Added correct passage drawing
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@@ -2,7 +2,10 @@ class_name PassageData
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extends Resource
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enum PassageAngle {
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signal activity_changed(is_active: bool)
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enum PassageType {
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Minus45Grad,
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Minus26Grad,
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ZeroGrad,
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@@ -17,4 +20,11 @@ enum PassageAngle {
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@export var seed_value : int = 0
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@export var angle : PassageAngle = PassageAngle.ZeroGrad
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@export var type : PassageType = PassageType.ZeroGrad
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var is_active: bool = true:
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set(value):
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if is_active == value: return
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is_active = value
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activity_changed.emit(is_active)
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@@ -2,6 +2,9 @@ class_name SectorData
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extends Resource
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signal activity_changed(is_active: bool)
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enum SectorType {
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EmptySector,
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ShopSector,
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@@ -18,3 +21,10 @@ enum SectorType {
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@export var seed_value : int = 0
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@export var type : SectorType = SectorType.EmptySector
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var is_active: bool = true:
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set(value):
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if is_active == value: return
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is_active = value
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activity_changed.emit(is_active)
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