Added correct passage drawing

This commit is contained in:
2025-12-09 00:50:30 +03:00
parent 0d36b74fcd
commit 250a36bab3
7 changed files with 140 additions and 45 deletions
+24 -12
View File
@@ -8,16 +8,18 @@ const SECTOR_XS = [
64 * 7, 64 * 8, 64 * 9,
]
const SECTOR_Y_OFFSET = 24
const SECTOR_YS_FOR_ONE = [
64 * 2
SECTOR_Y_OFFSET + 64 * 1
]
const SECTOR_YS_FOR_TWO = [
64 * 1.5, 64 * 2.5,
SECTOR_Y_OFFSET + 64 * 0.5, SECTOR_Y_OFFSET + 64 * 1.5,
]
const SECTOR_YS_FOR_THREE = [
64 * 1, 64 * 2, 64 * 3,
SECTOR_Y_OFFSET + 64 * 0, SECTOR_Y_OFFSET + 64 * 1, SECTOR_Y_OFFSET + 64 * 2,
]
const CURRENT_SECTOR_INDICATOR_OFFSET = Vector2(0, 16)
@@ -36,16 +38,16 @@ const SECTOR_SCENES : Dictionary[SectorData.SectorType, PackedScene] = {
SectorData.SectorType.BossSector:
preload("res://game/area_map/indicators/sectors/boss_sector_indicator.tscn"),
}
const PASSAGE_SCENES : Dictionary[PassageData.PassageAngle, PackedScene] = {
PassageData.PassageAngle.Minus45Grad:
const PASSAGE_SCENES : Dictionary[PassageData.PassageType, PackedScene] = {
PassageData.PassageType.Minus45Grad:
preload("res://game/area_map/indicators/passages/minus_45_grad_passage_indicator.tscn"),
PassageData.PassageAngle.Minus26Grad:
PassageData.PassageType.Minus26Grad:
preload("res://game/area_map/indicators/passages/minus_26_grad_passage_indicator.tscn"),
PassageData.PassageAngle.ZeroGrad:
PassageData.PassageType.ZeroGrad:
preload("res://game/area_map/indicators/passages/zero_grad_passage_indicator.tscn"),
PassageData.PassageAngle.Plus26Grad:
PassageData.PassageType.Plus26Grad:
preload("res://game/area_map/indicators/passages/plus_26_grad_passage_indicator.tscn"),
PassageData.PassageAngle.Plus45Grad:
PassageData.PassageType.Plus45Grad:
preload("res://game/area_map/indicators/passages/plus_45_grad_passage_indicator.tscn"),
}
@@ -67,6 +69,7 @@ var selected_sector: SectorData = null:
var sector_positions : Dictionary[SectorData, Vector2] = {}
var test_rng : RandomNumberGenerator = RandomNumberGenerator.new()
var test_seed := 0
@onready var passages_node : Node2D = $Passages
@@ -79,7 +82,7 @@ var test_rng : RandomNumberGenerator = RandomNumberGenerator.new()
func _ready() -> void:
area_data = test_area_generator.generate(4)
area_data = test_area_generator.generate(test_seed)
test_rng.seed = 0
current_sector = _get_random_sector()
selected_sector = _get_random_sector()
@@ -148,16 +151,18 @@ func _fill_sectors(stage: StageData) -> void:
var sector_instance : AbstractSectorIndicator = scene.instantiate()
sector_instance.position = sector_position
sectors_node.add_child(sector_instance)
sector.activity_changed.connect(sector_instance.set_active)
func _fill_passages(passages: Array[PassageData], sector_position: Vector2) -> void:
for passage in passages:
if not passage.angle in PASSAGE_SCENES: continue
if not passage.type in PASSAGE_SCENES: continue
var scene := PASSAGE_SCENES[passage.angle]
var scene := PASSAGE_SCENES[passage.type]
var passage_instance : AbstractPassageIndicator = scene.instantiate()
passage_instance.position = sector_position
passages_node.add_child(passage_instance)
passage.activity_changed.connect(passage_instance.set_active)
func _get_sector_position(stage_index: int, sector_index: int, sector_count: int) -> Vector2:
@@ -205,3 +210,10 @@ func _set_selected_sector(sector: SectorData) -> void:
selected_sector_indicator.position = sector_position
selected_sector_indicator.show()
func _on_test_timer_timeout() -> void:
test_seed += 1
area_data = test_area_generator.generate(test_seed)
current_sector = _get_random_sector()
selected_sector = _get_random_sector()
+6
View File
@@ -17,3 +17,9 @@ script = ExtResource("1_hkcry")
[node name="SelectedSectorIndicator" parent="." instance=ExtResource("3_oxnrh")]
[node name="TestAreaGenerator" parent="." instance=ExtResource("2_0o0gd")]
[node name="TestTimer" type="Timer" parent="."]
