Fixed MinelayerWeapon position

This commit is contained in:
2025-11-29 19:11:51 +03:00
parent 1f82869e4f
commit aec0c749e5
@@ -133,8 +133,8 @@ Projectile = ExtResource("2_7y446")
type = 5 type = 5
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="0"] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="0"]
position = Vector2(-7, 0) position = Vector2(-2, 0)
sprite_frames = SubResource("SpriteFrames_wwpdh") sprite_frames = SubResource("SpriteFrames_wwpdh")
animation = &"enemy_shot" animation = &"enemy_idle"
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"] [connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]