Files
NeonCollapse/game/levels/abstract_level.tscn
T
2026-07-01 12:43:42 +03:00

1261 lines
47 KiB
Plaintext

[gd_scene format=3 uid="uid://hdnty666fw1h"]
[ext_resource type="Script" uid="uid://wm4pbk5w5ats" path="res://game/levels/abstract_level.gd" id="1_o2mui"]
[ext_resource type="PackedScene" uid="uid://ts4dy8xmtot8" path="res://game/entities/player/player.tscn" id="2_r0ht6"]
[ext_resource type="PackedScene" uid="uid://0e3xvmn36j5b" path="res://game/menu/pause_menu.tscn" id="3_fnnmn"]
[ext_resource type="Shader" uid="uid://brudtlwas6x66" path="res://game/shaders/glitch.gdshader" id="4_6b8cu"]
[ext_resource type="Texture2D" uid="uid://b8rm1kxgci4l1" path="res://images/level/beams.png" id="4_pi5fd"]
[ext_resource type="Shader" uid="uid://b6gy8a5et63t1" path="res://game/shaders/code.gdshader" id="5_8ydah"]
[ext_resource type="PackedScene" uid="uid://b1x0tmnf7hx7h" path="res://game/hud/health_bar.tscn" id="6_x8k35"]
[ext_resource type="PackedScene" uid="uid://cl7vqh8j2f5py" path="res://game/menu/game_over_menu.tscn" id="7_l0xih"]
[ext_resource type="PackedScene" uid="uid://bafplnd2un011" path="res://game/effects/code.tscn" id="8_b7vts"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6b8cu"]
resource_name = "Beams"
texture = ExtResource("4_pi5fd")
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:0/0 = 0
5:0/0/terrain_set = 0
5:0/0/terrain = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0 = 0
8:0/0/terrain_set = 0
8:0/0/terrain = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:0/0 = 0
11:0/0/terrain_set = 0
11:0/0/terrain = 0
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/terrains_peering_bit/right_side = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0/terrains_peering_bit/right_side = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0/terrains_peering_bit/right_side = 0
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrain = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0/terrains_peering_bit/right_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0/terrains_peering_bit/right_side = 0
5:1/0 = 0
5:1/0/terrain_set = 0
5:1/0/terrain = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0/terrains_peering_bit/right_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:1/0/terrains_peering_bit/right_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:1/0/terrains_peering_bit/right_side = 0
8:1/0 = 0
8:1/0/terrain_set = 0
8:1/0/terrain = 0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:1/0/terrains_peering_bit/right_side = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:1/0/terrains_peering_bit/right_side = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:1/0/terrains_peering_bit/right_side = 0
11:1/0 = 0
11:1/0/terrain_set = 0
11:1/0/terrain = 0
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:1/0/terrains_peering_bit/right_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0/terrains_peering_bit/left_side = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0/terrains_peering_bit/left_side = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0/terrains_peering_bit/left_side = 0
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0/terrains_peering_bit/left_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0/terrains_peering_bit/left_side = 0
5:2/0 = 0
5:2/0/terrain_set = 0
5:2/0/terrain = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:2/0/terrains_peering_bit/left_side = 0
6:2/0 = 0
6:2/0/terrain_set = 0
6:2/0/terrain = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:2/0/terrains_peering_bit/left_side = 0
7:2/0 = 0
7:2/0/terrain_set = 0
7:2/0/terrain = 0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:2/0/terrains_peering_bit/left_side = 0
8:2/0 = 0
8:2/0/terrain_set = 0
8:2/0/terrain = 0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:2/0/terrains_peering_bit/left_side = 0
9:2/0 = 0
9:2/0/terrain_set = 0
9:2/0/terrain = 0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:2/0/terrains_peering_bit/left_side = 0
10:2/0 = 0
10:2/0/terrain_set = 0
10:2/0/terrain = 0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:2/0/terrains_peering_bit/left_side = 0
11:2/0 = 0
11:2/0/terrain_set = 0
11:2/0/terrain = 0
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:2/0/terrains_peering_bit/left_side = 0
0:3/0 = 0
