Added class_name Weapon

This commit is contained in:
2025-10-26 23:19:05 +03:00
parent 991adde0ac
commit 2851cde1fe
3 changed files with 3 additions and 2 deletions
+1 -1
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@@ -12,7 +12,7 @@ func _physics_process(delta: float) -> void:
var input_direction := Input.get_vector("move_left", "move_right", "move_up", "move_down")
$Ship.accelerate(input_direction, delta)
var weapons : Array = $Ship.weapons
var weapons : Array[Weapon] = $Ship.weapons
var weapon_actions := {
0: ["shoot_weapon_1", "reload_weapon_1"],
1: ["shoot_weapon_2", "reload_weapon_2"]
+1 -1
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@@ -19,7 +19,7 @@ const Weapon = preload("res://game/entities/weapons/weapon.tscn")
@export var deceleration : int
@export var max_speed : int
@onready var weapons : Array:
@onready var weapons : Array[Weapon]:
set(value):
pass
get:
+1
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@@ -1,3 +1,4 @@
class_name Weapon
extends Node2D