Added cultist move states
This commit is contained in:
@@ -32,7 +32,7 @@ const DIRECTION_RIGHT = 1
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@export var initial_state : State = State.Idle
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var _target_x := 0.0
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var target_x := 0.0
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var _target_found := false
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@@ -59,40 +59,40 @@ func _physics_process(delta: float) -> void:
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match _state:
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State.ChasingLeft:
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_process_player_ray(left_player_distant_ray)
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if position.x < _target_x:
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if position.x < target_x:
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SoundManager.play_sfx_stream(SoundManager.sfx_stream_player_lost, global_position)
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_state = State.LookAround
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else:
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_update_x_velocity(DIRECTION_LEFT, MAX_CHASE_SPEED, delta)
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update_x_velocity(DIRECTION_LEFT, MAX_CHASE_SPEED, delta)
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_check_wall_collision_and_switch_state(DIRECTION_LEFT)
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_update_animation()
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move_and_slide()
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State.ChasingRight:
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_process_player_ray(right_player_distant_ray)
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if position.x > _target_x:
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if position.x > target_x:
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SoundManager.play_sfx_stream(SoundManager.sfx_stream_player_lost, global_position)
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_state = State.LookAround
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else:
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_update_x_velocity(DIRECTION_RIGHT, MAX_CHASE_SPEED, delta)
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update_x_velocity(DIRECTION_RIGHT, MAX_CHASE_SPEED, delta)
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_check_wall_collision_and_switch_state(DIRECTION_RIGHT)
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_update_animation()
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move_and_slide()
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State.WalkLeft:
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if _process_player_ray(left_player_distant_ray):
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_set_chase_state()
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_update_x_velocity(DIRECTION_LEFT, MAX_WALK_SPEED, delta)
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update_x_velocity(DIRECTION_LEFT, MAX_WALK_SPEED, delta)
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_check_wall_collision_and_switch_state(DIRECTION_LEFT)
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_update_animation()
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move_and_slide()
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State.WalkRight:
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if _process_player_ray(right_player_distant_ray):
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_set_chase_state()
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_update_x_velocity(DIRECTION_RIGHT, MAX_WALK_SPEED, delta)
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update_x_velocity(DIRECTION_RIGHT, MAX_WALK_SPEED, delta)
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_check_wall_collision_and_switch_state(DIRECTION_RIGHT)
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_update_animation()
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move_and_slide()
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State.LookAround:
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_update_x_velocity(0, MAX_WALK_SPEED * 2, delta)
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update_x_velocity(0, MAX_WALK_SPEED * 2, delta)
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if not _target_found:
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var close_rays : Array[RayCast2D] = [left_player_close_ray, right_player_close_ray]
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_target_found = _process_player_rays(close_rays)
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@@ -131,7 +131,7 @@ func _process_player_ray(ray: RayCast2D) -> bool:
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ray.force_raycast_update()
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var collider := ray.get_collider()
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if collider is Player:
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_target_x = collider.position.x
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target_x = collider.position.x
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return true
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return false
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@@ -143,7 +143,7 @@ func _process_player_rays(rays: Array[RayCast2D]) -> bool:
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return false
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func _update_x_velocity(direction: int, max_speed: float, delta: float) -> void:
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func update_x_velocity(direction: int, max_speed: float, delta: float) -> void:
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velocity.x = move_toward(velocity.x, direction * max_speed, ACCELERATION * delta)
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@@ -226,7 +226,7 @@ func _set_walking_state() -> void:
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func _set_chase_state() -> void:
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SoundManager.play_sfx_stream(SoundManager.sfx_stream_player_spoted, global_position)
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if _target_x < position.x:
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if target_x < position.x:
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_state = State.ChasingLeft
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else:
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_state = State.ChasingRight
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@@ -262,5 +262,5 @@ func _on_animation_looped() -> void:
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func _on_player_touch_area_entered(body: Node2D) -> void:
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if body is Player:
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_target_x = body.position.x
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target_x = body.position.x
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_set_chase_state()
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@@ -10,6 +10,8 @@
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[ext_resource type="Script" uid="uid://b8o0lvuy6a5q1" path="res://game/characters/enemies/state_machine/fall_left_state.gd" id="8_2opx4"]
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[ext_resource type="Script" uid="uid://cxg54u14yb6go" path="res://game/characters/enemies/state_machine/fall_right_state.gd" id="9_lu83c"]
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[ext_resource type="Script" uid="uid://bfp8gywqqkju7" path="res://game/characters/enemies/state_machine/look_around_state.gd" id="10_lu83c"]
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[ext_resource type="Script" uid="uid://hgn4yll571hp" path="res://game/characters/enemies/state_machine/move_left_state.gd" id="11_lh753"]
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[ext_resource type="Script" uid="uid://bwwhmjxhg2adp" path="res://game/characters/enemies/state_machine/move_right_state.gd" id="12_lh753"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_mocsw"]
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radius = 4.0
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@@ -115,6 +117,16 @@ script = ExtResource("10_lu83c")
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fall_state = NodePath("../FallState")
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cultist = NodePath("../..")