0:3/0/terrain_set = 0
0:3/0/terrain = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0/terrains_peering_bit/bottom_side = 0
1:3/0 = 0
1:3/0/terrain_set = 0
1:3/0/terrain = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0/terrains_peering_bit/bottom_side = 0
2:3/0 = 0
2:3/0/terrain_set = 0
2:3/0/terrain = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0/terrains_peering_bit/bottom_side = 0
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0/terrains_peering_bit/bottom_side = 0
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0/terrains_peering_bit/bottom_side = 0
5:3/0 = 0
5:3/0/terrain_set = 0
5:3/0/terrain = 0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:3/0/terrains_peering_bit/bottom_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:3/0/terrains_peering_bit/bottom_side = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:3/0/terrains_peering_bit/bottom_side = 0
8:3/0 = 0
8:3/0/terrain_set = 0
8:3/0/terrain = 0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:3/0/terrains_peering_bit/bottom_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:3/0/terrains_peering_bit/bottom_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:3/0/terrains_peering_bit/bottom_side = 0
11:3/0 = 0
11:3/0/terrain_set = 0
11:3/0/terrain = 0
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:3/0/terrains_peering_bit/bottom_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:4/0/terrains_peering_bit/top_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:4/0/terrains_peering_bit/top_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0/terrains_peering_bit/top_side = 0
3:4/0 = 0
3:4/0/terrain_set = 0
3:4/0/terrain = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0/terrains_peering_bit/top_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:4/0/terrains_peering_bit/top_side = 0
5:4/0 = 0
5:4/0/terrain_set = 0
5:4/0/terrain = 0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:4/0/terrains_peering_bit/top_side = 0
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:4/0/terrains_peering_bit/top_side = 0
8:4/0 = 0
8:4/0/terrain_set = 0
8:4/0/terrain = 0
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:4/0/terrains_peering_bit/top_side = 0
11:4/0 = 0
11:4/0/terrain_set = 0
11:4/0/terrain = 0
11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:4/0/terrains_peering_bit/top_side = 0
0:5/0 = 0
0:5/0/terrain_set = 0
0:5/0/terrain = 0
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:5/0/terrains_peering_bit/right_side = 0
0:5/0/terrains_peering_bit/left_side = 0
1:5/0 = 0
1:5/0/terrain_set = 0
1:5/0/terrain = 0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:5/0/terrains_peering_bit/right_side = 0
1:5/0/terrains_peering_bit/left_side = 0
2:5/0 = 0
2:5/0/terrain_set = 0
2:5/0/terrain = 0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:5/0/terrains_peering_bit/right_side = 0
2:5/0/terrains_peering_bit/left_side = 0
3:5/0 = 0
3:5/0/terrain_set = 0
3:5/0/terrain = 0
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:5/0/terrains_peering_bit/right_side = 0
3:5/0/terrains_peering_bit/left_side = 0
4:5/0 = 0
4:5/0/terrain_set = 0
4:5/0/terrain = 0
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:5/0/terrains_peering_bit/right_side = 0
4:5/0/terrains_peering_bit/left_side = 0
5:5/0 = 0
5:5/0/terrain_set = 0
5:5/0/terrain = 0
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:5/0/terrains_peering_bit/right_side = 0
5:5/0/terrains_peering_bit/left_side = 0
6:5/0 = 0
6:5/0/terrain_set = 0
6:5/0/terrain = 0
6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:5/0/terrains_peering_bit/right_side = 0
6:5/0/terrains_peering_bit/left_side = 0
7:5/0 = 0
7:5/0/terrain_set = 0
7:5/0/terrain = 0
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:5/0/terrains_peering_bit/right_side = 0
7:5/0/terrains_peering_bit/left_side = 0
8:5/0 = 0
8:5/0/terrain_set = 0
8:5/0/terrain = 0
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:5/0/terrains_peering_bit/right_side = 0
8:5/0/terrains_peering_bit/left_side = 0
9:5/0 = 0
9:5/0/terrain_set = 0
9:5/0/terrain = 0
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:5/0/terrains_peering_bit/right_side = 0
9:5/0/terrains_peering_bit/left_side = 0
10:5/0 = 0
10:5/0/terrain_set = 0
10:5/0/terrain = 0