wait_time = 10.0
autostart = true
[connection signal="timeout" from="TestTimer" to="." method="_on_test_timer_timeout"]
+1
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@@ -3,6 +3,7 @@ shader_type canvas_item;
uniform float speed = 5.0;
uniform float scale = 20.0;
uniform float intensity = 1;
uniform sampler2D noise;
float rand(vec2 coord) {
return fract(sin(dot(coord, vec2(12.9898, 78.233))) * 43758.5453);
+12 -2
View File
@@ -2,7 +2,10 @@ class_name PassageData
extends Resource
enum PassageAngle {
signal activity_changed(is_active: bool)
enum PassageType {
Minus45Grad,
Minus26Grad,
ZeroGrad,
@@ -17,4 +20,11 @@ enum PassageAngle {
@export var seed_value : int = 0
@export var angle : PassageAngle = PassageAngle.ZeroGrad
@export var type : PassageType = PassageType.ZeroGrad
var is_active: bool = true:
set(value):
if is_active == value: return
is_active = value
activity_changed.emit(is_active)
+10
View File
@@ -2,6 +2,9 @@ class_name SectorData
extends Resource
signal activity_changed(is_active: bool)
enum SectorType {
EmptySector,
ShopSector,
@@ -18,3 +21,10 @@ enum SectorType {
@export var seed_value : int = 0
@export var type : SectorType = SectorType.EmptySector
var is_active: bool = true:
set(value):
if is_active == value: return
is_active = value
activity_changed.emit(is_active)
+84 -28
View File
@@ -4,7 +4,33 @@ extends Node
const STAGE_COUNT = 9
const EXTRA_PASSAGE_CHANCE = 20
const EXTRA_PASSAGE_CHANCE = 33
const PASSAGE_TYPES = {
"1 1 0": PassageData.PassageType.ZeroGrad,
"1 2 0": PassageData.PassageType.Minus26Grad,
"1 2 -1": PassageData.PassageType.Plus26Grad,
"1 3 0": PassageData.PassageType.Plus45Grad,
"1 3 -1": PassageData.PassageType.ZeroGrad,
"1 3 -2": PassageData.PassageType.Minus45Grad,
"2 1 1": PassageData.PassageType.Minus26Grad,
"2 1 0": PassageData.PassageType.Plus26Grad,
"2 2 1": PassageData.PassageType.Minus45Grad,
"2 2 0": PassageData.PassageType.ZeroGrad,
"2 2 -1": PassageData.PassageType.Plus45Grad,
"2 3 0": PassageData.PassageType.Minus26Grad,
"2 3 -1": PassageData.PassageType.Plus26Grad,
"3 1 2": PassageData.PassageType.Minus45Grad,
"3 1 1": PassageData.PassageType.ZeroGrad,
"3 1 0": PassageData.PassageType.Plus45Grad,
"3 2 1": PassageData.PassageType.Minus26Grad,
"3 2 0": PassageData.PassageType.Plus26Grad,
"3 3 1": PassageData.PassageType.Minus45Grad,
"3 3 0": PassageData.PassageType.ZeroGrad,
"3 3 -1": PassageData.PassageType.Plus45Grad,
}
var local_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
@@ -18,7 +44,7 @@ var passage_direction_rng : RandomNumberGenerator = RandomNumberGenerator.new()
@onready var passage_generator : PassageGenerator = $PassageGenerator
func generate(seed_value: int) -> AreaData:
func generate(seed_value: int) -> AreaData:
local_seed_rng.seed = seed_value
stage_seed_rng.seed = local_seed_rng.randi()
passage_seed_rng.seed = local_seed_rng.randi()
@@ -68,11 +94,13 @@ func _fill_passages_for_pair(
var second_size := second_stage.sectors.size()
if first_size < second_size:
var is_flipped := false
_fill_passages_for_unequal_pair(data, first_stage.sectors, second_stage.sectors, is_flipped)
_fill_passages_for_unequal_pair(
data, first_stage.sectors, second_stage.sectors, _connect_sectors
)
elif first_size > second_size:
var is_flipped := true
_fill_passages_for_unequal_pair(data, second_stage.sectors, first_stage.sectors, is_flipped)
_fill_passages_for_unequal_pair(
data, second_stage.sectors, first_stage.sectors, _connect_sectors_flipped
)
else:
_fill_passages_for_equal_pair(data, first_stage.sectors, second_stage.sectors)
@@ -85,32 +113,32 @@ func _fill_passages_for_equal_pair(
var size := first_sectors.size()
for i in range(size):
_connect_sectors(data, first_sectors[i], second_sectors[i])
_connect_sectors(data, first_sectors, i, second_sectors, i)
for i in range(size - 1):
if _extra_passage_needed():
var is_passage_fliped := _is_extra_passage_flipped()
var from := i if is_passage_fliped else i + 1
var to := i + 1 if is_passage_fliped else i
