[gd_scene load_steps=12 format=3 uid="uid://df816hasxkglk"] [ext_resource type="PackedScene" uid="uid://r7wnk762jbfy" path="res://game/entities/weapons/shrapnel/abstract_shrapnel_weapon.tscn" id="1_1p630"] [ext_resource type="Script" uid="uid://d30syotjwdwlu" path="res://game/entities/weapons/shrapnel/enemy_shrapnel_weapon.gd" id="2_ttncl"] [ext_resource type="PackedScene" uid="uid://bmusx2hpk7m76" path="res://game/entities/weapons/shrapnel/enemy_shrapnel_projectile.tscn" id="3_p5apf"] [ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/ships/weapons.png" id="4_ctn2a"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ctn2a"] resource_local_to_scene = true lifetime_randomness = 0.5 particle_flag_disable_z = true emission_shape = 1 emission_sphere_radius = 2.0 angle_min = -179.99998 angle_max = 180.00002 inherit_velocity_ratio = 0.5 direction = Vector3(-1, 0, 0) spread = 60.0 initial_velocity_min = 10.0 initial_velocity_max = 15.0 gravity = Vector3(0, 0, 0) [sub_resource type="AtlasTexture" id="AtlasTexture_gdolk"] atlas = ExtResource("4_ctn2a") region = Rect2(128, 48, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_a22j7"] atlas = ExtResource("4_ctn2a") region = Rect2(160, 48, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_t57yr"] atlas = ExtResource("4_ctn2a") region = Rect2(192, 48, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_cogj5"] atlas = ExtResource("4_ctn2a") region = Rect2(224, 48, 32, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_fcnom"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_gdolk") }], "loop": true, "name": &"idle", "speed": 10.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_a22j7") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_t57yr") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_cogj5") }], "loop": false, "name": &"shot", "speed": 10.0 }] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_fcnom"] resource_local_to_scene = true particle_flag_disable_z = true inherit_velocity_ratio = 0.5 direction = Vector3(0, -1, 0) spread = 5.0 initial_velocity_min = 15.0 initial_velocity_max = 25.0 gravity = Vector3(0, 0, 0) [node name="EnemyShrapnelWeapon" instance=ExtResource("1_1p630")] script = ExtResource("2_ttncl") projectile_scene = ExtResource("3_p5apf") [node name="ShotParticles" parent="." index="0"] position = Vector2(-18, 0) process_material = SubResource("ParticleProcessMaterial_ctn2a") [node name="AnimatedSprite2D" parent="." index="1"] position = Vector2(-7, 0) sprite_frames = SubResource("SpriteFrames_fcnom") animation = &"idle" [node name="ShellParticles" parent="." index="2"] position = Vector2(0, -3) process_material = SubResource("ParticleProcessMaterial_fcnom") [node name="Muzzle" parent="." index="4"] position = Vector2(-14, 0)