171 lines
5.0 KiB
GDScript
171 lines
5.0 KiB
GDScript
class_name AreaGenerator
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extends Node
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const STAGE_COUNT = 9
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const EXTRA_PASSAGE_CHANCE = 20
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var local_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
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var stage_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
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var passage_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
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var passage_chance_rng : RandomNumberGenerator = RandomNumberGenerator.new()
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var passage_direction_rng : RandomNumberGenerator = RandomNumberGenerator.new()
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@onready var stage_generator : StageGenerator = $StageGenerator
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@onready var passage_generator : PassageGenerator = $PassageGenerator
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func generate(seed_value: int) -> AreaData:
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local_seed_rng.seed = seed_value
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stage_seed_rng.seed = local_seed_rng.randi()
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passage_seed_rng.seed = local_seed_rng.randi()
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passage_chance_rng.seed = local_seed_rng.randi()
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passage_direction_rng.seed = local_seed_rng.randi()
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var data : AreaData = AreaData.new()
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data.seed_value = seed_value
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_fill_stages(data)
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_fill_passages(data)
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return data
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func _fill_stages(data : AreaData) -> void:
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for i in range(STAGE_COUNT):
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var stage_type := _get_stage_type(i)
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var seed_value := stage_seed_rng.randi()
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var stage := stage_generator.generate(seed_value, stage_type)
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data.stages.append(stage)
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func _get_stage_type(stage_index: int) -> StageGenerator.StageType:
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match stage_index:
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0:
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return StageGenerator.StageType.Start
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STAGE_COUNT - 1:
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return StageGenerator.StageType.Boss
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_:
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return StageGenerator.StageType.Inner
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func _fill_passages(data : AreaData) -> void:
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for i in range(data.stages.size() - 1):
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var first_stage := data.stages[i]
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var second_stage := data.stages[i + 1]
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_fill_passages_for_pair(data, first_stage, second_stage)
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func _fill_passages_for_pair(
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data : AreaData,
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first_stage: StageData,
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second_stage: StageData
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) -> void:
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var first_size := first_stage.sectors.size()
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var second_size := second_stage.sectors.size()
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if first_size < second_size:
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var is_flipped := false
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_fill_passages_for_unequal_pair(data, first_stage.sectors, second_stage.sectors, is_flipped)
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elif first_size > second_size:
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var is_flipped := true
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_fill_passages_for_unequal_pair(data, second_stage.sectors, first_stage.sectors, is_flipped)
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else:
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_fill_passages_for_equal_pair(data, first_stage.sectors, second_stage.sectors)
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func _fill_passages_for_equal_pair(
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data : AreaData,
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first_sectors: Array[SectorData],
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second_sectors: Array[SectorData]
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) -> void:
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var size := first_sectors.size()
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for i in range(size):
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_connect_sectors(data, first_sectors[i], second_sectors[i])
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for i in range(size - 1):
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if _extra_passage_needed():
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var is_passage_fliped := _is_extra_passage_flipped()
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var from := i if is_passage_fliped else i + 1
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var to := i + 1 if is_passage_fliped else i
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_connect_sectors(data, first_sectors[from], second_sectors[to])
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func _fill_passages_for_unequal_pair(
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data : AreaData,
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lesser_sectors: Array[SectorData],
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greater_sectors: Array[SectorData],
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is_sectors_flipped: bool
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) -> void:
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var lesser_size := lesser_sectors.size()
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match lesser_size:
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1:
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_fill_passages_for_unequal_pair_1_to_2_3(
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data, lesser_sectors, greater_sectors, is_sectors_flipped
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)
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2:
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_fill_passages_for_unequal_pair_2_to_3(
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data, lesser_sectors, greater_sectors, is_sectors_flipped
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)
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func _fill_passages_for_unequal_pair_1_to_2_3(
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data : AreaData,
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lesser_sectors: Array[SectorData],
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greater_sectors: Array[SectorData],
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is_sectors_flipped: bool
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) -> void:
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var greater_size := greater_sectors.size()
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for i in range(greater_size):
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_connect_sectors(data, lesser_sectors[0], greater_sectors[i], is_sectors_flipped)
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func _fill_passages_for_unequal_pair_2_to_3(
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data : AreaData,
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lesser_sectors: Array[SectorData],
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greater_sectors: Array[SectorData],
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is_sectors_flipped: bool
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) -> void:
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_connect_sectors(data, lesser_sectors[0], greater_sectors[0], is_sectors_flipped)
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_connect_sectors(data, lesser_sectors[1], greater_sectors[2], is_sectors_flipped)
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if _extra_passage_needed():
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_connect_sectors(data, lesser_sectors[0], greater_sectors[1], is_sectors_flipped)
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_connect_sectors(data, lesser_sectors[1], greater_sectors[1], is_sectors_flipped)
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else:
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var from := 0 if _is_extra_passage_flipped() else 1
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_connect_sectors(data, lesser_sectors[from], greater_sectors[1], is_sectors_flipped)
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func _extra_passage_needed() -> bool:
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return passage_chance_rng.randi_range(1, 100) <= EXTRA_PASSAGE_CHANCE
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func _is_extra_passage_flipped() -> bool:
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return passage_direction_rng.randi_range(0, 1) == 0
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func _connect_sectors(
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data : AreaData,
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first_sector: SectorData,
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second_sector: SectorData,
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is_flipped: bool = false
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) -> void:
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var seed_value := passage_seed_rng.randi()
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var passage := passage_generator.generate(seed_value)
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var previous_sector := second_sector if is_flipped else first_sector
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var next_sector := first_sector if is_flipped else second_sector
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passage.previous_sector = previous_sector
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passage.next_sector = next_sector
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previous_sector.next_passages.append(passage)
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next_sector.previous_passages.append(passage)
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data.passages.append(passage)
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