Files
ScrapFrontier/game/controllers/enemy_controller.gd
T
2025-11-10 21:35:35 +03:00

19 lines
373 B
GDScript

class_name EnemyController
extends Node
@warning_ignore("unused_signal")
signal accelerate(direction: Vector2, delta: float)
@warning_ignore("unused_signal")
signal shoot(weapon_index: int)
@warning_ignore("unused_signal")
signal reload(weapon_index: int)
@warning_ignore("unused_parameter")
func _physics_process(delta: float) -> void:
for i in 10:
shoot.emit(i)