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:5/0/terrains_peering_bit/right_side = 0
10:5/0/terrains_peering_bit/left_side = 0
11:5/0 = 0
11:5/0/terrain_set = 0
11:5/0/terrain = 0
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:5/0/terrains_peering_bit/right_side = 0
11:5/0/terrains_peering_bit/left_side = 0
0:6/0 = 0
0:6/0/terrain_set = 0
0:6/0/terrain = 0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:6/0/terrains_peering_bit/bottom_side = 0
0:6/0/terrains_peering_bit/top_side = 0
1:6/0 = 0
1:6/0/terrain_set = 0
1:6/0/terrain = 0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:6/0/terrains_peering_bit/bottom_side = 0
1:6/0/terrains_peering_bit/top_side = 0
2:6/0 = 0
2:6/0/terrain_set = 0
2:6/0/terrain = 0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:6/0/terrains_peering_bit/bottom_side = 0
2:6/0/terrains_peering_bit/top_side = 0
3:6/0 = 0
3:6/0/terrain_set = 0
3:6/0/terrain = 0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:6/0/terrains_peering_bit/bottom_side = 0
3:6/0/terrains_peering_bit/top_side = 0
4:6/0 = 0
4:6/0/terrain_set = 0
4:6/0/terrain = 0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:6/0/terrains_peering_bit/bottom_side = 0
4:6/0/terrains_peering_bit/top_side = 0
5:6/0 = 0
5:6/0/terrain_set = 0
5:6/0/terrain = 0
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:6/0/terrains_peering_bit/bottom_side = 0
5:6/0/terrains_peering_bit/top_side = 0
6:6/0 = 0
6:6/0/terrain_set = 0
6:6/0/terrain = 0
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:6/0/terrains_peering_bit/bottom_side = 0
6:6/0/terrains_peering_bit/top_side = 0
7:6/0 = 0
7:6/0/terrain_set = 0
7:6/0/terrain = 0
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:6/0/terrains_peering_bit/bottom_side = 0
7:6/0/terrains_peering_bit/top_side = 0
8:6/0 = 0
8:6/0/terrain_set = 0
8:6/0/terrain = 0
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:6/0/terrains_peering_bit/bottom_side = 0
8:6/0/terrains_peering_bit/top_side = 0
9:6/0 = 0
9:6/0/terrain_set = 0
9:6/0/terrain = 0
9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:6/0/terrains_peering_bit/bottom_side = 0
9:6/0/terrains_peering_bit/top_side = 0
10:6/0 = 0
10:6/0/terrain_set = 0
10:6/0/terrain = 0
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:6/0/terrains_peering_bit/bottom_side = 0
10:6/0/terrains_peering_bit/top_side = 0
11:6/0 = 0
11:6/0/terrain_set = 0
11:6/0/terrain = 0
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:6/0/terrains_peering_bit/bottom_side = 0
11:6/0/terrains_peering_bit/top_side = 0
0:7/0 = 0
0:7/0/terrain_set = 0
0:7/0/terrain = 0
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:7/0/terrains_peering_bit/right_side = 0
0:7/0/terrains_peering_bit/top_side = 0
1:7/0 = 0
1:7/0/terrain_set = 0
1:7/0/terrain = 0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:7/0/terrains_peering_bit/right_side = 0
1:7/0/terrains_peering_bit/top_side = 0
2:7/0 = 0
2:7/0/terrain_set = 0
2:7/0/terrain = 0
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:7/0/terrains_peering_bit/right_side = 0
2:7/0/terrains_peering_bit/top_side = 0
3:7/0 = 0
3:7/0/terrain_set = 0
3:7/0/terrain = 0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:7/0/terrains_peering_bit/right_side = 0
3:7/0/terrains_peering_bit/top_side = 0
4:7/0 = 0
4:7/0/terrain_set = 0
4:7/0/terrain = 0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:7/0/terrains_peering_bit/right_side = 0
4:7/0/terrains_peering_bit/top_side = 0
5:7/0 = 0
5:7/0/terrain_set = 0
5:7/0/terrain = 0
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:7/0/terrains_peering_bit/right_side = 0
5:7/0/terrains_peering_bit/top_side = 0
6:7/0 = 0
6:7/0/terrain_set = 0
6:7/0/terrain = 0
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:7/0/terrains_peering_bit/right_side = 0
6:7/0/terrains_peering_bit/top_side = 0
7:7/0 = 0
7:7/0/terrain_set = 0
7:7/0/terrain = 0
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:7/0/terrains_peering_bit/right_side = 0
7:7/0/terrains_peering_bit/top_side = 0
8:7/0 = 0
8:7/0/terrain_set = 0
8:7/0/terrain = 0
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:7/0/terrains_peering_bit/right_side = 0
8:7/0/terrains_peering_bit/top_side = 0
9:7/0 = 0
9:7/0/terrain_set = 0
9:7/0/terrain = 0
