Added base map drawing

This commit is contained in:
2025-12-08 17:59:07 +03:00
parent a19a5eeb80
commit 0d36b74fcd
31 changed files with 768 additions and 18 deletions
+207
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@@ -0,0 +1,207 @@
class_name AreaMap
extends Node2D
const SECTOR_XS = [
64 * 1, 64 * 2, 64 * 3,
64 * 4, 64 * 5, 64 * 6,
64 * 7, 64 * 8, 64 * 9,
]
const SECTOR_YS_FOR_ONE = [
64 * 2
]
const SECTOR_YS_FOR_TWO = [
64 * 1.5, 64 * 2.5,
]
const SECTOR_YS_FOR_THREE = [
64 * 1, 64 * 2, 64 * 3,
]
const CURRENT_SECTOR_INDICATOR_OFFSET = Vector2(0, 16)
const SECTOR_SCENES : Dictionary[SectorData.SectorType, PackedScene] = {
SectorData.SectorType.EmptySector:
preload("res://game/area_map/indicators/sectors/empty_sector_indicator.tscn"),
SectorData.SectorType.ShopSector:
preload("res://game/area_map/indicators/sectors/shop_sector_indicator.tscn"),
SectorData.SectorType.RepairSector:
preload("res://game/area_map/indicators/sectors/repair_sector_indicator.tscn"),
SectorData.SectorType.DebrisSector:
preload("res://game/area_map/indicators/sectors/debris_sector_indicator.tscn"),
SectorData.SectorType.StartSector:
preload("res://game/area_map/indicators/sectors/start_sector_indicator.tscn"),
SectorData.SectorType.BossSector:
preload("res://game/area_map/indicators/sectors/boss_sector_indicator.tscn"),
}
const PASSAGE_SCENES : Dictionary[PassageData.PassageAngle, PackedScene] = {
PassageData.PassageAngle.Minus45Grad:
preload("res://game/area_map/indicators/passages/minus_45_grad_passage_indicator.tscn"),
PassageData.PassageAngle.Minus26Grad:
preload("res://game/area_map/indicators/passages/minus_26_grad_passage_indicator.tscn"),
PassageData.PassageAngle.ZeroGrad:
preload("res://game/area_map/indicators/passages/zero_grad_passage_indicator.tscn"),
PassageData.PassageAngle.Plus26Grad:
preload("res://game/area_map/indicators/passages/plus_26_grad_passage_indicator.tscn"),
PassageData.PassageAngle.Plus45Grad:
preload("res://game/area_map/indicators/passages/plus_45_grad_passage_indicator.tscn"),
}
const CURRENT_SECTOR_INDICATOR = \
preload("res://game/area_map/indicators/current_sector_indicator.tscn")
const SELECTED_SECTOR_INDICATOR = \
preload("res://game/area_map/indicators/selected_sector_indicator.tscn")
var area_data : AreaData = null:
set = _set_area_data
var current_sector: SectorData = null:
set = _set_current_sector
var selected_sector: SectorData = null:
set = _set_selected_sector
var sector_positions : Dictionary[SectorData, Vector2] = {}
var test_rng : RandomNumberGenerator = RandomNumberGenerator.new()
@onready var passages_node : Node2D = $Passages
@onready var sectors_node : Node2D = $Sectors
@onready var current_sector_indicator : CurrentSectorIndicator = $CurrentSectorIndicator
@onready var selected_sector_indicator : SelectedSectorIndicator = $SelectedSectorIndicator
@onready var test_area_generator : AreaGenerator = $TestAreaGenerator
func _ready() -> void:
area_data = test_area_generator.generate(4)
test_rng.seed = 0
current_sector = _get_random_sector()
selected_sector = _get_random_sector()
func _set_area_data(data: AreaData) -> void:
area_data = data
_fill_map()
func _get_random_sector() -> SectorData:
if area_data == null: return null
if area_data.stages.size() == 0: return null
var stage_index := test_rng.randf_range(0, area_data.stages.size() - 1)
var stage := area_data.stages[stage_index]
if stage.sectors.size() == 0: return null
var sector_index := test_rng.randf_range(0, stage.sectors.size() - 1)
