Added class_name Weapon
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@@ -12,7 +12,7 @@ func _physics_process(delta: float) -> void:
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var input_direction := Input.get_vector("move_left", "move_right", "move_up", "move_down")
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var input_direction := Input.get_vector("move_left", "move_right", "move_up", "move_down")
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$Ship.accelerate(input_direction, delta)
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$Ship.accelerate(input_direction, delta)
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var weapons : Array = $Ship.weapons
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var weapons : Array[Weapon] = $Ship.weapons
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var weapon_actions := {
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var weapon_actions := {
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0: ["shoot_weapon_1", "reload_weapon_1"],
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0: ["shoot_weapon_1", "reload_weapon_1"],
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1: ["shoot_weapon_2", "reload_weapon_2"]
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1: ["shoot_weapon_2", "reload_weapon_2"]
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@@ -19,7 +19,7 @@ const Weapon = preload("res://game/entities/weapons/weapon.tscn")
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@export var deceleration : int
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@export var deceleration : int
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@export var max_speed : int
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@export var max_speed : int
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@onready var weapons : Array:
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@onready var weapons : Array[Weapon]:
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set(value):
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set(value):
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pass
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pass
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get:
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get:
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@@ -1,3 +1,4 @@
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class_name Weapon
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extends Node2D
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extends Node2D
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