Files
ScrapFrontier/game/controllers/enemy_controller.gd
T
2025-11-23 17:46:57 +03:00

12 lines
240 B
GDScript

class_name EnemyController
extends Node
signal accelerate(direction: Vector2, delta: float)
signal shoot(weapon_index: int)
func _physics_process(delta: float) -> void:
for i in 10:
shoot.emit(i)
accelerate.emit(Vector2.ZERO, delta)