Files
CultManor/game/characters/enemies/state_machine/move_right_state.gd
T
2026-02-08 21:27:56 +03:00

8 lines
174 B
GDScript

extends CultistMoveState
func _ready() -> void:
_direction = DIRECTION_RIGHT
_wall_ray_cast = cultist.right_wall_ray
_player_ray_cast = cultist.right_player_distant_ray