Added PlasmaWeapon textures
This commit is contained in:
@@ -9,7 +9,6 @@ enum Belonging { PLAYER, ENEMY }
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@export_range(0, 360) var sector_angle : int = 0
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@export_range(0, 360) var sector_angle : int = 0
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@export var Projectile : PackedScene
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@export var Projectile : PackedScene
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@export var reloaders : Array[AbstractReloader]
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const PREFIXES := {
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const PREFIXES := {
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@@ -23,21 +22,16 @@ const RELOAD_POSTFIX = "_reloading"
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var _belonging: Belonging
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var _belonging: Belonging
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var _current_projectile_position := 0
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var _can_shoot := true
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var _can_shoot := true
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func _physics_process(delta: float) -> void:
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for reloader in reloaders:
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reloader.process(delta)
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func set_belonging(belonging: Belonging) -> void:
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func set_belonging(belonging: Belonging) -> void:
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_belonging = belonging
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_belonging = belonging
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func shoot(ship_velocity: Vector2) -> bool:
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func shoot(ship_velocity: Vector2) -> bool:
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if not _can_shoot or not _reloaders_can_shoot(): return false
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if not _can_shoot: return false
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for i in range(bullet_per_shot):
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for i in range(bullet_per_shot):
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var projectile := _create_projectile(ship_velocity)
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var projectile := _create_projectile(ship_velocity)
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@@ -46,9 +40,6 @@ func shoot(ship_velocity: Vector2) -> bool:
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get_tree().current_scene.add_child(projectile)
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get_tree().current_scene.add_child(projectile)
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for reloader in reloaders:
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reloader.shoot()
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return true
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return true
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@@ -75,10 +66,3 @@ func _create_projectile(ship_velocity: Vector2) -> AbstractProjectile:
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projectile.direction = projectile.direction.rotated(random_angle)
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projectile.direction = projectile.direction.rotated(random_angle)
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return projectile
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return projectile
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func _reloaders_can_shoot() -> bool:
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for reloader in reloaders:
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if not reloader.can_shoot():
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return false
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return true
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+5
-1
@@ -1,4 +1,4 @@
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extends AbstractReloader
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extends Resource
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class_name GatlingReloader
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class_name GatlingReloader
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@@ -23,6 +23,10 @@ var _cooldown : float
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var _last_delta : float
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var _last_delta : float
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func _init() -> void:
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resource_local_to_scene = true
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func _ready() -> void:
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func _ready() -> void:
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_calculate_delay()
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_calculate_delay()
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@@ -1 +1,17 @@
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extends AbstractWeapon
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extends AbstractWeapon
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@export var reloader : GatlingReloader
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func _physics_process(delta: float) -> void:
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reloader.process(delta)
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func shoot(ship_velocity: Vector2) -> bool:
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_can_shoot = reloader.can_shoot()
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var is_shot := super.shoot(ship_velocity)
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if is_shot:
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reloader.shoot()
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return is_shot
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@@ -1,12 +1,11 @@
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[gd_scene load_steps=8 format=3 uid="uid://c4mlppn5i55bp"]
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[gd_scene load_steps=7 format=3 uid="uid://c4mlppn5i55bp"]
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[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_gblx7"]
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[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_gblx7"]
