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ScrapFrontier/game/entities/weapons/laser/player_laser_weapon.tscn
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[gd_scene load_steps=10 format=3 uid="uid://cargptjtnale2"]
[ext_resource type="PackedScene" uid="uid://def1alrel4ioo" path="res://game/entities/weapons/laser/abstract_laser_weapon.tscn" id="1_nky8c"]
[ext_resource type="Script" uid="uid://824ta0lbinkb" path="res://game/entities/weapons/laser/player_laser_weapon.gd" id="2_oqbns"]
[ext_resource type="PackedScene" uid="uid://cyskk1kc88lgf" path="res://game/entities/weapons/laser/player_laser_projectile.tscn" id="3_62i0g"]
[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/ships/weapons.png" id="4_oaprh"]
[sub_resource type="AtlasTexture" id="AtlasTexture_5c4fv"]
atlas = ExtResource("4_oaprh")
region = Rect2(128, 64, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_2jgsd"]
atlas = ExtResource("4_oaprh")
region = Rect2(160, 64, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_4n6qh"]
atlas = ExtResource("4_oaprh")
region = Rect2(192, 64, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_amoq0"]
atlas = ExtResource("4_oaprh")
region = Rect2(224, 64, 32, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_geipx"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_5c4fv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2jgsd")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4n6qh")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_amoq0")
}],
"loop": true,
"name": &"shot",
"speed": 10.0
}]
[node name="PlayerLaserWeapon" instance=ExtResource("1_nky8c")]
script = ExtResource("2_oqbns")
projectile_scene = ExtResource("3_62i0g")
[node name="AnimatedSprite2D" parent="." index="0"]
position = Vector2(3, 0)
sprite_frames = SubResource("SpriteFrames_geipx")
animation = &"shot"
[node name="Muzzle" parent="." index="2"]
position = Vector2(5, 0)