return stage.sectors[sector_index]
func _fill_sector_positions() -> void:
sector_positions.clear()
if area_data == null: return
for stage_index in area_data.stages.size():
var stage := area_data.stages[stage_index]
for sector_index in stage.sectors.size():
var sector := stage.sectors[sector_index]
var sector_position := _get_sector_position(
stage_index, sector_index, stage.sectors.size()
)
sector_positions[sector] = sector_position
func _fill_map() -> void:
_clear_node(sectors_node)
_clear_node(passages_node)
_fill_sector_positions()
if area_data == null: return
for stage in area_data.stages:
_fill_sectors(stage)
func _fill_sectors(stage: StageData) -> void:
for sector_index in stage.sectors.size():
var sector := stage.sectors[sector_index]
if not sector in sector_positions: continue
var sector_position := sector_positions[sector]
_fill_passages(sector.next_passages, sector_position)
if not sector.type in SECTOR_SCENES: continue
var scene := SECTOR_SCENES[sector.type]
var sector_instance : AbstractSectorIndicator = scene.instantiate()
sector_instance.position = sector_position
sectors_node.add_child(sector_instance)
func _fill_passages(passages: Array[PassageData], sector_position: Vector2) -> void:
for passage in passages:
if not passage.angle in PASSAGE_SCENES: continue
var scene := PASSAGE_SCENES[passage.angle]
var passage_instance : AbstractPassageIndicator = scene.instantiate()
passage_instance.position = sector_position
passages_node.add_child(passage_instance)
func _get_sector_position(stage_index: int, sector_index: int, sector_count: int) -> Vector2:
var sector_position : Vector2
sector_position.x = SECTOR_XS[stage_index]
match sector_count:
1:
sector_position.y = SECTOR_YS_FOR_ONE[sector_index]
2:
sector_position.y = SECTOR_YS_FOR_TWO[sector_index]
3:
sector_position.y = SECTOR_YS_FOR_THREE[sector_index]
return sector_position
func _clear_node(node: Node) -> void:
for n in node.get_children():
node.remove_child(n)
n.queue_free()
func _set_current_sector(sector: SectorData) -> void:
if not sector in sector_positions:
current_sector_indicator.hide()
return
current_sector = sector
var sector_position := sector_positions[sector]
current_sector_indicator.position = sector_position + CURRENT_SECTOR_INDICATOR_OFFSET
current_sector_indicator.show()
func _set_selected_sector(sector: SectorData) -> void:
if not sector in sector_positions:
selected_sector_indicator.hide()
return
selected_sector = sector
var sector_position := sector_positions[sector]
selected_sector_indicator.position = sector_position
selected_sector_indicator.show()
+1
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@@ -0,0 +1 @@
uid://bk8qn34w5cqmj
+19
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@@ -0,0 +1,19 @@
[gd_scene load_steps=5 format=3 uid="uid://dqkp7nlhnb7sh"]
[ext_resource type="Script" uid="uid://bk8qn34w5cqmj" path="res://game/area_map/area_map.gd" id="1_hkcry"]
[ext_resource type="PackedScene" uid="uid://c4l1cv3o25lhv" path="res://game/world/generators/area_generator.tscn" id="2_0o0gd"]
[ext_resource type="PackedScene" uid="uid://b8qwok6v44la" path="res://game/area_map/indicators/current_sector_indicator.tscn" id="2_fx4fd"]
[ext_resource type="PackedScene" uid="uid://bwru7i7xetjth" path="res://game/area_map/indicators/selected_sector_indicator.tscn" id="3_oxnrh"]
[node name="AreaMap" type="Node2D"]
script = ExtResource("1_hkcry")
[node name="Passages" type="Node2D" parent="."]
[node name="Sectors" type="Node2D" parent="."]
