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ScrapFrontier/game/area_map/indicators/absctact_passage_indicator.gd
T
2025-12-08 17:59:07 +03:00

16 lines
341 B
GDScript

class_name AbstractPassageIndicator
extends Node2D
@onready var active_texture : Sprite2D = $ActiveTexture
@onready var inactive_texture : Sprite2D = $InactiveTexture
func _ready() -> void:
inactive_texture.hide()
func set_active(is_active: bool) -> void:
active_texture.visible = is_active
inactive_texture.visible = not is_active