Added enemies

This commit is contained in:
2025-11-10 21:35:35 +03:00
parent 22aaeab0aa
commit 8bfe441226
22 changed files with 221 additions and 41 deletions
+18
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@@ -0,0 +1,18 @@
class_name EnemyController
extends Node
@warning_ignore("unused_signal")
signal accelerate(direction: Vector2, delta: float)
@warning_ignore("unused_signal")
signal shoot(weapon_index: int)
@warning_ignore("unused_signal")
signal reload(weapon_index: int)
@warning_ignore("unused_parameter")
func _physics_process(delta: float) -> void:
for i in 10:
shoot.emit(i)
+1
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@@ -0,0 +1 @@
uid://bs8qqj6yepfln
+6
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@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://bsqehbymixust"]
[ext_resource type="Script" uid="uid://bs8qqj6yepfln" path="res://game/controllers/enemy_controller.gd" id="1_10a67"]
[node name="EnemyController" type="Node"]
script = ExtResource("1_10a67")
+29
View File
@@ -2,6 +2,26 @@ class_name AbstractShip
extends CharacterBody2D extends CharacterBody2D
const CANNON = preload("res://game/entities/weapons/cannon/cannon.tscn")
const GATLING = preload("res://game/entities/weapons/gatling/gatling.tscn")
const LASER = preload("res://game/entities/weapons/laser/laser.tscn")
const LAUNCHER = preload("res://game/entities/weapons/launcher/launcher.tscn")
const MINELAYER = preload("res://game/entities/weapons/minelayer/minelayer.tscn")
const PLASMA = preload("res://game/entities/weapons/plasma/plasma.tscn")
const RAILGUN = preload("res://game/entities/weapons/railgun/railgun.tscn")
const SHRAPNEL = preload("res://game/entities/weapons/shrapnel/shrapnel.tscn")
const TESLA = preload("res://game/entities/weapons/tesla/tesla.tscn")
const WEAPONS := [
CANNON, GATLING, LASER,
LAUNCHER, MINELAYER, PLASMA,
RAILGUN, SHRAPNEL, TESLA,
]
signal destroyed
@onready var sprite := $Sprite2D @onready var sprite := $Sprite2D
@onready var collision := $CollisionShape2D @onready var collision := $CollisionShape2D
@@ -16,6 +36,14 @@ extends CharacterBody2D
var _weapons : Array[AbstractWeapon] var _weapons : Array[AbstractWeapon]
func _ready() -> void:
for pos in weapon_positions:
var weapon : AbstractWeapon = WEAPONS.pick_random().instantiate()
weapon.position = pos
add_child(weapon)
_weapons.append(weapon)
func _physics_process(_delta: float) -> void: func _physics_process(_delta: float) -> void:
var was_collided := move_and_slide() var was_collided := move_and_slide()
if was_collided: if was_collided:
@@ -57,3 +85,4 @@ func _get_new_speed(accel: float, decel: float, current_speed: float) -> float:
func _on_health_depleted() -> void: func _on_health_depleted() -> void:
queue_free() queue_free()
destroyed.emit()
-3
View File
@@ -18,8 +18,5 @@ shape = SubResource("CircleShape2D_xxtvk")
[node name="Health" type="Node" parent="."] [node name="Health" type="Node" parent="."]
script = ExtResource("2_n766o") script = ExtResource("2_n766o")
max_shield = 1000
max_armor = 1000
max_hull = 1000
[connection signal="depleted" from="Health" to="." method="_on_health_depleted"] [connection signal="depleted" from="Health" to="." method="_on_health_depleted"]
@@ -0,0 +1,8 @@
class_name AbstractEnemyShip
extends AbstractShip
func _ready() -> void:
super._ready()
for weapon in _weapons:
weapon.belonging = AbstractWeapon.Belonging.ENEMY
@@ -0,0 +1 @@
uid://byicf1t0807pq
@@ -0,0 +1,18 @@
[gd_scene load_steps=4 format=3 uid="uid://dwsn0lf1e3578"]
[ext_resource type="PackedScene" uid="uid://jvyagshykmgb" path="res://game/entities/ships/abstract_ship.tscn" id="1_28j6l"]
[ext_resource type="Script" uid="uid://byicf1t0807pq" path="res://game/entities/ships/enemies/abstract_enemy_ship.gd" id="2_fwvrd"]
[ext_resource type="Script" uid="uid://bs8qqj6yepfln" path="res://game/controllers/enemy_controller.gd" id="3_vfnhw"]
[node name="AbstractEnemyShip" instance=ExtResource("1_28j6l")]
collision_layer = 4
collision_mask = 0
script = ExtResource("2_fwvrd")
[node name="EnemyController" type="Node" parent="." index="3"]
script = ExtResource("3_vfnhw")
metadata/_custom_type_script = "uid://bs8qqj6yepfln"
[connection signal="accelerate" from="EnemyController" to="." method="accelerate"]
[connection signal="reload" from="EnemyController" to="." method="reload"]