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:7/0/terrains_peering_bit/right_side = 0
9:7/0/terrains_peering_bit/top_side = 0
10:7/0 = 0
10:7/0/terrain_set = 0
10:7/0/terrain = 0
10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:7/0/terrains_peering_bit/right_side = 0
10:7/0/terrains_peering_bit/top_side = 0
11:7/0 = 0
11:7/0/terrain_set = 0
11:7/0/terrain = 0
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:7/0/terrains_peering_bit/right_side = 0
11:7/0/terrains_peering_bit/top_side = 0
0:8/0 = 0
0:8/0/terrain_set = 0
0:8/0/terrain = 0
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:8/0/terrains_peering_bit/right_side = 0
0:8/0/terrains_peering_bit/bottom_side = 0
1:8/0 = 0
1:8/0/terrain_set = 0
1:8/0/terrain = 0
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:8/0/terrains_peering_bit/right_side = 0
1:8/0/terrains_peering_bit/bottom_side = 0
2:8/0 = 0
2:8/0/terrain_set = 0
2:8/0/terrain = 0
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:8/0/terrains_peering_bit/right_side = 0
2:8/0/terrains_peering_bit/bottom_side = 0
3:8/0 = 0
3:8/0/terrain_set = 0
3:8/0/terrain = 0
3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:8/0/terrains_peering_bit/right_side = 0
3:8/0/terrains_peering_bit/bottom_side = 0
4:8/0 = 0
4:8/0/terrain_set = 0
4:8/0/terrain = 0
4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:8/0/terrains_peering_bit/right_side = 0
4:8/0/terrains_peering_bit/bottom_side = 0
5:8/0 = 0
5:8/0/terrain_set = 0
5:8/0/terrain = 0
5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:8/0/terrains_peering_bit/right_side = 0
5:8/0/terrains_peering_bit/bottom_side = 0
6:8/0 = 0
6:8/0/terrain_set = 0
6:8/0/terrain = 0
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:8/0/terrains_peering_bit/right_side = 0
6:8/0/terrains_peering_bit/bottom_side = 0
7:8/0 = 0
7:8/0/terrain_set = 0
7:8/0/terrain = 0
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:8/0/terrains_peering_bit/right_side = 0
7:8/0/terrains_peering_bit/bottom_side = 0
8:8/0 = 0
8:8/0/terrain_set = 0
8:8/0/terrain = 0
8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:8/0/terrains_peering_bit/right_side = 0
8:8/0/terrains_peering_bit/bottom_side = 0
9:8/0 = 0
9:8/0/terrain_set = 0
9:8/0/terrain = 0
9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:8/0/terrains_peering_bit/right_side = 0
9:8/0/terrains_peering_bit/bottom_side = 0
10:8/0 = 0
10:8/0/terrain_set = 0
10:8/0/terrain = 0
10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:8/0/terrains_peering_bit/right_side = 0
10:8/0/terrains_peering_bit/bottom_side = 0
11:8/0 = 0
11:8/0/terrain_set = 0
11:8/0/terrain = 0
11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:8/0/terrains_peering_bit/right_side = 0
11:8/0/terrains_peering_bit/bottom_side = 0
0:9/0 = 0
0:9/0/terrain_set = 0
0:9/0/terrain = 0
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:9/0/terrains_peering_bit/bottom_side = 0
0:9/0/terrains_peering_bit/left_side = 0
1:9/0 = 0
1:9/0/terrain_set = 0
1:9/0/terrain = 0
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:9/0/terrains_peering_bit/bottom_side = 0
1:9/0/terrains_peering_bit/left_side = 0
2:9/0 = 0
2:9/0/terrain_set = 0
2:9/0/terrain = 0
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:9/0/terrains_peering_bit/bottom_side = 0
2:9/0/terrains_peering_bit/left_side = 0
3:9/0 = 0
3:9/0/terrain_set = 0
3:9/0/terrain = 0
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:9/0/terrains_peering_bit/bottom_side = 0
3:9/0/terrains_peering_bit/left_side = 0
4:9/0 = 0
4:9/0/terrain_set = 0
4:9/0/terrain = 0
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:9/0/terrains_peering_bit/bottom_side = 0
4:9/0/terrains_peering_bit/left_side = 0
5:9/0 = 0
5:9/0/terrain_set = 0
5:9/0/terrain = 0
5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:9/0/terrains_peering_bit/bottom_side = 0
5:9/0/terrains_peering_bit/left_side = 0
6:9/0 = 0
6:9/0/terrain_set = 0
6:9/0/terrain = 0
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:9/0/terrains_peering_bit/bottom_side = 0
6:9/0/terrains_peering_bit/left_side = 0
7:9/0 = 0
7:9/0/terrain_set = 0
7:9/0/terrain = 0
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:9/0/terrains_peering_bit/bottom_side = 0
7:9/0/terrains_peering_bit/left_side = 0
8:9/0 = 0
8:9/0/terrain_set = 0
8:9/0/terrain = 0