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[ext_resource type="Script" uid="uid://c1bsvmj7xhnxe" path="res://game/entities/weapons/gatling/gatling_weapon.gd" id="1_kg6du"]
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[ext_resource type="Script" uid="uid://c1bsvmj7xhnxe" path="res://game/entities/weapons/gatling/gatling_weapon.gd" id="1_kg6du"]
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[ext_resource type="PackedScene" uid="uid://yfvluap3uy1r" path="res://game/entities/weapons/gatling/gatling_projectile.tscn" id="2_ylc0n"]
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[ext_resource type="PackedScene" uid="uid://yfvluap3uy1r" path="res://game/entities/weapons/gatling/gatling_projectile.tscn" id="2_ylc0n"]
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[ext_resource type="Script" uid="uid://ccpriilfr3kme" path="res://game/reloaders/abstract_reloader.gd" id="3_uucc4"]
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[ext_resource type="Script" uid="uid://oslebeau3f4b" path="res://game/entities/weapons/gatling/gatling_reloader.gd" id="4_g81jq"]
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[ext_resource type="Script" uid="uid://oslebeau3f4b" path="res://game/reloaders/gatling_reloader.gd" id="4_g81jq"]
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[sub_resource type="Resource" id="Resource_kg6du"]
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[sub_resource type="Resource" id="Resource_oppha"]
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script = ExtResource("4_g81jq")
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script = ExtResource("4_g81jq")
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firerate = 600
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firerate = 600
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spin_out_time = 3
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spin_out_time = 3
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@@ -17,9 +16,9 @@ size = Vector2(10, 7)
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[node name="GatlingWeapon" instance=ExtResource("1_gblx7")]
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[node name="GatlingWeapon" instance=ExtResource("1_gblx7")]
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script = ExtResource("1_kg6du")
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script = ExtResource("1_kg6du")
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reloader = SubResource("Resource_oppha")
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sector_angle = 5
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sector_angle = 5
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Projectile = ExtResource("2_ylc0n")
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Projectile = ExtResource("2_ylc0n")
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reloaders = Array[ExtResource("3_uucc4")]([SubResource("Resource_kg6du")])
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_dra6h")
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texture = SubResource("PlaceholderTexture2D_dra6h")
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@@ -3,15 +3,8 @@
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[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_pki4x"]
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[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_pki4x"]
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[ext_resource type="PackedScene" uid="uid://cmni0xrbbfcy5" path="res://game/entities/weapons/laser/laser_projectile.tscn" id="2_fecho"]
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[ext_resource type="PackedScene" uid="uid://cmni0xrbbfcy5" path="res://game/entities/weapons/laser/laser_projectile.tscn" id="2_fecho"]
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[ext_resource type="Script" uid="uid://bxr150at8ul2a" path="res://game/entities/weapons/laser/laser_weapon.gd" id="2_lbdvb"]
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[ext_resource type="Script" uid="uid://bxr150at8ul2a" path="res://game/entities/weapons/laser/laser_weapon.gd" id="2_lbdvb"]
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[ext_resource type="Script" uid="uid://ccpriilfr3kme" path="res://game/reloaders/abstract_reloader.gd" id="3_c1wcw"]
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[ext_resource type="Script" uid="uid://b255rb32vc6co" path="res://game/reloaders/firerate_reloader.gd" id="4_cl0br"]
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[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="6_c8tb4"]
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[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="6_c8tb4"]
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[sub_resource type="Resource" id="Resource_fecho"]
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script = ExtResource("4_cl0br")
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firerate = 1500
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metadata/_custom_type_script = "uid://b255rb32vc6co"
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dra6h"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dra6h"]
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size = Vector2(10, 7)
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size = Vector2(10, 7)
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@@ -157,7 +150,6 @@ animations = [{
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script = ExtResource("2_lbdvb")
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script = ExtResource("2_lbdvb")
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bullet_per_shot = 2
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bullet_per_shot = 2
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Projectile = ExtResource("2_fecho")
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Projectile = ExtResource("2_fecho")
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reloaders = Array[ExtResource("3_c1wcw")]([SubResource("Resource_fecho")])
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_dra6h")
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texture = SubResource("PlaceholderTexture2D_dra6h")
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@@ -1 +1,42 @@
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extends AbstractWeapon
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extends AbstractWeapon
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@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
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@onready var cooldown_timer : Timer = $CooldownTimer
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func set_belonging(belonging: Belonging) -> void:
