Files
ScrapFrontier/game/entities/player.gd
T
2025-10-26 23:19:05 +03:00

28 lines
715 B
GDScript

extends Node
var position : Vector2:
set(value):
$Ship.position = value
get:
return $Ship.position
func _physics_process(delta: float) -> void:
var input_direction := Input.get_vector("move_left", "move_right", "move_up", "move_down")
$Ship.accelerate(input_direction, delta)
var weapons : Array[Weapon] = $Ship.weapons
var weapon_actions := {
0: ["shoot_weapon_1", "reload_weapon_1"],
1: ["shoot_weapon_2", "reload_weapon_2"]
}
for index : int in weapon_actions:
if index >= weapons.size(): break
if Input.is_action_pressed(weapon_actions[index][0], true):
$Ship.shoot(weapons[index])
if Input.is_action_pressed(weapon_actions[index][1], true):
$Ship.reload(weapons[index])