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:9/0/terrains_peering_bit/bottom_side = 0
8:9/0/terrains_peering_bit/left_side = 0
9:9/0 = 0
9:9/0/terrain_set = 0
9:9/0/terrain = 0
9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:9/0/terrains_peering_bit/bottom_side = 0
9:9/0/terrains_peering_bit/left_side = 0
10:9/0 = 0
10:9/0/terrain_set = 0
10:9/0/terrain = 0
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:9/0/terrains_peering_bit/bottom_side = 0
10:9/0/terrains_peering_bit/left_side = 0
11:9/0 = 0
11:9/0/terrain_set = 0
11:9/0/terrain = 0
11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:9/0/terrains_peering_bit/bottom_side = 0
11:9/0/terrains_peering_bit/left_side = 0
0:10/0 = 0
0:10/0/terrain_set = 0
0:10/0/terrain = 0
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:10/0/terrains_peering_bit/left_side = 0
0:10/0/terrains_peering_bit/top_side = 0
1:10/0 = 0
1:10/0/terrain_set = 0
1:10/0/terrain = 0
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:10/0/terrains_peering_bit/left_side = 0
1:10/0/terrains_peering_bit/top_side = 0
2:10/0 = 0
2:10/0/terrain_set = 0
2:10/0/terrain = 0
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:10/0/terrains_peering_bit/left_side = 0
2:10/0/terrains_peering_bit/top_side = 0
3:10/0 = 0
3:10/0/terrain_set = 0
3:10/0/terrain = 0
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:10/0/terrains_peering_bit/left_side = 0
3:10/0/terrains_peering_bit/top_side = 0
4:10/0 = 0
4:10/0/terrain_set = 0
4:10/0/terrain = 0
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:10/0/terrains_peering_bit/left_side = 0
4:10/0/terrains_peering_bit/top_side = 0
5:10/0 = 0
5:10/0/terrain_set = 0
5:10/0/terrain = 0
5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:10/0/terrains_peering_bit/left_side = 0
5:10/0/terrains_peering_bit/top_side = 0
6:10/0 = 0
6:10/0/terrain_set = 0
6:10/0/terrain = 0
6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:10/0/terrains_peering_bit/left_side = 0
6:10/0/terrains_peering_bit/top_side = 0
7:10/0 = 0
7:10/0/terrain_set = 0
7:10/0/terrain = 0
7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:10/0/terrains_peering_bit/left_side = 0
7:10/0/terrains_peering_bit/top_side = 0
8:10/0 = 0
8:10/0/terrain_set = 0
8:10/0/terrain = 0
8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:10/0/terrains_peering_bit/left_side = 0
8:10/0/terrains_peering_bit/top_side = 0
9:10/0 = 0
9:10/0/terrain_set = 0
9:10/0/terrain = 0
9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:10/0/terrains_peering_bit/left_side = 0
9:10/0/terrains_peering_bit/top_side = 0
10:10/0 = 0
10:10/0/terrain_set = 0
10:10/0/terrain = 0
10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:10/0/terrains_peering_bit/left_side = 0
10:10/0/terrains_peering_bit/top_side = 0
11:10/0 = 0
11:10/0/terrain_set = 0
11:10/0/terrain = 0
11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:10/0/terrains_peering_bit/left_side = 0
11:10/0/terrains_peering_bit/top_side = 0
0:11/0 = 0
0:11/0/terrain_set = 0
0:11/0/terrain = 0
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:11/0/terrains_peering_bit/right_side = 0
0:11/0/terrains_peering_bit/bottom_side = 0
0:11/0/terrains_peering_bit/top_side = 0
1:11/0 = 0
1:11/0/terrain_set = 0
1:11/0/terrain = 0
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:11/0/terrains_peering_bit/right_side = 0
1:11/0/terrains_peering_bit/bottom_side = 0
1:11/0/terrains_peering_bit/top_side = 0
2:11/0 = 0
2:11/0/terrain_set = 0
2:11/0/terrain = 0
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:11/0/terrains_peering_bit/right_side = 0
2:11/0/terrains_peering_bit/bottom_side = 0
2:11/0/terrains_peering_bit/top_side = 0
3:11/0 = 0
3:11/0/terrain_set = 0
3:11/0/terrain = 0
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:11/0/terrains_peering_bit/right_side = 0
3:11/0/terrains_peering_bit/bottom_side = 0
3:11/0/terrains_peering_bit/top_side = 0
4:11/0 = 0
4:11/0/terrain_set = 0
4:11/0/terrain = 0
4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:11/0/terrains_peering_bit/right_side = 0
4:11/0/terrains_peering_bit/bottom_side = 0
4:11/0/terrains_peering_bit/top_side = 0
5:11/0 = 0
5:11/0/terrain_set = 0
5:11/0/terrain = 0
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:11/0/terrains_peering_bit/right_side = 0
