Files
ScrapFrontier/game/entities/weapons/abstract_blast_projectile.gd
T

22 lines
540 B
GDScript

class_name AbstractBlastProjectile
extends AbstractProjectile
@onready var blast : Blast = $Blast
func _on_body_entered(body: Node2D) -> void:
var damaged := _try_to_damage_by_blast()
if damaged:
_process_hit_for_projectile(body)
func _try_to_damage_by_blast() -> bool:
var damaged := false
var overlapping_bodies := blast.get_overlapping_bodies()
for overlapping_body in overlapping_bodies:
var damage := blast.get_damage_to(overlapping_body)
if _try_to_damage(overlapping_body, damage):
damaged = true
return damaged