[connection signal="shoot" from="EnemyController" to="." method="shoot"]
@@ -0,0 +1,2 @@
class_name HeavyEnemyShip
extends AbstractEnemyShip
@@ -0,0 +1 @@
uid://cxomr1oojcrcl
@@ -0,0 +1,32 @@
[gd_scene load_steps=5 format=3 uid="uid://d3epy8w15qmjm"]
[ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_wvvpj"]
[ext_resource type="Script" uid="uid://cxomr1oojcrcl" path="res://game/entities/ships/enemies/heavy/heavy_enemy_ship.gd" id="2_3umer"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_cuapu"]
size = Vector2(64, 48)
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_cuapu"]
radius = 23.0
height = 62.0
[node name="HeavyEnemyShip" instance=ExtResource("1_wvvpj")]
script = ExtResource("2_3umer")
acceleration = 30
deceleration = 18
max_speed = 60
weapon_positions = Array[Vector2]([Vector2(0, 12), Vector2(0, 0), Vector2(0, -12)])
[node name="Sprite2D" parent="." index="0"]
texture = SubResource("PlaceholderTexture2D_cuapu")
[node name="CollisionShape2D" parent="." index="1"]
rotation = 1.5707964
shape = SubResource("CapsuleShape2D_cuapu")
[node name="Health" parent="." index="2"]
max_hull = 200
[connection signal="accelerate" from="EnemyController" to="." method="accelerate"]
[connection signal="reload" from="EnemyController" to="." method="reload"]
[connection signal="shoot" from="EnemyController" to="." method="shoot"]
@@ -0,0 +1,2 @@
class_name MediumEnemyShip
extends AbstractEnemyShip
@@ -0,0 +1 @@
uid://dcpqrdvp4nk82
@@ -0,0 +1,31 @@
[gd_scene load_steps=5 format=3 uid="uid://cye5ndbh0ht7w"]
[ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_16owb"]
[ext_resource type="Script" uid="uid://dcpqrdvp4nk82" path="res://game/entities/ships/enemies/medium/medium_enemy_ship.gd" id="2_dgwiy"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_4jmkv"]
size = Vector2(32, 48)
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4jmkv"]
radius = 15.0
height = 46.0
[node name="MediumEnemyShip" instance=ExtResource("1_16owb")]
script = ExtResource("2_dgwiy")
acceleration = 92
deceleration = 46
max_speed = 92
weapon_positions = Array[Vector2]([Vector2(0, 10), Vector2(0, -10)])
[node name="Sprite2D" parent="." index="0"]
texture = SubResource("PlaceholderTexture2D_4jmkv")
[node name="CollisionShape2D" parent="." index="1"]
shape = SubResource("CapsuleShape2D_4jmkv")
[node name="Health" parent="." index="2"]
max_hull = 100
[connection signal="accelerate" from="EnemyController" to="." method="accelerate"]
[connection signal="reload" from="EnemyController" to="." method="reload"]
[connection signal="shoot" from="EnemyController" to="." method="shoot"]
@@ -0,0 +1,2 @@
class_name SmallEnemyShip
extends AbstractEnemyShip
@@ -0,0 +1 @@
uid://btcce3nflycrs
@@ -0,0 +1,31 @@
[gd_scene load_steps=5 format=3 uid="uid://cbf3kumeoqpba"]
[ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_lt1av"]
[ext_resource type="Script" uid="uid://btcce3nflycrs" path="res://game/entities/ships/enemies/small/small_enemy_ship.gd" id="2_bw04d"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_bw04d"]
size = Vector2(32, 16)
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_lopve"]
radius = 7.0
[node name="SmallEnemyShip" instance=ExtResource("1_lt1av")]
script = ExtResource("2_bw04d")
acceleration = 180
deceleration = 80
max_speed = 120
weapon_positions = Array[Vector2]([Vector2(0, 0)])
[node name="Sprite2D" parent="." index="0"]
texture = SubResource("PlaceholderTexture2D_bw04d")
[node name="CollisionShape2D" parent="." index="1"]
rotation = 1.5707964
shape = SubResource("CapsuleShape2D_lopve")
[node name="Health" parent="." index="2"]
max_hull = 50
[connection signal="accelerate" from="EnemyController" to="." method="accelerate"]
[connection signal="reload" from="EnemyController" to="." method="reload"]
[connection signal="shoot" from="EnemyController" to="." method="shoot"]
@@ -0,0 +1,8 @@
class_name PlayerShip
extends AbstractShip
func _ready() -> void:
super._ready()
for weapon in _weapons:
weapon.belonging = AbstractWeapon.Belonging.PLAYER
@@ -1,14 +1,15 @@
[gd_scene load_steps=6 format=3 uid="uid://br074cqcnul3d"] [gd_scene load_steps=6 format=3 uid="uid://br074cqcnul3d"]
[ext_resource type="PackedScene" uid="uid://jvyagshykmgb" path="res://game/entities/ships/abstract_ship.tscn" id="1_6otxb"] [ext_resource type="PackedScene" uid="uid://jvyagshykmgb" path="res://game/entities/ships/abstract_ship.tscn" id="1_6otxb"]