[node name="CurrentSectorIndicator" parent="." instance=ExtResource("2_fx4fd")]
[node name="SelectedSectorIndicator" parent="." instance=ExtResource("3_oxnrh")]
[node name="TestAreaGenerator" parent="." instance=ExtResource("2_0o0gd")]
@@ -0,0 +1,15 @@
class_name AbstractPassageIndicator
extends Node2D
@onready var active_texture : Sprite2D = $ActiveTexture
@onready var inactive_texture : Sprite2D = $InactiveTexture
func _ready() -> void:
inactive_texture.hide()
func set_active(is_active: bool) -> void:
active_texture.visible = is_active
inactive_texture.visible = not is_active
@@ -0,0 +1 @@
uid://d1043b8skqr0j
@@ -0,0 +1,10 @@
[gd_scene load_steps=2 format=3 uid="uid://b03vje74ld8ms"]
[ext_resource type="Script" uid="uid://d1043b8skqr0j" path="res://game/area_map/indicators/absctact_passage_indicator.gd" id="1_c886g"]
[node name="AbsctactPassageIndicator" type="Node2D"]
script = ExtResource("1_c886g")
[node name="ActiveTexture" type="Sprite2D" parent="."]
[node name="InactiveTexture" type="Sprite2D" parent="."]
@@ -0,0 +1,15 @@
class_name AbstractSectorIndicator
extends Node2D
@onready var active_texture : Sprite2D = $ActiveTexture
@onready var inactive_texture : Sprite2D = $InactiveTexture
func _ready() -> void:
inactive_texture.hide()
func set_active(is_active: bool) -> void:
active_texture.visible = is_active
inactive_texture.visible = not is_active
@@ -0,0 +1 @@
uid://br68v5vl7vyd6
@@ -0,0 +1,10 @@
[gd_scene load_steps=2 format=3 uid="uid://bofxdki5oelxe"]
[ext_resource type="Script" uid="uid://br68v5vl7vyd6" path="res://game/area_map/indicators/abstract_sector_indicator.gd" id="1_mp2r3"]
[node name="AbstractSectorIndicator" type="Node2D"]
script = ExtResource("1_mp2r3")
[node name="ActiveTexture" type="Sprite2D" parent="."]
[node name="InactiveTexture" type="Sprite2D" parent="."]
@@ -0,0 +1,12 @@
class_name CurrentSectorIndicator
extends Node2D
const ANIMATION = "animation"
@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
func _ready() -> void:
sprite.play(ANIMATION)
@@ -0,0 +1 @@
uid://yf2bef674enx
@@ -0,0 +1,76 @@
[gd_scene load_steps=12 format=3 uid="uid://b8qwok6v44la"]
[ext_resource type="Script" uid="uid://yf2bef674enx" path="res://game/area_map/indicators/current_sector_indicator.gd" id="1_7irmv"]
[ext_resource type="Texture2D" uid="uid://orutjsnhhruf" path="res://images/map.png" id="2_l75qw"]
[sub_resource type="AtlasTexture" id="AtlasTexture_iqys3"]
atlas = ExtResource("2_l75qw")
region = Rect2(256, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_ua7c8"]
atlas = ExtResource("2_l75qw")
region = Rect2(272, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_8a5ox"]
atlas = ExtResource("2_l75qw")
region = Rect2(288, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_nmkab"]
atlas = ExtResource("2_l75qw")
region = Rect2(304, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_a5b5h"]
atlas = ExtResource("2_l75qw")
region = Rect2(256, 16, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_gekak"]
atlas = ExtResource("2_l75qw")
region = Rect2(272, 16, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_02s10"]
atlas = ExtResource("2_l75qw")
region = Rect2(288, 16, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_do7pi"]
atlas = ExtResource("2_l75qw")
region = Rect2(304, 16, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_2biry"]
animations = [{
"frames": [{
"duration": 25.0,
