19 lines
373 B
GDScript
19 lines
373 B
GDScript
class_name EnemyController
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extends Node
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@warning_ignore("unused_signal")
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signal accelerate(direction: Vector2, delta: float)
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@warning_ignore("unused_signal")
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signal shoot(weapon_index: int)
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@warning_ignore("unused_signal")
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signal reload(weapon_index: int)
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@warning_ignore("unused_parameter")
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func _physics_process(delta: float) -> void:
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for i in 10:
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shoot.emit(i)
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