43 lines
967 B
GDScript
43 lines
967 B
GDScript
extends AbstractWeapon
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@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
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@onready var cooldown_timer : Timer = $CooldownTimer
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func set_belonging(belonging: Belonging) -> void:
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super.set_belonging(belonging)
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sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX)
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func shoot(ship_velocity: Vector2) -> bool:
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var is_shot := super.shoot(ship_velocity)
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if is_shot:
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sprite.play(PREFIXES[_belonging] + SHOT_POSTFIX)
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_can_shoot = false
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cooldown_timer.start()
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return is_shot
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func _get_projectile_position() -> Vector2:
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var projectile_position : Vector2
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match _belonging:
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Belonging.PLAYER:
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projectile_position = Vector2(-5, 2)
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Belonging.ENEMY:
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projectile_position = Vector2(5, -2)
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return projectile_position
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func _on_animated_sprite_2d_animation_finished() -> void:
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sprite.play(PREFIXES[_belonging] + RELOAD_POSTFIX)
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func _on_cooldown_timer_timeout() -> void:
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sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX)
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_can_shoot = true
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