"texture": SubResource("AtlasTexture_iqys3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ua7c8")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_8a5ox")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_nmkab")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a5b5h")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gekak")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_02s10")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_do7pi")
}],
"loop": true,
"name": &"animation",
"speed": 10.0
}]
[node name="CurrentSectorIndicator" type="Node2D"]
script = ExtResource("1_7irmv")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_2biry")
animation = &"animation"
frame_progress = 0.8128894
@@ -0,0 +1,22 @@
[gd_scene load_steps=5 format=3 uid="uid://befadmr5b8mij"]
[ext_resource type="PackedScene" uid="uid://b03vje74ld8ms" path="res://game/area_map/indicators/absctact_passage_indicator.tscn" id="1_6yx0l"]
[ext_resource type="Texture2D" uid="uid://orutjsnhhruf" path="res://images/map.png" id="2_ihw22"]
[sub_resource type="AtlasTexture" id="AtlasTexture_dencp"]
atlas = ExtResource("2_ihw22")
region = Rect2(80, 48, 80, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_3eblp"]
atlas = ExtResource("2_ihw22")
region = Rect2(240, 48, 80, 48)
[node name="PassageIndicatorMinus26Grad" instance=ExtResource("1_6yx0l")]
[node name="ActiveTexture" parent="." index="0"]
position = Vector2(32, -16)
texture = SubResource("AtlasTexture_dencp")
[node name="InactiveTexture" parent="." index="1"]
position = Vector2(32, -16)
texture = SubResource("AtlasTexture_3eblp")
@@ -0,0 +1,22 @@
[gd_scene load_steps=5 format=3 uid="uid://6wh5paopwa6m"]
[ext_resource type="PackedScene" uid="uid://b03vje74ld8ms" path="res://game/area_map/indicators/absctact_passage_indicator.tscn" id="1_ejr0u"]
[ext_resource type="Texture2D" uid="uid://orutjsnhhruf" path="res://images/map.png" id="2_o52wh"]
[sub_resource type="AtlasTexture" id="AtlasTexture_auxhg"]
atlas = ExtResource("2_o52wh")
region = Rect2(80, 96, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_8xe3k"]
atlas = ExtResource("2_o52wh")
region = Rect2(240, 96, 80, 80)
[node name="PassageIndicatorMinus45Grad" instance=ExtResource("1_ejr0u")]
[node name="ActiveTexture" parent="." index="0"]
position = Vector2(32, -32)
texture = SubResource("AtlasTexture_auxhg")
[node name="InactiveTexture" parent="." index="1"]
position = Vector2(32, -32)
texture = SubResource("AtlasTexture_8xe3k")
@@ -0,0 +1,22 @@
[gd_scene load_steps=5 format=3 uid="uid://chtid8advqc7c"]
[ext_resource type="PackedScene" uid="uid://b03vje74ld8ms" path="res://game/area_map/indicators/absctact_passage_indicator.tscn" id="1_ke7h2"]
[ext_resource type="Texture2D" uid="uid://orutjsnhhruf" path="res://images/map.png" id="2_ugcaf"]
[sub_resource type="AtlasTexture" id="AtlasTexture_o7a4k"]
atlas = ExtResource("2_ugcaf")
region = Rect2(0, 48, 80, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ghd4p"]
atlas = ExtResource("2_ugcaf")
region = Rect2(160, 48, 80, 48)
[node name="PassageIndicator26Grad" instance=ExtResource("1_ke7h2")]
[node name="ActiveTexture" parent="." index="0"]
position = Vector2(32, 16)
texture = SubResource("AtlasTexture_o7a4k")
[node name="InactiveTexture" parent="." index="1"]
position = Vector2(32, 16)
texture = SubResource("AtlasTexture_ghd4p")
@@ -0,0 +1,22 @@
[gd_scene load_steps=5 format=3 uid="uid://dv68sytyj5bd3"]
[ext_resource type="PackedScene" uid="uid://b03vje74ld8ms" path="res://game/area_map/indicators/absctact_passage_indicator.tscn" id="1_nk4h4"]
