Fixed MinelayerWeapon position
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@@ -133,8 +133,8 @@ Projectile = ExtResource("2_7y446")
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type = 5
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="0"]
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position = Vector2(-7, 0)
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position = Vector2(-2, 0)
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sprite_frames = SubResource("SpriteFrames_wwpdh")
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animation = &"enemy_shot"
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animation = &"enemy_idle"
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[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
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