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super.set_belonging(belonging)
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sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX)
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func shoot(ship_velocity: Vector2) -> bool:
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var is_shot := super.shoot(ship_velocity)
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if is_shot:
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sprite.play(PREFIXES[_belonging] + SHOT_POSTFIX)
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_can_shoot = false
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cooldown_timer.start()
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return is_shot
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func _get_projectile_position() -> Vector2:
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var projectile_position : Vector2
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match _belonging:
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Belonging.PLAYER:
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projectile_position = Vector2(-5, 2)
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Belonging.ENEMY:
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projectile_position = Vector2(5, -2)
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return projectile_position
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func _on_animated_sprite_2d_animation_finished() -> void:
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sprite.play(PREFIXES[_belonging] + RELOAD_POSTFIX)
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func _on_cooldown_timer_timeout() -> void:
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sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX)
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_can_shoot = true
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@@ -1,24 +1,113 @@
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[gd_scene load_steps=8 format=3 uid="uid://cj1jclfterepm"]
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[gd_scene load_steps=14 format=3 uid="uid://cj1jclfterepm"]
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[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_pkk8e"]
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[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_pkk8e"]
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[ext_resource type="Script" uid="uid://cu6ck2oqqdem8" path="res://game/entities/weapons/plasma/plasma_weapon.gd" id="2_fnsb7"]
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[ext_resource type="Script" uid="uid://cu6ck2oqqdem8" path="res://game/entities/weapons/plasma/plasma_weapon.gd" id="2_fnsb7"]
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[ext_resource type="PackedScene" uid="uid://cgvb0hjrl5h4s" path="res://game/entities/weapons/plasma/plasma_projectile.tscn" id="2_yluvp"]
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[ext_resource type="PackedScene" uid="uid://cgvb0hjrl5h4s" path="res://game/entities/weapons/plasma/plasma_projectile.tscn" id="2_yluvp"]
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[ext_resource type="Script" uid="uid://ccpriilfr3kme" path="res://game/reloaders/abstract_reloader.gd" id="3_fnsb7"]
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[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="6_u6d2q"]
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[ext_resource type="Script" uid="uid://b255rb32vc6co" path="res://game/reloaders/firerate_reloader.gd" id="4_gpth1"]
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[sub_resource type="Resource" id="Resource_yluvp"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_vj3ee"]
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script = ExtResource("4_gpth1")
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atlas = ExtResource("6_u6d2q")
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firerate = 150
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region = Rect2(0, 48, 32, 16)
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metadata/_custom_type_script = "uid://b255rb32vc6co"
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dra6h"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_u6d2q"]
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size = Vector2(10, 7)
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atlas = ExtResource("6_u6d2q")
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region = Rect2(96, 48, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ity8s"]
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atlas = ExtResource("6_u6d2q")
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region = Rect2(32, 48, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_dm1ox"]
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atlas = ExtResource("6_u6d2q")
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region = Rect2(64, 48, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_x71d5"]
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atlas = ExtResource("6_u6d2q")
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region = Rect2(0, 32, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_j64vb"]
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atlas = ExtResource("6_u6d2q")
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region = Rect2(96, 32, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_pevdi"]
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atlas = ExtResource("6_u6d2q")
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region = Rect2(32, 32, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_40asj"]
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atlas = ExtResource("6_u6d2q")
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region = Rect2(64, 32, 32, 16)
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[sub_resource type="SpriteFrames" id="SpriteFrames_hyw35"]
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resource_local_to_scene = true
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_vj3ee")
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}],
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"loop": true,
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"name": &"enemy_idle",
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"speed": 10.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_u6d2q")
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}],
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"loop": true,
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"name": &"enemy_reloading",
