Added base map drawing
This commit is contained in:
@@ -2,9 +2,19 @@ class_name PassageData
|
||||
extends Resource
|
||||
|
||||
|
||||
enum PassageAngle {
|
||||
Minus45Grad,
|
||||
Minus26Grad,
|
||||
ZeroGrad,
|
||||
Plus26Grad,
|
||||
Plus45Grad,
|
||||
}
|
||||
|
||||
@export var previous_sector : SectorData
|
||||
@export var next_sector : SectorData
|
||||
|
||||
@export var enemies : Array[EnemyData] = []
|
||||
|
||||
@export var seed_value : int = 0
|
||||
|
||||
@export var angle : PassageAngle = PassageAngle.ZeroGrad
|
||||
|
||||
@@ -2,7 +2,19 @@ class_name SectorData
|
||||
extends Resource
|
||||
|
||||
|
||||
enum SectorType {
|
||||
EmptySector,
|
||||
ShopSector,
|
||||
RepairSector,
|
||||
DebrisSector,
|
||||
StartSector,
|
||||
BossSector,
|
||||
}
|
||||
|
||||
|
||||
@export var previous_passages : Array[PassageData] = []
|
||||
@export var next_passages : Array[PassageData] = []
|
||||
|
||||
@export var seed_value : int = 0
|
||||
|
||||
@export var type : SectorType = SectorType.EmptySector
|
||||
|
||||
Reference in New Issue
Block a user