Files
ScrapFrontier/game/entities/weapons/railgun/railgun_weapon.gd
T
2025-11-23 17:46:57 +03:00

32 lines
783 B
GDScript

extends AbstractWeapon
@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
func set_belonging(belonging: Belonging) -> void:
super.set_belonging(belonging)
sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX)
func shoot(ship_velocity: Vector2) -> bool:
var is_shot := super.shoot(ship_velocity)
if is_shot:
sprite.play(PREFIXES[_belonging] + SHOT_POSTFIX)
print(1, sprite.animation)
_can_shoot = false
return is_shot
func _on_animated_sprite_2d_animation_finished() -> void:
if sprite.animation.ends_with(SHOT_POSTFIX):
sprite.play(PREFIXES[_belonging] + RELOAD_POSTFIX)
print(PREFIXES[_belonging] + RELOAD_POSTFIX)
print(2, sprite.animation)
else:
sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX)
print(3, sprite.animation)
_can_shoot = true