[gd_scene load_steps=8 format=3 uid="uid://b757rcwc231o2"] [ext_resource type="PackedScene" uid="uid://c3l866fdqt7pf" path="res://game/entities/weapons/launcher/abstract_launcher_weapon.tscn" id="1_co8ul"] [ext_resource type="Script" uid="uid://3b4ft0vrkvn1" path="res://game/entities/weapons/launcher/enemy_launcher_weapon.gd" id="2_qdxuw"] [ext_resource type="PackedScene" uid="uid://dpbighfm8o7ij" path="res://game/entities/weapons/launcher/enemy_launcher_projectile.tscn" id="3_qdxuw"] [ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/ships/weapons.png" id="4_xtc8h"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_xtc8h"] lifetime_randomness = 0.5 particle_flag_disable_z = true emission_shape = 1 emission_sphere_radius = 1.0 angle_min = -179.99998 angle_max = 180.00002 inherit_velocity_ratio = 0.5 spread = 15.0 initial_velocity_min = 30.0 initial_velocity_max = 50.0 gravity = Vector3(0, 0, 0) [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_avyie"] lifetime_randomness = 0.5 particle_flag_disable_z = true emission_shape = 1 emission_sphere_radius = 1.0 angle_min = -179.99998 angle_max = 180.00002 inherit_velocity_ratio = 0.5 spread = 15.0 initial_velocity_min = 30.0 initial_velocity_max = 50.0 gravity = Vector3(0, 0, 0) [sub_resource type="AtlasTexture" id="AtlasTexture_ylgjm"] atlas = ExtResource("4_xtc8h") region = Rect2(224, 144, 32, 16) [node name="EnemyLauncherWeapon" instance=ExtResource("1_co8ul")] script = ExtResource("2_qdxuw") projectile_scene = ExtResource("3_qdxuw") [node name="LeftParticles" parent="." index="0"] position = Vector2(4, 3) process_material = SubResource("ParticleProcessMaterial_xtc8h") [node name="RightParticles" parent="." index="1"] position = Vector2(4, -3) process_material = SubResource("ParticleProcessMaterial_avyie") [node name="Muzzle" parent="." index="3"] position = Vector2(-11, 3) [node name="SecondMuzzle" parent="." index="4"] position = Vector2(-11, -3) [node name="Sprite2D" type="Sprite2D" parent="." index="5"] position = Vector2(-4, 0) texture = SubResource("AtlasTexture_ylgjm")