[ext_resource type="Texture2D" uid="uid://orutjsnhhruf" path="res://images/map.png" id="2_qtofm"]
[sub_resource type="AtlasTexture" id="AtlasTexture_1wcf5"]
atlas = ExtResource("2_qtofm")
region = Rect2(0, 96, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_lqbnh"]
atlas = ExtResource("2_qtofm")
region = Rect2(160, 96, 80, 80)
[node name="PassageIndicator45Grad" instance=ExtResource("1_nk4h4")]
[node name="ActiveTexture" parent="." index="0"]
position = Vector2(32, 32)
texture = SubResource("AtlasTexture_1wcf5")
[node name="InactiveTexture" parent="." index="1"]
position = Vector2(32, 32)
texture = SubResource("AtlasTexture_lqbnh")
@@ -0,0 +1,22 @@
[gd_scene load_steps=5 format=3 uid="uid://d24hqpbq2yqfn"]
[ext_resource type="PackedScene" uid="uid://b03vje74ld8ms" path="res://game/area_map/indicators/absctact_passage_indicator.tscn" id="1_q65pt"]
[ext_resource type="Texture2D" uid="uid://orutjsnhhruf" path="res://images/map.png" id="2_4t74o"]
[sub_resource type="AtlasTexture" id="AtlasTexture_f73ej"]
atlas = ExtResource("2_4t74o")
region = Rect2(0, 32, 80, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_b8pmf"]
atlas = ExtResource("2_4t74o")
region = Rect2(160, 32, 80, 16)
[node name="PassageIndicator0Grad" instance=ExtResource("1_q65pt")]
[node name="ActiveTexture" parent="." index="0"]
position = Vector2(32, 0)
texture = SubResource("AtlasTexture_f73ej")
[node name="InactiveTexture" parent="." index="1"]
position = Vector2(32, 0)
texture = SubResource("AtlasTexture_b8pmf")
@@ -0,0 +1,20 @@
[gd_scene load_steps=5 format=3 uid="uid://cf5487fdaju3h"]
[ext_resource type="PackedScene" uid="uid://bofxdki5oelxe" path="res://game/area_map/indicators/abstract_sector_indicator.tscn" id="1_qx624"]
[ext_resource type="Texture2D" uid="uid://orutjsnhhruf" path="res://images/map.png" id="2_t7m7p"]
[sub_resource type="AtlasTexture" id="AtlasTexture_qx624"]
atlas = ExtResource("2_t7m7p")
region = Rect2(80, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_t7m7p"]
atlas = ExtResource("2_t7m7p")
region = Rect2(80, 16, 16, 16)
[node name="BossSectorIndicator" instance=ExtResource("1_qx624")]
[node name="ActiveTexture" parent="." index="0"]
texture = SubResource("AtlasTexture_qx624")
[node name="InactiveTexture" parent="." index="1"]
texture = SubResource("AtlasTexture_t7m7p")
@@ -0,0 +1,20 @@
[gd_scene load_steps=5 format=3 uid="uid://dysw7f3fxxdgg"]
[ext_resource type="PackedScene" uid="uid://bofxdki5oelxe" path="res://game/area_map/indicators/abstract_sector_indicator.tscn" id="1_1il3o"]
[ext_resource type="Texture2D" uid="uid://orutjsnhhruf" path="res://images/map.png" id="2_yiddm"]
[sub_resource type="AtlasTexture" id="AtlasTexture_1il3o"]
atlas = ExtResource("2_yiddm")
region = Rect2(48, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_yiddm"]
atlas = ExtResource("2_yiddm")
region = Rect2(48, 16, 16, 16)
[node name="DebrisSectorIndicator" instance=ExtResource("1_1il3o")]
[node name="ActiveTexture" parent="." index="0"]
texture = SubResource("AtlasTexture_1il3o")
[node name="InactiveTexture" parent="." index="1"]
texture = SubResource("AtlasTexture_yiddm")
@@ -0,0 +1,20 @@
[gd_scene load_steps=5 format=3 uid="uid://bmhjspcsdim4a"]
[ext_resource type="PackedScene" uid="uid://bofxdki5oelxe" path="res://game/area_map/indicators/abstract_sector_indicator.tscn" id="1_ywgpn"]
[ext_resource type="Texture2D" uid="uid://orutjsnhhruf" path="res://images/map.png" id="2_p04dw"]
[sub_resource type="AtlasTexture" id="AtlasTexture_ywgpn"]