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"speed": 10.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ity8s")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_dm1ox")
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}],
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"loop": false,
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"name": &"enemy_shot",
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"speed": 10.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_x71d5")
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}],
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"loop": true,
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"name": &"player_idle",
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"speed": 10.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_j64vb")
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}],
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"loop": true,
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"name": &"player_reloading",
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"speed": 10.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_pevdi")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_40asj")
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}],
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"loop": false,
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"name": &"player_shot",
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"speed": 10.0
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}]
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[node name="PlasmaWeapon" instance=ExtResource("1_pkk8e")]
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[node name="PlasmaWeapon" instance=ExtResource("1_pkk8e")]
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script = ExtResource("2_fnsb7")
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script = ExtResource("2_fnsb7")
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sector_angle = 2
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sector_angle = 2
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Projectile = ExtResource("2_yluvp")
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Projectile = ExtResource("2_yluvp")
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reloaders = Array[ExtResource("3_fnsb7")]([SubResource("Resource_yluvp")])
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_dra6h")
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sprite_frames = SubResource("SpriteFrames_hyw35")
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animation = &"player_reloading"
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[node name="CooldownTimer" type="Timer" parent="." index="1"]
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process_callback = 0
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wait_time = 0.4
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one_shot = true
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[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
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||||||
|
[connection signal="timeout" from="CooldownTimer" to="." method="_on_cooldown_timer_timeout"]
|
||||||
|
|||||||
@@ -14,7 +14,6 @@ func shoot(ship_velocity: Vector2) -> bool:
|
|||||||
var is_shot := super.shoot(ship_velocity)
|
var is_shot := super.shoot(ship_velocity)
|
||||||
if is_shot:
|
if is_shot:
|
||||||
sprite.play(PREFIXES[_belonging] + SHOT_POSTFIX)
|
sprite.play(PREFIXES[_belonging] + SHOT_POSTFIX)
|
||||||
print(1, sprite.animation)
|
|
||||||
_can_shoot = false
|
_can_shoot = false
|
||||||
|
|
||||||
return is_shot
|
return is_shot
|
||||||
@@ -23,9 +22,6 @@ func shoot(ship_velocity: Vector2) -> bool:
|
|||||||
func _on_animated_sprite_2d_animation_finished() -> void:
|
func _on_animated_sprite_2d_animation_finished() -> void:
|
||||||
if sprite.animation.ends_with(SHOT_POSTFIX):
|
if sprite.animation.ends_with(SHOT_POSTFIX):
|
||||||
sprite.play(PREFIXES[_belonging] + RELOAD_POSTFIX)
|
sprite.play(PREFIXES[_belonging] + RELOAD_POSTFIX)
|
||||||
print(PREFIXES[_belonging] + RELOAD_POSTFIX)
|
|
||||||
print(2, sprite.animation)
|
|
||||||
else:
|
else:
|
||||||
sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX)
|
sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX)
|
||||||
print(3, sprite.animation)
|
|
||||||
_can_shoot = true
|
_can_shoot = true
|
||||||
|
|||||||
@@ -1,27 +0,0 @@
|
|||||||
@abstract
|
|
||||||
extends Resource
|
|
||||||
class_name AbstractReloader
|
|
||||||
|
|
||||||
|
|
||||||
func _init() -> void:
|
|
||||||
resource_local_to_scene = true
|
|
||||||
|
|
||||||
|
|
||||||
@abstract
|
|
||||||
func process(delta: float) -> void
|
|
||||||
|
|
||||||
|
|
||||||
@abstract
|
|
||||||
func can_shoot() -> bool
|
|
||||||
|
|
||||||
|
|
||||||
@abstract
|
|
||||||
func shoot() -> void
|
|
||||||
|
|
||||||
|
|
||||||
@abstract
|
|
||||||
func reload() -> void
|
|
||||||
|
|
||||||
|
|
||||||
@abstract
|
|
||||||
func get_process_percent() -> int
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://ccpriilfr3kme
|
|
||||||
@@ -1,43 +0,0 @@
|
|||||||
extends AbstractReloader
|
|
||||||
class_name FirerateReloader
|
|
||||||
|
|
||||||
|
|
||||||
@export_range(1, 1500) var firerate : int = 1:
|
|
||||||
set(value):
|
|
||||||
firerate = value
|
|
||||||
_calculate_delay()
|
|
||||||
|
|
||||||
|
|
||||||
var _delay : float
|
|
||||||
var _delay_tenth : float
|
|
||||||
var _cooldown : float
|
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
_calculate_delay()
|
|
||||||
|
|
||||||
|
|
||||||
func process(delta: float) -> void:
|
|
||||||
if _cooldown > 0:
|
|
||||||
_cooldown -= delta
|
|
||||||
|
|
||||||
|
|
||||||
func can_shoot() -> bool:
|
|
||||||
return _cooldown <= 0
|
|
||||||
|
|
||||||
|
|
||||||
func shoot() -> void:
|
|
||||||
_cooldown = _delay
|
|
||||||
|
|
||||||
|
|
||||||
func reload() -> void:
|
|
||||||
pass
|
|
||||||
|
|
||||||
|
|
||||||
func get_process_percent() -> int:
|
|
||||||
return 100 - int(_cooldown * 100 / _delay)
|
|
||||||
|
|
||||||
|
|
||||||
func _calculate_delay() -> void:
|
|
||||||
_delay = 60.0 / firerate
|
|
||||||
_delay_tenth = _delay / 10
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://b255rb32vc6co
|
|
||||||
BIN
Binary file not shown.
@@ -0,0 +1,8 @@
|
|||||||
|
[gd_resource type="GradientTexture1D" load_steps=2 format=3 uid="uid://dedca1d30igae"]
|
||||||
|
|
||||||
|
[sub_resource type="Gradient" id="Gradient_ub67s"]
|
||||||
|
colors = PackedColorArray(0.4509804, 0.9372549, 0.96862745, 1, 0.25490198, 0.6509804, 0.9647059, 1)
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
gradient = SubResource("Gradient_ub67s")
|
||||||
|
width = 2
|
||||||
Reference in New Issue
Block a user