5:11/0/terrains_peering_bit/bottom_side = 0
5:11/0/terrains_peering_bit/top_side = 0
6:11/0 = 0
6:11/0/terrain_set = 0
6:11/0/terrain = 0
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:11/0/terrains_peering_bit/right_side = 0
6:11/0/terrains_peering_bit/bottom_side = 0
6:11/0/terrains_peering_bit/top_side = 0
7:11/0 = 0
7:11/0/terrain_set = 0
7:11/0/terrain = 0
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:11/0/terrains_peering_bit/right_side = 0
7:11/0/terrains_peering_bit/bottom_side = 0
7:11/0/terrains_peering_bit/top_side = 0
8:11/0 = 0
8:11/0/terrain_set = 0
8:11/0/terrain = 0
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:11/0/terrains_peering_bit/right_side = 0
8:11/0/terrains_peering_bit/bottom_side = 0
8:11/0/terrains_peering_bit/top_side = 0
9:11/0 = 0
9:11/0/terrain_set = 0
9:11/0/terrain = 0
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:11/0/terrains_peering_bit/right_side = 0
9:11/0/terrains_peering_bit/bottom_side = 0
9:11/0/terrains_peering_bit/top_side = 0
10:11/0 = 0
10:11/0/terrain_set = 0
10:11/0/terrain = 0
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:11/0/terrains_peering_bit/right_side = 0
10:11/0/terrains_peering_bit/bottom_side = 0
10:11/0/terrains_peering_bit/top_side = 0
11:11/0 = 0
11:11/0/terrain_set = 0
11:11/0/terrain = 0
11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:11/0/terrains_peering_bit/right_side = 0
11:11/0/terrains_peering_bit/bottom_side = 0
11:11/0/terrains_peering_bit/top_side = 0
0:12/0 = 0
0:12/0/terrain_set = 0
0:12/0/terrain = 0
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:12/0/terrains_peering_bit/bottom_side = 0
0:12/0/terrains_peering_bit/left_side = 0
0:12/0/terrains_peering_bit/top_side = 0
1:12/0 = 0
1:12/0/terrain_set = 0
1:12/0/terrain = 0
1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:12/0/terrains_peering_bit/bottom_side = 0
1:12/0/terrains_peering_bit/left_side = 0
1:12/0/terrains_peering_bit/top_side = 0
2:12/0 = 0
2:12/0/terrain_set = 0
2:12/0/terrain = 0
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:12/0/terrains_peering_bit/bottom_side = 0
2:12/0/terrains_peering_bit/left_side = 0
2:12/0/terrains_peering_bit/top_side = 0
3:12/0 = 0
3:12/0/terrain_set = 0
3:12/0/terrain = 0
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:12/0/terrains_peering_bit/bottom_side = 0
3:12/0/terrains_peering_bit/left_side = 0
3:12/0/terrains_peering_bit/top_side = 0
4:12/0 = 0
4:12/0/terrain_set = 0
4:12/0/terrain = 0
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:12/0/terrains_peering_bit/bottom_side = 0
4:12/0/terrains_peering_bit/left_side = 0
4:12/0/terrains_peering_bit/top_side = 0
5:12/0 = 0
5:12/0/terrain_set = 0
5:12/0/terrain = 0
5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:12/0/terrains_peering_bit/bottom_side = 0
5:12/0/terrains_peering_bit/left_side = 0
5:12/0/terrains_peering_bit/top_side = 0
6:12/0 = 0
6:12/0/terrain_set = 0
6:12/0/terrain = 0
6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:12/0/terrains_peering_bit/bottom_side = 0
6:12/0/terrains_peering_bit/left_side = 0
6:12/0/terrains_peering_bit/top_side = 0
7:12/0 = 0
7:12/0/terrain_set = 0
7:12/0/terrain = 0
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:12/0/terrains_peering_bit/bottom_side = 0
7:12/0/terrains_peering_bit/left_side = 0
7:12/0/terrains_peering_bit/top_side = 0
8:12/0 = 0
8:12/0/terrain_set = 0
8:12/0/terrain = 0
8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:12/0/terrains_peering_bit/bottom_side = 0
8:12/0/terrains_peering_bit/left_side = 0
8:12/0/terrains_peering_bit/top_side = 0
9:12/0 = 0
9:12/0/terrain_set = 0
9:12/0/terrain = 0
9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:12/0/terrains_peering_bit/bottom_side = 0
9:12/0/terrains_peering_bit/left_side = 0
9:12/0/terrains_peering_bit/top_side = 0
10:12/0 = 0
10:12/0/terrain_set = 0
10:12/0/terrain = 0
10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:12/0/terrains_peering_bit/bottom_side = 0
10:12/0/terrains_peering_bit/left_side = 0
10:12/0/terrains_peering_bit/top_side = 0
11:12/0 = 0
11:12/0/terrain_set = 0
11:12/0/terrain = 0
11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:12/0/terrains_peering_bit/bottom_side = 0
11:12/0/terrains_peering_bit/left_side = 0
11:12/0/terrains_peering_bit/top_side = 0