atlas = ExtResource("2_p04dw")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_p04dw"]
atlas = ExtResource("2_p04dw")
region = Rect2(0, 16, 16, 16)
[node name="EmptySectorIndicator" instance=ExtResource("1_ywgpn")]
[node name="ActiveTexture" parent="." index="0"]
texture = SubResource("AtlasTexture_ywgpn")
[node name="InactiveTexture" parent="." index="1"]
texture = SubResource("AtlasTexture_p04dw")
@@ -0,0 +1,20 @@
[gd_scene load_steps=5 format=3 uid="uid://c7d6jylti6bea"]
[ext_resource type="PackedScene" uid="uid://bofxdki5oelxe" path="res://game/area_map/indicators/abstract_sector_indicator.tscn" id="1_5phms"]
[ext_resource type="Texture2D" uid="uid://orutjsnhhruf" path="res://images/map.png" id="2_e1mcs"]
[sub_resource type="AtlasTexture" id="AtlasTexture_5phms"]
atlas = ExtResource("2_e1mcs")
region = Rect2(32, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_e1mcs"]
atlas = ExtResource("2_e1mcs")
region = Rect2(32, 16, 16, 16)
[node name="RepairSectorIndicator" instance=ExtResource("1_5phms")]
[node name="ActiveTexture" parent="." index="0"]
texture = SubResource("AtlasTexture_5phms")
[node name="InactiveTexture" parent="." index="1"]
texture = SubResource("AtlasTexture_e1mcs")
@@ -0,0 +1,20 @@
[gd_scene load_steps=5 format=3 uid="uid://webm7iahkjgh"]
[ext_resource type="PackedScene" uid="uid://bofxdki5oelxe" path="res://game/area_map/indicators/abstract_sector_indicator.tscn" id="1_4uu3o"]
[ext_resource type="Texture2D" uid="uid://orutjsnhhruf" path="res://images/map.png" id="2_j10ah"]
[sub_resource type="AtlasTexture" id="AtlasTexture_4uu3o"]
atlas = ExtResource("2_j10ah")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_j10ah"]
atlas = ExtResource("2_j10ah")
region = Rect2(16, 16, 16, 16)
[node name="ShopSectorIndicator" instance=ExtResource("1_4uu3o")]
[node name="ActiveTexture" parent="." index="0"]
texture = SubResource("AtlasTexture_4uu3o")
[node name="InactiveTexture" parent="." index="1"]
texture = SubResource("AtlasTexture_j10ah")
@@ -0,0 +1,20 @@
[gd_scene load_steps=5 format=3 uid="uid://g05q5dxwktr8"]
[ext_resource type="PackedScene" uid="uid://bofxdki5oelxe" path="res://game/area_map/indicators/abstract_sector_indicator.tscn" id="1_glpdm"]
[ext_resource type="Texture2D" uid="uid://orutjsnhhruf" path="res://images/map.png" id="2_37krw"]
[sub_resource type="AtlasTexture" id="AtlasTexture_glpdm"]
atlas = ExtResource("2_37krw")
region = Rect2(64, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_37krw"]
atlas = ExtResource("2_37krw")
region = Rect2(64, 16, 16, 16)
[node name="StartSectorIndicator" instance=ExtResource("1_glpdm")]
[node name="ActiveTexture" parent="." index="0"]
texture = SubResource("AtlasTexture_glpdm")
[node name="InactiveTexture" parent="." index="1"]
texture = SubResource("AtlasTexture_37krw")
@@ -0,0 +1,12 @@
class_name SelectedSectorIndicator
extends Node2D
const ANIMATION = "animation"
@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
func _ready() -> void:
sprite.play(ANIMATION)
@@ -0,0 +1 @@
uid://d3eqb5341h7y0
@@ -0,0 +1,47 @@
[gd_scene load_steps=8 format=3 uid="uid://bwru7i7xetjth"]
[ext_resource type="Script" uid="uid://d3eqb5341h7y0" path="res://game/area_map/indicators/selected_sector_indicator.gd" id="1_06a3o"]
[ext_resource type="Texture2D" uid="uid://orutjsnhhruf" path="res://images/map.png" id="2_485wc"]
[sub_resource type="AtlasTexture" id="AtlasTexture_gx6w1"]
atlas = ExtResource("2_485wc")
region = Rect2(128, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_igqhl"]
