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ScrapFrontier/game/entities/weapons/launcher/enemy_launcher_weapon.tscn
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[gd_scene load_steps=8 format=3 uid="uid://b757rcwc231o2"]
[ext_resource type="PackedScene" uid="uid://c3l866fdqt7pf" path="res://game/entities/weapons/launcher/abstract_launcher_weapon.tscn" id="1_co8ul"]
[ext_resource type="Script" uid="uid://3b4ft0vrkvn1" path="res://game/entities/weapons/launcher/enemy_launcher_weapon.gd" id="2_qdxuw"]
[ext_resource type="PackedScene" uid="uid://dpbighfm8o7ij" path="res://game/entities/weapons/launcher/enemy_launcher_projectile.tscn" id="3_qdxuw"]
[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/ships/weapons.png" id="4_xtc8h"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_xtc8h"]
lifetime_randomness = 0.5
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 1.0
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.5
spread = 15.0
initial_velocity_min = 30.0
initial_velocity_max = 50.0
gravity = Vector3(0, 0, 0)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_avyie"]
lifetime_randomness = 0.5
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 1.0
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.5
spread = 15.0
initial_velocity_min = 30.0
initial_velocity_max = 50.0
gravity = Vector3(0, 0, 0)
[sub_resource type="AtlasTexture" id="AtlasTexture_ylgjm"]
atlas = ExtResource("4_xtc8h")
region = Rect2(224, 144, 32, 16)
[node name="EnemyLauncherWeapon" instance=ExtResource("1_co8ul")]
script = ExtResource("2_qdxuw")
projectile_scene = ExtResource("3_qdxuw")
[node name="LeftParticles" parent="." index="0"]
position = Vector2(4, 3)
process_material = SubResource("ParticleProcessMaterial_xtc8h")
[node name="RightParticles" parent="." index="1"]
position = Vector2(4, -3)
process_material = SubResource("ParticleProcessMaterial_avyie")
[node name="Muzzle" parent="." index="3"]
position = Vector2(-11, 3)
[node name="SecondMuzzle" parent="." index="4"]
position = Vector2(-11, -3)
[node name="Sprite2D" type="Sprite2D" parent="." index="5"]
position = Vector2(-4, 0)
texture = SubResource("AtlasTexture_ylgjm")