0:13/0 = 0
0:13/0/terrain_set = 0
0:13/0/terrain = 0
0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:13/0/terrains_peering_bit/right_side = 0
0:13/0/terrains_peering_bit/left_side = 0
0:13/0/terrains_peering_bit/top_side = 0
1:13/0 = 0
1:13/0/terrain_set = 0
1:13/0/terrain = 0
1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:13/0/terrains_peering_bit/right_side = 0
1:13/0/terrains_peering_bit/left_side = 0
1:13/0/terrains_peering_bit/top_side = 0
2:13/0 = 0
2:13/0/terrain_set = 0
2:13/0/terrain = 0
2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:13/0/terrains_peering_bit/right_side = 0
2:13/0/terrains_peering_bit/left_side = 0
2:13/0/terrains_peering_bit/top_side = 0
3:13/0 = 0
3:13/0/terrain_set = 0
3:13/0/terrain = 0
3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:13/0/terrains_peering_bit/right_side = 0
3:13/0/terrains_peering_bit/left_side = 0
3:13/0/terrains_peering_bit/top_side = 0
4:13/0 = 0
4:13/0/terrain_set = 0
4:13/0/terrain = 0
4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:13/0/terrains_peering_bit/right_side = 0
4:13/0/terrains_peering_bit/left_side = 0
4:13/0/terrains_peering_bit/top_side = 0
5:13/0 = 0
5:13/0/terrain_set = 0
5:13/0/terrain = 0
5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:13/0/terrains_peering_bit/right_side = 0
5:13/0/terrains_peering_bit/left_side = 0
5:13/0/terrains_peering_bit/top_side = 0
6:13/0 = 0
6:13/0/terrain_set = 0
6:13/0/terrain = 0
6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:13/0/terrains_peering_bit/right_side = 0
6:13/0/terrains_peering_bit/left_side = 0
6:13/0/terrains_peering_bit/top_side = 0
7:13/0 = 0
7:13/0/terrain_set = 0
7:13/0/terrain = 0
7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:13/0/terrains_peering_bit/right_side = 0
7:13/0/terrains_peering_bit/left_side = 0
7:13/0/terrains_peering_bit/top_side = 0
8:13/0 = 0
8:13/0/terrain_set = 0
8:13/0/terrain = 0
8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:13/0/terrains_peering_bit/right_side = 0
8:13/0/terrains_peering_bit/left_side = 0
8:13/0/terrains_peering_bit/top_side = 0
9:13/0 = 0
9:13/0/terrain_set = 0
9:13/0/terrain = 0
9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:13/0/terrains_peering_bit/right_side = 0
9:13/0/terrains_peering_bit/left_side = 0
9:13/0/terrains_peering_bit/top_side = 0
10:13/0 = 0
10:13/0/terrain_set = 0
10:13/0/terrain = 0
10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:13/0/terrains_peering_bit/right_side = 0
10:13/0/terrains_peering_bit/left_side = 0
10:13/0/terrains_peering_bit/top_side = 0
11:13/0 = 0
11:13/0/terrain_set = 0
11:13/0/terrain = 0
11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:13/0/terrains_peering_bit/right_side = 0
11:13/0/terrains_peering_bit/left_side = 0
11:13/0/terrains_peering_bit/top_side = 0
0:14/0 = 0
0:14/0/terrain_set = 0
0:14/0/terrain = 0
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:14/0/terrains_peering_bit/right_side = 0
0:14/0/terrains_peering_bit/bottom_side = 0
0:14/0/terrains_peering_bit/left_side = 0
1:14/0 = 0
1:14/0/terrain_set = 0
1:14/0/terrain = 0
1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:14/0/terrains_peering_bit/right_side = 0
1:14/0/terrains_peering_bit/bottom_side = 0
1:14/0/terrains_peering_bit/left_side = 0
2:14/0 = 0
2:14/0/terrain_set = 0
2:14/0/terrain = 0
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:14/0/terrains_peering_bit/right_side = 0
2:14/0/terrains_peering_bit/bottom_side = 0
2:14/0/terrains_peering_bit/left_side = 0
3:14/0 = 0
3:14/0/terrain_set = 0
3:14/0/terrain = 0
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:14/0/terrains_peering_bit/right_side = 0
3:14/0/terrains_peering_bit/bottom_side = 0
3:14/0/terrains_peering_bit/left_side = 0
4:14/0 = 0
4:14/0/terrain_set = 0
4:14/0/terrain = 0
4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:14/0/terrains_peering_bit/right_side = 0
4:14/0/terrains_peering_bit/bottom_side = 0
4:14/0/terrains_peering_bit/left_side = 0
5:14/0 = 0
5:14/0/terrain_set = 0
5:14/0/terrain = 0
5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:14/0/terrains_peering_bit/right_side = 0
5:14/0/terrains_peering_bit/bottom_side = 0
5:14/0/terrains_peering_bit/left_side = 0
6:14/0 = 0
6:14/0/terrain_set = 0
6:14/0/terrain = 0