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[node name="MoveLeftState" parent="CultistStateMachine" unique_id=276543931 node_paths=PackedStringArray("another_direction_move_state", "cultist") instance=ExtResource("5_tu2pi")]
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script = ExtResource("11_lh753")
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another_direction_move_state = NodePath("../MoveRightState")
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cultist = NodePath("../..")
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[node name="MoveRightState" parent="CultistStateMachine" unique_id=1671686910 node_paths=PackedStringArray("another_direction_move_state", "cultist") instance=ExtResource("5_tu2pi")]
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script = ExtResource("12_lh753")
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another_direction_move_state = NodePath("../MoveLeftState")
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cultist = NodePath("../..")
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[connection signal="animation_finished" from="CultistSprite" to="." method="_on_animation_finished"]
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[connection signal="animation_looped" from="CultistSprite" to="." method="_on_animation_looped"]
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[connection signal="body_entered" from="PlayerTouchArea" to="." method="_on_player_touch_area_entered"]
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@@ -0,0 +1,128 @@
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[gd_scene format=3 uid="uid://bx0luh4vdob3q"]
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[ext_resource type="Script" uid="uid://but5aeh7y1s0f" path="res://game/characters/enemies/abstract_cultist.gd" id="1_2wrno"]
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[ext_resource type="PackedScene" uid="uid://dtxiercm8dsfm" path="res://game/characters/enemies/cultist_sprite.tscn" id="2_tjvyk"]
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[ext_resource type="PackedScene" uid="uid://dike8xgbqdut2" path="res://game/killing_area.tscn" id="3_tjvyk"]
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[ext_resource type="PackedScene" uid="uid://bg7k6ovbk1xgm" path="res://game/characters/enemies/state_machine/cultist_state_machine.tscn" id="4_yu28k"]
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[ext_resource type="PackedScene" uid="uid://bq1v55jv4c6qe" path="res://game/characters/enemies/state_machine/cultist_state.tscn" id="5_tu2pi"]
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[ext_resource type="Script" uid="uid://cdw73paln1rg8" path="res://game/characters/enemies/state_machine/idle_state.gd" id="6_e5j7k"]
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[ext_resource type="Script" uid="uid://bqnq6m0s4etqh" path="res://game/characters/enemies/state_machine/fall_state.gd" id="7_7tkj8"]
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[ext_resource type="Script" uid="uid://b8o0lvuy6a5q1" path="res://game/characters/enemies/state_machine/fall_left_state.gd" id="8_2opx4"]
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[ext_resource type="Script" uid="uid://cxg54u14yb6go" path="res://game/characters/enemies/state_machine/fall_right_state.gd" id="9_lu83c"]
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[ext_resource type="Script" uid="uid://bfp8gywqqkju7" path="res://game/characters/enemies/state_machine/look_around_state.gd" id="10_lu83c"]
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[ext_resource type="Script" uid="uid://hgn4yll571hp" path="res://game/characters/enemies/state_machine/move_left_state.gd" id="11_lh753"]
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[ext_resource type="Script" uid="uid://bwwhmjxhg2adp" path="res://game/characters/enemies/state_machine/move_right_state.gd" id="12_lh753"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_mocsw"]
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radius = 4.0
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height = 28.0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_vecdo"]
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size = Vector2(32, 28)
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_tjvyk"]
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radius = 4.0
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height = 28.0
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[node name="AbstractCultist" type="CharacterBody2D" unique_id=1676614852]
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collision_layer = 0
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script = ExtResource("1_2wrno")
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[node name="CultistSprite" parent="." unique_id=1997264413 instance=ExtResource("2_tjvyk")]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=185651284]
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position = Vector2(0, 2)
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shape = SubResource("CapsuleShape2D_mocsw")
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[node name="WallCheck" type="Node2D" parent="." unique_id=782156094]
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position = Vector2(0, 9)
