Added world env
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@@ -1191,6 +1191,14 @@ shader_parameter/screen_to_world = Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0
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[sub_resource type="ViewportTexture" id="ViewportTexture_bhunq"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_bhunq"]
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viewport_path = NodePath("CanvasLayer/CodeViewport")
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viewport_path = NodePath("CanvasLayer/CodeViewport")
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[sub_resource type="Environment" id="Environment_bhunq"]
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background_mode = 3
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tonemap_mode = 3
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glow_enabled = true
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glow_intensity = 4.0
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glow_hdr_threshold = 0.5
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glow_hdr_scale = 4.0
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[node name="AbstractLevel" type="Node2D" unique_id=1001045799]
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[node name="AbstractLevel" type="Node2D" unique_id=1001045799]
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script = ExtResource("1_o2mui")
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script = ExtResource("1_o2mui")
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@@ -1243,6 +1251,9 @@ one_shot = true
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[node name="DeathFallTimer" type="Timer" parent="." unique_id=519159888]
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[node name="DeathFallTimer" type="Timer" parent="." unique_id=519159888]
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one_shot = true
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one_shot = true
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[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=310371888]
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environment = SubResource("Environment_bhunq")
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[connection signal="dead" from="Player" to="." method="_on_player_dead"]
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[connection signal="dead" from="Player" to="." method="_on_player_dead"]
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[connection signal="timeout" from="CorruptionTimer" to="." method="_on_corruption_timer_timeout"]
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[connection signal="timeout" from="CorruptionTimer" to="." method="_on_corruption_timer_timeout"]
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[connection signal="timeout" from="DestructionTimer" to="." method="_on_destruction_timer_timeout"]
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[connection signal="timeout" from="DestructionTimer" to="." method="_on_destruction_timer_timeout"]
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