Added background
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+9
-3
@@ -5,11 +5,17 @@ extends Node2D
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signal player_died
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const PLAYER := preload("res://game/entities/ships/player/player_ship.tscn")
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@onready var enemy_swamp_controller : EnemySwampController = $EnemySwampController
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@onready var enemy_timer : Timer = $EnemyTimer
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@onready var paralax_1 : Parallax2D = $Background/Parallax1
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@onready var paralax_2 : Parallax2D = $Background/Parallax2
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@onready var paralax_3 : Parallax2D = $Background/Parallax3
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func _ready() -> void:
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paralax_1.scroll_offset.x = randf_range(1, paralax_1.repeat_size.x)
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paralax_2.scroll_offset.x = randf_range(1, paralax_2.repeat_size.x)
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paralax_3.scroll_offset.x = randf_range(1, paralax_3.repeat_size.x)
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func _on_enemy_timer_timeout() -> void:
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+47
-1
@@ -1,11 +1,24 @@
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[gd_scene load_steps=5 format=3 uid="uid://dgc0087kvarx6"]
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[gd_scene load_steps=9 format=3 uid="uid://dgc0087kvarx6"]
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[ext_resource type="Script" uid="uid://c6gpm3edyr4nu" path="res://game/passage.gd" id="1_ltkyg"]
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[ext_resource type="PackedScene" uid="uid://cpn5x0ijgl7ei" path="res://game/controllers/enemy_swamp_controller.tscn" id="2_72vqi"]
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[ext_resource type="PackedScene" uid="uid://br074cqcnul3d" path="res://game/entities/ships/player/player_ship.tscn" id="3_r3x05"]
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[ext_resource type="Texture2D" uid="uid://mvcnpsfsyiq6" path="res://images/passage/background.png" id="4_cuj01"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ltkyg"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_yetnv"]
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atlas = ExtResource("4_cuj01")
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region = Rect2(0, 0, 3200, 360)
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[sub_resource type="AtlasTexture" id="AtlasTexture_cuj01"]
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atlas = ExtResource("4_cuj01")
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region = Rect2(0, 360, 3200, 360)
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[sub_resource type="AtlasTexture" id="AtlasTexture_u0ams"]
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atlas = ExtResource("4_cuj01")
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region = Rect2(0, 720, 3200, 360)
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[node name="Passage" type="Node2D"]
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script = ExtResource("1_ltkyg")
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@@ -46,5 +59,38 @@ wait_time = 3.0
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one_shot = true
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autostart = true
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[node name="Background" type="Node2D" parent="."]
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z_index = -100
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[node name="Parallax1" type="Parallax2D" parent="Background"]
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scroll_offset = Vector2(0, 180)
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repeat_size = Vector2(3200, 0)
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autoscroll = Vector2(-1, 0)
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follow_viewport = false
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ignore_camera_scroll = true
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[node name="Sprite2D" type="Sprite2D" parent="Background/Parallax1"]
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texture = SubResource("AtlasTexture_yetnv")
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[node name="Parallax2" type="Parallax2D" parent="Background"]
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scroll_offset = Vector2(0, 180)
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repeat_size = Vector2(3200, 0)
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autoscroll = Vector2(-5, 0)
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follow_viewport = false
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ignore_camera_scroll = true
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[node name="Sprite2D" type="Sprite2D" parent="Background/Parallax2"]
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texture = SubResource("AtlasTexture_cuj01")
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[node name="Parallax3" type="Parallax2D" parent="Background"]
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scroll_offset = Vector2(0, 180)
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repeat_size = Vector2(3200, 0)
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autoscroll = Vector2(-10, 0)
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follow_viewport = false
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ignore_camera_scroll = true
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[node name="Sprite2D" type="Sprite2D" parent="Background/Parallax3"]
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texture = SubResource("AtlasTexture_u0ams")
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[connection signal="destroyed" from="PlayerShip" to="." method="_on_player_ship_destroyed"]
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[connection signal="timeout" from="EnemyTimer" to="." method="_on_enemy_timer_timeout"]
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BIN
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://mvcnpsfsyiq6"
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path="res://.godot/imported/background.png-baa9109f75488375644438f924a247f5.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://images/passage/background.png"
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dest_files=["res://.godot/imported/background.png-baa9109f75488375644438f924a247f5.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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