[ext_resource type="Script" uid="uid://ruxw1n03iq4i" path="res://game/entities/ships/player_ship.gd" id="2_625ti"] [ext_resource type="Script" uid="uid://ruxw1n03iq4i" path="res://game/entities/ships/player/player_ship.gd" id="2_625ti"]
[ext_resource type="Script" uid="uid://dgevigih7owxd" path="res://game/controllers/player_controller.gd" id="3_dj8f1"] [ext_resource type="Script" uid="uid://dgevigih7owxd" path="res://game/controllers/player_controller.gd" id="3_dj8f1"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dj8f1"] [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dj8f1"]
size = Vector2(48, 32) size = Vector2(48, 32)
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_dj8f1"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_dj8f1"]
height = 20.0 radius = 15.0
height = 46.0
[node name="PlayerShip" instance=ExtResource("1_6otxb")] [node name="PlayerShip" instance=ExtResource("1_6otxb")]
collision_layer = 3 collision_layer = 3
@@ -22,8 +23,12 @@ weapon_positions = Array[Vector2]([Vector2(0, 8), Vector2(0, -8)])
texture = SubResource("PlaceholderTexture2D_dj8f1") texture = SubResource("PlaceholderTexture2D_dj8f1")
[node name="CollisionShape2D" parent="." index="1"] [node name="CollisionShape2D" parent="." index="1"]
rotation = 1.5707964
shape = SubResource("CapsuleShape2D_dj8f1") shape = SubResource("CapsuleShape2D_dj8f1")
[node name="Health" parent="." index="2"]
max_hull = 1000
[node name="PlayerController" type="Node" parent="." index="3"] [node name="PlayerController" type="Node" parent="." index="3"]
script = ExtResource("3_dj8f1") script = ExtResource("3_dj8f1")
metadata/_custom_type_script = "uid://dgevigih7owxd" metadata/_custom_type_script = "uid://dgevigih7owxd"
-35
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@@ -1,35 +0,0 @@
class_name PlayerShip
extends AbstractShip
func _ready() -> void:
@warning_ignore("unused_local_constant")
const CANNON = preload("res://game/entities/weapons/cannon/cannon.tscn")
@warning_ignore("unused_local_constant")
const GATLING = preload("res://game/entities/weapons/gatling/gatling.tscn")
@warning_ignore("unused_local_constant")
const LASER = preload("res://game/entities/weapons/laser/laser.tscn")
@warning_ignore("unused_local_constant")
const LAUNCHER = preload("res://game/entities/weapons/launcher/launcher.tscn")
@warning_ignore("unused_local_constant")
const MINELAYER = preload("res://game/entities/weapons/minelayer/minelayer.tscn")
@warning_ignore("unused_local_constant")
const PLASMA = preload("res://game/entities/weapons/plasma/plasma.tscn")
@warning_ignore("unused_local_constant")
const RAILGUN = preload("res://game/entities/weapons/railgun/railgun.tscn")
@warning_ignore("unused_local_constant")
const SHRAPNEL = preload("res://game/entities/weapons/shrapnel/shrapnel.tscn")
@warning_ignore("unused_local_constant")
const TESLA = preload("res://game/entities/weapons/tesla/tesla.tscn")
var weapons := [
GATLING.instantiate(),
RAILGUN.instantiate(),
]
for index in weapons.size():
var weapon : Node2D = weapons[index]
if index < weapon_positions.size():
weapon.position = weapon_positions[index]
add_child(weapons[index])
_weapons.append(weapon)
+22 -1
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@@ -1,8 +1,29 @@
extends Node extends Node
const SMALL_ENEMY = preload("res://game/entities/ships/enemies/small/small_enemy_ship.tscn")
const MEDIUM_ENEMY = preload("res://game/entities/ships/enemies/medium/medium_enemy_ship.tscn")
const HEAVY_ENEMY = preload("res://game/entities/ships/enemies/heavy/heavy_enemy_ship.tscn")
const PLAYER := preload("res://game/entities/ships/player/player_ship.tscn")
func _ready() -> void: func _ready() -> void:
const PLAYER := preload("res://game/entities/ships/player_ship.tscn") _create_player()
_create_random_enemy()
func _create_player() -> void:
var player : PlayerShip = PLAYER.instantiate() var player : PlayerShip = PLAYER.instantiate()
add_child(player) add_child(player)
player.position = Vector2(100, 100) player.position = Vector2(100, 100)
player.destroyed.connect(_create_player)
func _create_random_enemy() -> void:
const ENEMIES := [ SMALL_ENEMY, MEDIUM_ENEMY, HEAVY_ENEMY ]
var enemy : AbstractEnemyShip = ENEMIES.pick_random().instantiate()
add_child(enemy)
enemy.position = Vector2(550, 180)
enemy.destroyed.connect(_create_random_enemy)