93 lines
2.9 KiB
Plaintext
93 lines
2.9 KiB
Plaintext
[gd_scene load_steps=12 format=3 uid="uid://df816hasxkglk"]
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[ext_resource type="PackedScene" uid="uid://r7wnk762jbfy" path="res://game/entities/weapons/shrapnel/abstract_shrapnel_weapon.tscn" id="1_1p630"]
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[ext_resource type="Script" uid="uid://d30syotjwdwlu" path="res://game/entities/weapons/shrapnel/enemy_shrapnel_weapon.gd" id="2_ttncl"]
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[ext_resource type="PackedScene" uid="uid://bmusx2hpk7m76" path="res://game/entities/weapons/shrapnel/enemy_shrapnel_projectile.tscn" id="3_p5apf"]
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[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/ships/weapons.png" id="4_ctn2a"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ctn2a"]
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resource_local_to_scene = true
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lifetime_randomness = 0.5
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particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 2.0
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angle_min = -179.99998
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angle_max = 180.00002
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inherit_velocity_ratio = 0.5
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direction = Vector3(-1, 0, 0)
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spread = 60.0
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initial_velocity_min = 10.0
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initial_velocity_max = 15.0
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gravity = Vector3(0, 0, 0)
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[sub_resource type="AtlasTexture" id="AtlasTexture_gdolk"]
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atlas = ExtResource("4_ctn2a")
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region = Rect2(128, 48, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_a22j7"]
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atlas = ExtResource("4_ctn2a")
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region = Rect2(160, 48, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_t57yr"]
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atlas = ExtResource("4_ctn2a")
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region = Rect2(192, 48, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_cogj5"]
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atlas = ExtResource("4_ctn2a")
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region = Rect2(224, 48, 32, 16)
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[sub_resource type="SpriteFrames" id="SpriteFrames_fcnom"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_gdolk")
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}],
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"loop": true,
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"name": &"idle",
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"speed": 10.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_a22j7")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_t57yr")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_cogj5")
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}],
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"loop": false,
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"name": &"shot",
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"speed": 10.0
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}]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_fcnom"]
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resource_local_to_scene = true
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particle_flag_disable_z = true
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inherit_velocity_ratio = 0.5
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direction = Vector3(0, -1, 0)
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spread = 5.0
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initial_velocity_min = 15.0
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initial_velocity_max = 25.0
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gravity = Vector3(0, 0, 0)
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[node name="EnemyShrapnelWeapon" instance=ExtResource("1_1p630")]
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script = ExtResource("2_ttncl")
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projectile_scene = ExtResource("3_p5apf")
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[node name="ShotParticles" parent="." index="0"]
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position = Vector2(-18, 0)
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process_material = SubResource("ParticleProcessMaterial_ctn2a")
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[node name="AnimatedSprite2D" parent="." index="1"]
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position = Vector2(-7, 0)
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sprite_frames = SubResource("SpriteFrames_fcnom")
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animation = &"idle"
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[node name="ShellParticles" parent="." index="2"]
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position = Vector2(0, -3)
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process_material = SubResource("ParticleProcessMaterial_fcnom")
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[node name="Muzzle" parent="." index="4"]
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position = Vector2(-14, 0)
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