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[node name="LeftWallRay" type="RayCast2D" parent="WallCheck" unique_id=521416854]
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unique_name_in_owner = true
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target_position = Vector2(-16, 0)
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[node name="RightWallRay" type="RayCast2D" parent="WallCheck" unique_id=1457669135]
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unique_name_in_owner = true
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target_position = Vector2(16, 0)
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[node name="PlayerCloseCheck" type="Node2D" parent="." unique_id=1593775088]
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position = Vector2(0, 9)
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[node name="LeftPlayerCloseRay" type="RayCast2D" parent="PlayerCloseCheck" unique_id=947570027]
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unique_name_in_owner = true
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target_position = Vector2(-48, 0)
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collision_mask = 0
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[node name="RightPlayerCloseRay" type="RayCast2D" parent="PlayerCloseCheck" unique_id=1559118218]
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unique_name_in_owner = true
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target_position = Vector2(48, 0)
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collision_mask = 0
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[node name="PlayerDistantCheck" type="Node2D" parent="." unique_id=1597489123]
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position = Vector2(0, 9)
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[node name="LeftPlayerDistantRay" type="RayCast2D" parent="PlayerDistantCheck" unique_id=1491085518]
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unique_name_in_owner = true
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target_position = Vector2(-320, 0)
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collision_mask = 0
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[node name="RightPlayerDistantRay" type="RayCast2D" parent="PlayerDistantCheck" unique_id=1377654831]
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unique_name_in_owner = true
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target_position = Vector2(320, 0)
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collision_mask = 0
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[node name="PlayerTouchArea" type="Area2D" parent="." unique_id=2147163970]
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collision_layer = 0
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerTouchArea" unique_id=262478897]
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position = Vector2(0, 2)
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shape = SubResource("RectangleShape2D_vecdo")
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[node name="KillingArea" parent="." unique_id=1891922549 instance=ExtResource("3_tjvyk")]
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="KillingArea" unique_id=1710758452]
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position = Vector2(0, 2)
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shape = SubResource("CapsuleShape2D_tjvyk")
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[node name="CultistStateMachine" parent="." unique_id=633169960 node_paths=PackedStringArray("cultist", "initial_state") instance=ExtResource("4_yu28k")]
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cultist = NodePath("..")
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initial_state = NodePath("IdleState")
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[node name="IdleState" parent="CultistStateMachine" unique_id=739226464 node_paths=PackedStringArray("fall_state", "cultist") instance=ExtResource("5_tu2pi")]
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script = ExtResource("6_e5j7k")
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fall_state = NodePath("../FallState")
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cultist = NodePath("../..")
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[node name="FallState" parent="CultistStateMachine" unique_id=1764777802 node_paths=PackedStringArray("look_around_state", "cultist") instance=ExtResource("5_tu2pi")]
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script = ExtResource("7_7tkj8")
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look_around_state = NodePath("../LookAroundState")
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cultist = NodePath("../..")
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[node name="FallLeftState" parent="CultistStateMachine" unique_id=1011952297 node_paths=PackedStringArray("fall_state", "look_around_state", "cultist") instance=ExtResource("5_tu2pi")]
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script = ExtResource("8_2opx4")
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fall_state = NodePath("../FallState")
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look_around_state = NodePath("../LookAroundState")
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cultist = NodePath("../..")
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[node name="FallRightState" parent="CultistStateMachine" unique_id=1932915544 node_paths=PackedStringArray("fall_state", "look_around_state", "cultist") instance=ExtResource("5_tu2pi")]
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script = ExtResource("9_lu83c")
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fall_state = NodePath("../FallState")
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look_around_state = NodePath("../LookAroundState")
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cultist = NodePath("../..")
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[node name="LookAroundState" parent="CultistStateMachine" unique_id=2025927882 node_paths=PackedStringArray("fall_state", "cultist") instance=ExtResource("5_tu2pi")]
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script = ExtResource("10_lu83c")
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fall_state = NodePath("../FallState")
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cultist = NodePath("../..")
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[node name="MoveLeftState" parent="CultistStateMachine" unique_id=276543931 instance=ExtResource("5_tu2pi")]
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script = ExtResource("11_lh753")
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[node name="MoveRightState" parent="CultistStateMachine" unique_id=1671686910 instance=ExtResource("5_tu2pi")]
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script = ExtResource("12_lh753")
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[connection signal="animation_finished" from="CultistSprite" to="." method="_on_animation_finished"]
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[connection signal="animation_looped" from="CultistSprite" to="." method="_on_animation_looped"]
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[connection signal="body_entered" from="PlayerTouchArea" to="." method="_on_player_touch_area_entered"]
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@@ -6,6 +6,7 @@ extends CultistState
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func enter() -> void:
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cultist.sprite.play(CultistSprite.ANIMATION_IDLE)
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cultist.velocity = Vector2.ZERO
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func physics_process(_delta: float) -> void:
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@@ -6,6 +6,7 @@ extends CultistState
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func enter() -> void:
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cultist.sprite.play(CultistSprite.LOOK_AROUND_ANIMATIONS.pick_random())
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cultist.velocity = Vector2.ZERO
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_set_ray_cast_enable(cultist.left_player_close_ray, true)
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_set_ray_cast_enable(cultist.right_player_close_ray, true)
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@@ -0,0 +1,7 @@
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extends CultistMoveState
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func _ready() -> void:
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_direction = DIRECTION_LEFT
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_wall_ray_cast = cultist.left_wall_ray
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_player_ray_cast = cultist.left_player_distant_ray
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@@ -0,0 +1 @@
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uid://hgn4yll571hp
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@@ -0,0 +1,7 @@
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extends CultistMoveState
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func _ready() -> void:
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_direction = DIRECTION_RIGHT
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_wall_ray_cast = cultist.right_wall_ray
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_player_ray_cast = cultist.right_player_distant_ray
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@@ -0,0 +1 @@
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uid://bwwhmjxhg2adp
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@@ -0,0 +1,51 @@
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@abstract
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class_name CultistMoveState
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extends CultistState
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const MAX_WALK_SPEED = 85
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const DIRECTION_LEFT = -1
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const DIRECTION_RIGHT = 1
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@export var fall_state: CultistState
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@export var chase_state: CultistState
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@export var another_direction_move_state: CultistState
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var _direction := 0
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var _wall_ray_cast : RayCast2D
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var _player_ray_cast : RayCast2D
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func enter() -> void:
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_set_ray_cast_enable(_player_ray_cast, true)
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func exit() -> void:
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_set_ray_cast_enable(_player_ray_cast, false)
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func physics_process(delta: float) -> void:
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if not cultist.is_on_floor():
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switch_state.emit(fall_state)
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else:
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var player := _get_colliding_player(_player_ray_cast)
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if player != null:
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cultist.target_x = player.position.x
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switch_state.emit(chase_state)
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elif _wall_ray_cast.is_colliding():
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switch_state.emit(another_direction_move_state)
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else:
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cultist.update_x_velocity(_direction, MAX_WALK_SPEED, delta)
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func _get_colliding_player(ray_cast: RayCast2D) -> Player:
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ray_cast.force_raycast_update()
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if ray_cast.is_colliding():
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var collider := ray_cast.get_collider()
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if collider is Player:
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return collider
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return null
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@@ -0,0 +1 @@
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uid://lplif1gcjbai
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