From aec0c749e519de18bd4e6525ae0ca27516e816b3 Mon Sep 17 00:00:00 2001 From: Ruslan Ignatov Date: Sat, 29 Nov 2025 19:11:51 +0300 Subject: [PATCH] Fixed MinelayerWeapon position --- game/entities/weapons/minelayer/minelayer_weapon.tscn | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game/entities/weapons/minelayer/minelayer_weapon.tscn b/game/entities/weapons/minelayer/minelayer_weapon.tscn index 2d6de63..f1e87a4 100644 --- a/game/entities/weapons/minelayer/minelayer_weapon.tscn +++ b/game/entities/weapons/minelayer/minelayer_weapon.tscn @@ -133,8 +133,8 @@ Projectile = ExtResource("2_7y446") type = 5 [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="0"] -position = Vector2(-7, 0) +position = Vector2(-2, 0) sprite_frames = SubResource("SpriteFrames_wwpdh") -animation = &"enemy_shot" +animation = &"enemy_idle" [connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]