atlas = ExtResource("2_485wc")
region = Rect2(160, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_5vw2o"]
atlas = ExtResource("2_485wc")
region = Rect2(192, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_ih4lp"]
atlas = ExtResource("2_485wc")
region = Rect2(224, 0, 32, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_5e44l"]
animations = [{
"frames": [{
"duration": 25.0,
"texture": SubResource("AtlasTexture_gx6w1")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_igqhl")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_5vw2o")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ih4lp")
}],
"loop": true,
"name": &"animation",
"speed": 10.0
}]
[node name="SelectedSectorIndicator" type="Node2D"]
script = ExtResource("1_06a3o")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_5e44l")
animation = &"animation"
+10
View File
@@ -2,9 +2,19 @@ class_name PassageData
extends Resource
enum PassageAngle {
Minus45Grad,
Minus26Grad,
ZeroGrad,
Plus26Grad,
Plus45Grad,
}
@export var previous_sector : SectorData
@export var next_sector : SectorData
@export var enemies : Array[EnemyData] = []
@export var seed_value : int = 0
@export var angle : PassageAngle = PassageAngle.ZeroGrad
+12
View File
@@ -2,7 +2,19 @@ class_name SectorData
extends Resource
enum SectorType {
EmptySector,
ShopSector,
RepairSector,
DebrisSector,
StartSector,
BossSector,
}
@export var previous_passages : Array[PassageData] = []
@export var next_passages : Array[PassageData] = []
@export var seed_value : int = 0
@export var type : SectorType = SectorType.EmptySector
+45 -13
View File
@@ -36,12 +36,22 @@ func generate(seed_value: int) -> AreaData:
func _fill_stages(data : AreaData) -> void:
for i in range(STAGE_COUNT):
var is_endpoint := i == 0 or i == STAGE_COUNT - 1
var stage_type := _get_stage_type(i)
var seed_value := stage_seed_rng.randi()
var stage := stage_generator.generate(seed_value, is_endpoint)
var stage := stage_generator.generate(seed_value, stage_type)
data.stages.append(stage)
func _get_stage_type(stage_index: int) -> StageGenerator.StageType:
match stage_index:
0:
return StageGenerator.StageType.Start
STAGE_COUNT - 1:
return StageGenerator.StageType.Boss
_:
return StageGenerator.StageType.Inner
func _fill_passages(data : AreaData) -> void:
for i in range(data.stages.size() - 1):
var first_stage := data.stages[i]
@@ -92,21 +102,43 @@ func _fill_passages_for_unequal_pair(
is_sectors_flipped: bool
) -> void:
var lesser_size := lesser_sectors.size()
var greater_size := greater_sectors.size()
match lesser_size:
1:
for i in range(greater_size):
_connect_sectors(data, lesser_sectors[0], greater_sectors[i], is_sectors_flipped)
_fill_passages_for_unequal_pair_1_to_2_3(
data, lesser_sectors, greater_sectors, is_sectors_flipped
)
2:
_connect_sectors(data, lesser_sectors[0], greater_sectors[0], is_sectors_flipped)
_connect_sectors(data, lesser_sectors[1], greater_sectors[2], is_sectors_flipped)
if _extra_passage_needed():
_connect_sectors(data, lesser_sectors[0], greater_sectors[1], is_sectors_flipped)
_connect_sectors(data, lesser_sectors[1], greater_sectors[1], is_sectors_flipped)
else:
var from := 0 if _is_extra_passage_flipped() else 1
_connect_sectors(data, lesser_sectors[from], greater_sectors[1], is_sectors_flipped)
_fill_passages_for_unequal_pair_2_to_3(
data, lesser_sectors, greater_sectors, is_sectors_flipped
)
func _fill_passages_for_unequal_pair_1_to_2_3(
data : AreaData,
lesser_sectors: Array[SectorData],