_connect_sectors(data, first_sectors[from], second_sectors[to])
_connect_sectors(data, first_sectors, from, second_sectors, to)
func _fill_passages_for_unequal_pair(
data : AreaData,
lesser_sectors: Array[SectorData],
greater_sectors: Array[SectorData],
is_sectors_flipped: bool
connect_method: Callable
) -> void:
var lesser_size := lesser_sectors.size()
match lesser_size:
1:
_fill_passages_for_unequal_pair_1_to_2_3(
data, lesser_sectors, greater_sectors, is_sectors_flipped
data, lesser_sectors, greater_sectors, connect_method
)
2:
_fill_passages_for_unequal_pair_2_to_3(
data, lesser_sectors, greater_sectors, is_sectors_flipped
data, lesser_sectors, greater_sectors, connect_method
)
@@ -118,27 +146,30 @@ func _fill_passages_for_unequal_pair_1_to_2_3(
data : AreaData,
lesser_sectors: Array[SectorData],
greater_sectors: Array[SectorData],
is_sectors_flipped: bool
connect_method: Callable
) -> void:
var greater_size := greater_sectors.size()
for i in range(greater_size):
_connect_sectors(data, lesser_sectors[0], greater_sectors[i], is_sectors_flipped)
connect_method.call(data, lesser_sectors, 0, greater_sectors, i)
func _fill_passages_for_unequal_pair_2_to_3(
data : AreaData,
lesser_sectors: Array[SectorData],
greater_sectors: Array[SectorData],
is_sectors_flipped: bool
connect_method: Callable
) -> void:
_connect_sectors(data, lesser_sectors[0], greater_sectors[0], is_sectors_flipped)
_connect_sectors(data, lesser_sectors[1], greater_sectors[2], is_sectors_flipped)
connect_method.call(data, lesser_sectors, 0, greater_sectors, 0)
connect_method.call(data, lesser_sectors, 1, greater_sectors, 2)
if _extra_passage_needed():
_connect_sectors(data, lesser_sectors[0], greater_sectors[1], is_sectors_flipped)
_connect_sectors(data, lesser_sectors[1], greater_sectors[1], is_sectors_flipped)
connect_method.call(data, lesser_sectors, 0, greater_sectors, 1)
connect_method.call(data, lesser_sectors, 1, greater_sectors, 1)
else:
var from := 0 if _is_extra_passage_flipped() else 1
_connect_sectors(data, lesser_sectors[from], greater_sectors[1], is_sectors_flipped)
connect_method.call(data, lesser_sectors, from, greater_sectors, 1)
func _extra_passage_needed() -> bool:
@@ -151,20 +182,45 @@ func _is_extra_passage_flipped() -> bool:
func _connect_sectors(
data : AreaData,
first_sector: SectorData,
second_sector: SectorData,
is_flipped: bool = false
first_sectors: Array[SectorData],
first_index: int,
second_sectors: Array[SectorData],
second_index: int
) -> void:
var seed_value := passage_seed_rng.randi()
var passage := passage_generator.generate(seed_value)
var previous_sector := second_sector if is_flipped else first_sector
var next_sector := first_sector if is_flipped else second_sector
passage.type = _get_passage_type(
first_sectors.size(), first_index,
second_sectors.size(), second_index,
)
passage.previous_sector = previous_sector
passage.next_sector = next_sector
var first_sector := first_sectors[first_index]
var second_sector := second_sectors[second_index]
previous_sector.next_passages.append(passage)
next_sector.previous_passages.append(passage)
passage.previous_sector = first_sector
passage.next_sector = second_sector
first_sector.next_passages.append(passage)
second_sector.previous_passages.append(passage)
data.passages.append(passage)
func _connect_sectors_flipped(
data : AreaData,
first_sectors: Array[SectorData],
first_index: int,
second_sectors: Array[SectorData],
second_index: int
) -> void:
_connect_sectors(data, second_sectors, second_index, first_sectors, first_index)
func _get_passage_type(
from_size: int, from_index: int, to_size: int, to_index: int
) -> PassageData.PassageType:
var diff := from_index - to_index
var key := "%d %d %d" % [from_size, to_size, diff]
return PASSAGE_TYPES.get(key, PassageData.PassageType.ZeroGrad)
+3 -3
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@@ -10,9 +10,9 @@ enum StageType {
const CHANSES_BY_SECTOR_COUNT : Dictionary[int, int] = {
1: 25,
2: 60,
3: 15
1: 20,
2: 30,
3: 50
}