Added background

This commit is contained in:
2025-11-29 21:19:30 +03:00
parent aec0c749e5
commit 67342c82cc
5 changed files with 100 additions and 5 deletions
+9 -3
View File
@@ -5,11 +5,17 @@ extends Node2D
signal player_died
const PLAYER := preload("res://game/entities/ships/player/player_ship.tscn")
@onready var enemy_swamp_controller : EnemySwampController = $EnemySwampController
@onready var enemy_timer : Timer = $EnemyTimer
@onready var paralax_1 : Parallax2D = $Background/Parallax1
@onready var paralax_2 : Parallax2D = $Background/Parallax2
@onready var paralax_3 : Parallax2D = $Background/Parallax3
func _ready() -> void:
paralax_1.scroll_offset.x = randf_range(1, paralax_1.repeat_size.x)
paralax_2.scroll_offset.x = randf_range(1, paralax_2.repeat_size.x)
paralax_3.scroll_offset.x = randf_range(1, paralax_3.repeat_size.x)
func _on_enemy_timer_timeout() -> void:
+47 -1
View File
@@ -1,11 +1,24 @@
[gd_scene load_steps=5 format=3 uid="uid://dgc0087kvarx6"]
[gd_scene load_steps=9 format=3 uid="uid://dgc0087kvarx6"]
[ext_resource type="Script" uid="uid://c6gpm3edyr4nu" path="res://game/passage.gd" id="1_ltkyg"]
[ext_resource type="PackedScene" uid="uid://cpn5x0ijgl7ei" path="res://game/controllers/enemy_swamp_controller.tscn" id="2_72vqi"]
[ext_resource type="PackedScene" uid="uid://br074cqcnul3d" path="res://game/entities/ships/player/player_ship.tscn" id="3_r3x05"]
[ext_resource type="Texture2D" uid="uid://mvcnpsfsyiq6" path="res://images/passage/background.png" id="4_cuj01"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ltkyg"]
[sub_resource type="AtlasTexture" id="AtlasTexture_yetnv"]
atlas = ExtResource("4_cuj01")
region = Rect2(0, 0, 3200, 360)
[sub_resource type="AtlasTexture" id="AtlasTexture_cuj01"]
atlas = ExtResource("4_cuj01")
region = Rect2(0, 360, 3200, 360)
[sub_resource type="AtlasTexture" id="AtlasTexture_u0ams"]
atlas = ExtResource("4_cuj01")
region = Rect2(0, 720, 3200, 360)
[node name="Passage" type="Node2D"]
script = ExtResource("1_ltkyg")
@@ -46,5 +59,38 @@ wait_time = 3.0
one_shot = true
autostart = true
[node name="Background" type="Node2D" parent="."]
z_index = -100
[node name="Parallax1" type="Parallax2D" parent="Background"]
scroll_offset = Vector2(0, 180)
repeat_size = Vector2(3200, 0)
autoscroll = Vector2(-1, 0)
follow_viewport = false
ignore_camera_scroll = true
[node name="Sprite2D" type="Sprite2D" parent="Background/Parallax1"]
texture = SubResource("AtlasTexture_yetnv")
[node name="Parallax2" type="Parallax2D" parent="Background"]
scroll_offset = Vector2(0, 180)
repeat_size = Vector2(3200, 0)
autoscroll = Vector2(-5, 0)
follow_viewport = false
ignore_camera_scroll = true
[node name="Sprite2D" type="Sprite2D" parent="Background/Parallax2"]
texture = SubResource("AtlasTexture_cuj01")
[node name="Parallax3" type="Parallax2D" parent="Background"]
scroll_offset = Vector2(0, 180)
repeat_size = Vector2(3200, 0)
autoscroll = Vector2(-10, 0)
follow_viewport = false
ignore_camera_scroll = true
[node name="Sprite2D" type="Sprite2D" parent="Background/Parallax3"]
texture = SubResource("AtlasTexture_u0ams")
[connection signal="destroyed" from="PlayerShip" to="." method="_on_player_ship_destroyed"]
[connection signal="timeout" from="EnemyTimer" to="." method="_on_enemy_timer_timeout"]