Files
ScrapFrontier/game/passage.gd
T
2025-11-10 21:35:35 +03:00

30 lines
893 B
GDScript

extends Node
const SMALL_ENEMY = preload("res://game/entities/ships/enemies/small/small_enemy_ship.tscn")
const MEDIUM_ENEMY = preload("res://game/entities/ships/enemies/medium/medium_enemy_ship.tscn")
const HEAVY_ENEMY = preload("res://game/entities/ships/enemies/heavy/heavy_enemy_ship.tscn")
const PLAYER := preload("res://game/entities/ships/player/player_ship.tscn")
func _ready() -> void:
_create_player()
_create_random_enemy()
func _create_player() -> void:
var player : PlayerShip = PLAYER.instantiate()
add_child(player)
player.position = Vector2(100, 100)
player.destroyed.connect(_create_player)
func _create_random_enemy() -> void:
const ENEMIES := [ SMALL_ENEMY, MEDIUM_ENEMY, HEAVY_ENEMY ]
var enemy : AbstractEnemyShip = ENEMIES.pick_random().instantiate()
add_child(enemy)
enemy.position = Vector2(550, 180)
enemy.destroyed.connect(_create_random_enemy)