Added correct passage drawing
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@@ -3,6 +3,7 @@ shader_type canvas_item;
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uniform float speed = 5.0;
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uniform float scale = 20.0;
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uniform float intensity = 1;
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uniform sampler2D noise;
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float rand(vec2 coord) {
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return fract(sin(dot(coord, vec2(12.9898, 78.233))) * 43758.5453);
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