randomness = 0.1
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 2.0
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.2
direction = Vector3(-1, -1, 0)
spread = 5.0
initial_velocity_min = 10.0
initial_velocity_max = 20.0
gravity = Vector3(0, 0, 0)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_myt65"]
lifetime_randomness = 0.1
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 2.0
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.2
direction = Vector3(-1, 1, 0)
spread = 5.0
initial_velocity_min = 10.0
initial_velocity_max = 20.0
gravity = Vector3(0, 0, 0)
[sub_resource type="AtlasTexture" id="AtlasTexture_byluv"]
atlas = ExtResource("4_myt65")
region = Rect2(0, 160, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_myt65"]
atlas = ExtResource("4_myt65")
region = Rect2(32, 160, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_o2qwc"]
atlas = ExtResource("4_myt65")
region = Rect2(64, 160, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_faaxs"]
atlas = ExtResource("4_myt65")
region = Rect2(96, 160, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_lhw8s"]
atlas = ExtResource("4_myt65")
region = Rect2(128, 160, 32, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_irdfq"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_byluv")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_myt65")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_o2qwc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_faaxs")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_lhw8s")
}],
"loop": false,
"name": &"shot",
"speed": 10.0
}]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5v7nv"]
particle_flag_disable_z = true
inherit_velocity_ratio = 0.5
direction = Vector3(0, 1, 0)
spread = 5.0
initial_velocity_min = 5.0
initial_velocity_max = 15.0
gravity = Vector3(0, 0, 0)
[node name="PlayerCannonWeapon" instance=ExtResource("1_5v7nv")]
script = ExtResource("2_kkp2r")
projectile_scene = ExtResource("2_bgyjp")
[node name="Front" parent="ShotParticles" index="0"]
position = Vector2(20, 0)
process_material = SubResource("ParticleProcessMaterial_bgyjp")
[node name="Left" parent="ShotParticles" index="1"]
position = Vector2(15, -4)
process_material = SubResource("ParticleProcessMaterial_kkp2r")
[node name="Right" parent="ShotParticles" index="2"]
position = Vector2(15, 4)
process_material = SubResource("ParticleProcessMaterial_myt65")
[node name="AnimatedSprite2D" parent="." index="1"]
position = Vector2(9, 0)
sprite_frames = SubResource("SpriteFrames_irdfq")
animation = &"shot"
[node name="ShellParticles" parent="." index="2"]
position = Vector2(-1, 1)
process_material = SubResource("ParticleProcessMaterial_5v7nv")
[node name="Muzzle" parent="." index="4"]
position = Vector2(18, 0)