greater_sectors: Array[SectorData],
is_sectors_flipped: bool
) -> void:
var greater_size := greater_sectors.size()
for i in range(greater_size):
_connect_sectors(data, lesser_sectors[0], greater_sectors[i], is_sectors_flipped)
func _fill_passages_for_unequal_pair_2_to_3(
data : AreaData,
lesser_sectors: Array[SectorData],
greater_sectors: Array[SectorData],
is_sectors_flipped: bool
) -> void:
_connect_sectors(data, lesser_sectors[0], greater_sectors[0], is_sectors_flipped)
_connect_sectors(data, lesser_sectors[1], greater_sectors[2], is_sectors_flipped)
if _extra_passage_needed():
_connect_sectors(data, lesser_sectors[0], greater_sectors[1], is_sectors_flipped)
_connect_sectors(data, lesser_sectors[1], greater_sectors[1], is_sectors_flipped)
else:
var from := 0 if _is_extra_passage_flipped() else 1
_connect_sectors(data, lesser_sectors[from], greater_sectors[1], is_sectors_flipped)
func _extra_passage_needed() -> bool:
+27 -1
View File
@@ -2,15 +2,41 @@ class_name SectorGenerator
extends Node
const CHANSES_BY_SECTOR_TYPE : Dictionary[SectorData.SectorType, int] = {
SectorData.SectorType.EmptySector: 45,
SectorData.SectorType.ShopSector: 30,
SectorData.SectorType.RepairSector: 20,
SectorData.SectorType.DebrisSector: 5,
}
var local_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
var sector_type_rng : RandomNumberGenerator = RandomNumberGenerator.new()
func generate(seed_value: int) -> SectorData:
local_seed_rng.seed = seed_value
sector_type_rng.seed = local_seed_rng.randi()
var data : SectorData = SectorData.new()
data.seed_value = seed_value
data.type = _get_sector_type()
return data
func _get_sector_type() -> SectorData.SectorType:
var total_chance := 0
for type in CHANSES_BY_SECTOR_TYPE:
total_chance += CHANSES_BY_SECTOR_TYPE[type]
var threshold := sector_type_rng.randi_range(1, total_chance)
var cumulative := 0
for type in CHANSES_BY_SECTOR_TYPE:
cumulative += CHANSES_BY_SECTOR_TYPE[type]
if threshold <= cumulative:
return type
return SectorData.SectorType.EmptySector
+16 -4
View File
@@ -2,6 +2,13 @@ class_name StageGenerator
extends Node
enum StageType {
Start,
Inner,
Boss,
}
const CHANSES_BY_SECTOR_COUNT : Dictionary[int, int] = {
1: 25,
2: 60,
@@ -17,7 +24,7 @@ var sector_count_rng : RandomNumberGenerator = RandomNumberGenerator.new()
@onready var sector_generator : SectorGenerator = $SectorGenerator
func generate(seed_value: int, is_endpoint: bool = false) -> StageData:
func generate(seed_value: int, type: StageType = StageType.Inner) -> StageData:
local_seed_rng.seed = seed_value
sector_seed_rng.seed = local_seed_rng.randi()
sector_count_rng.seed = local_seed_rng.randi()
@@ -25,17 +32,22 @@ func generate(seed_value: int, is_endpoint: bool = false) -> StageData:
var data : StageData = StageData.new()
data.seed_value = seed_value
_fill_sectors(data, is_endpoint)
_fill_sectors(data, type)
return data
func _fill_sectors(data : StageData, is_endpoint: bool = false) -> void:
var sector_count := 1 if is_endpoint else _get_sector_count()
func _fill_sectors(data : StageData, type: StageType = StageType.Inner) -> void:
var sector_count := _get_sector_count() if type == StageType.Inner else 1
for i in sector_count:
var seed_value := sector_seed_rng.randi()
var sector := sector_generator.generate(seed_value)
data.sectors.append(sector)
match type:
StageType.Start:
sector.type = SectorData.SectorType.StartSector
StageType.Boss:
sector.type = SectorData.SectorType.BossSector
func _get_sector_count() -> int: