Removed duplicate code

This commit is contained in:
2026-02-07 23:21:38 +03:00
parent 230f39cf54
commit 39cd68432e
5 changed files with 20 additions and 26 deletions
@@ -1,17 +1,5 @@
extends CultistFallState
@export var fall_state: CultistState
extends CultistFallSidewaysState
func enter() -> void:
cultist.sprite.play(CultistSprite.ANIMATION_FALL_LEFT)
func physics_process(delta: float) -> void:
cultist.velocity += cultist.get_gravity() * delta
cultist.move_and_slide()
if cultist.is_on_floor():
switch_state.emit(look_around_state)
elif is_zero_approx(cultist.velocity.x):
switch_state.emit(fall_state)
@@ -1,17 +1,5 @@
extends CultistFallState
@export var fall_state: CultistState
extends CultistFallSidewaysState
func enter() -> void:
cultist.sprite.play(CultistSprite.ANIMATION_FALL_RIGHT)
func physics_process(delta: float) -> void:
cultist.velocity += cultist.get_gravity() * delta
cultist.move_and_slide()
if cultist.is_on_floor():
switch_state.emit(look_around_state)
elif is_zero_approx(cultist.velocity.x):
switch_state.emit(fall_state)
@@ -0,0 +1,11 @@
class_name CultistFallSidewaysState
extends CultistFallState
@export var fall_state: CultistState
func physics_process(delta: float) -> void:
var is_on_floor := _move_down_and_check_floor(delta)
if not is_on_floor and is_zero_approx(cultist.velocity.x):
switch_state.emit(fall_state)
@@ -0,0 +1 @@
uid://dknrtf0f5wgnr
@@ -10,7 +10,13 @@ func enter() -> void:
func physics_process(delta: float) -> void:
_move_down_and_check_floor(delta)
func _move_down_and_check_floor(delta: float) -> bool:
cultist.velocity += cultist.get_gravity() * delta
cultist.move_and_slide()
if cultist.is_on_floor():
switch_state.emit(look_around_state)
return true
return false