6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:14/0/terrains_peering_bit/right_side = 0
6:14/0/terrains_peering_bit/bottom_side = 0
6:14/0/terrains_peering_bit/left_side = 0
7:14/0 = 0
7:14/0/terrain_set = 0
7:14/0/terrain = 0
7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:14/0/terrains_peering_bit/right_side = 0
7:14/0/terrains_peering_bit/bottom_side = 0
7:14/0/terrains_peering_bit/left_side = 0
8:14/0 = 0
8:14/0/terrain_set = 0
8:14/0/terrain = 0
8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:14/0/terrains_peering_bit/right_side = 0
8:14/0/terrains_peering_bit/bottom_side = 0
8:14/0/terrains_peering_bit/left_side = 0
9:14/0 = 0
9:14/0/terrain_set = 0
9:14/0/terrain = 0
9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:14/0/terrains_peering_bit/right_side = 0
9:14/0/terrains_peering_bit/bottom_side = 0
9:14/0/terrains_peering_bit/left_side = 0
10:14/0 = 0
10:14/0/terrain_set = 0
10:14/0/terrain = 0
10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:14/0/terrains_peering_bit/right_side = 0
10:14/0/terrains_peering_bit/bottom_side = 0
10:14/0/terrains_peering_bit/left_side = 0
11:14/0 = 0
11:14/0/terrain_set = 0
11:14/0/terrain = 0
11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:14/0/terrains_peering_bit/right_side = 0
11:14/0/terrains_peering_bit/bottom_side = 0
11:14/0/terrains_peering_bit/left_side = 0
0:15/0 = 0
0:15/0/terrain_set = 0
0:15/0/terrain = 0
0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:15/0/terrains_peering_bit/right_side = 0
0:15/0/terrains_peering_bit/bottom_side = 0
0:15/0/terrains_peering_bit/left_side = 0
0:15/0/terrains_peering_bit/top_side = 0
1:15/0 = 0
1:15/0/terrain_set = 0
1:15/0/terrain = 0
1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:15/0/terrains_peering_bit/right_side = 0
1:15/0/terrains_peering_bit/bottom_side = 0
1:15/0/terrains_peering_bit/left_side = 0
1:15/0/terrains_peering_bit/top_side = 0
2:15/0 = 0
2:15/0/terrain_set = 0
2:15/0/terrain = 0
2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:15/0/terrains_peering_bit/right_side = 0
2:15/0/terrains_peering_bit/bottom_side = 0
2:15/0/terrains_peering_bit/left_side = 0
2:15/0/terrains_peering_bit/top_side = 0
3:15/0 = 0
3:15/0/terrain_set = 0
3:15/0/terrain = 0
3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:15/0/terrains_peering_bit/right_side = 0
3:15/0/terrains_peering_bit/bottom_side = 0
3:15/0/terrains_peering_bit/left_side = 0
3:15/0/terrains_peering_bit/top_side = 0
4:15/0 = 0
4:15/0/terrain_set = 0
4:15/0/terrain = 0
4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:15/0/terrains_peering_bit/right_side = 0
4:15/0/terrains_peering_bit/bottom_side = 0
4:15/0/terrains_peering_bit/left_side = 0
4:15/0/terrains_peering_bit/top_side = 0
5:15/0 = 0
5:15/0/terrain_set = 0
5:15/0/terrain = 0
5:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:15/0/terrains_peering_bit/right_side = 0
5:15/0/terrains_peering_bit/bottom_side = 0
5:15/0/terrains_peering_bit/left_side = 0
5:15/0/terrains_peering_bit/top_side = 0
6:15/0 = 0
6:15/0/terrain_set = 0
6:15/0/terrain = 0
6:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:15/0/terrains_peering_bit/right_side = 0
6:15/0/terrains_peering_bit/bottom_side = 0
6:15/0/terrains_peering_bit/left_side = 0
6:15/0/terrains_peering_bit/top_side = 0
7:15/0 = 0
7:15/0/terrain_set = 0
7:15/0/terrain = 0
7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:15/0/terrains_peering_bit/right_side = 0
7:15/0/terrains_peering_bit/bottom_side = 0
7:15/0/terrains_peering_bit/left_side = 0
7:15/0/terrains_peering_bit/top_side = 0
8:15/0 = 0
8:15/0/terrain_set = 0
8:15/0/terrain = 0
8:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:15/0/terrains_peering_bit/right_side = 0
8:15/0/terrains_peering_bit/bottom_side = 0
8:15/0/terrains_peering_bit/left_side = 0
8:15/0/terrains_peering_bit/top_side = 0
9:15/0 = 0
9:15/0/terrain_set = 0
9:15/0/terrain = 0
9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:15/0/terrains_peering_bit/right_side = 0
9:15/0/terrains_peering_bit/bottom_side = 0
9:15/0/terrains_peering_bit/left_side = 0
9:15/0/terrains_peering_bit/top_side = 0
10:15/0 = 0
10:15/0/terrain_set = 0
10:15/0/terrain = 0
10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:15/0/terrains_peering_bit/right_side = 0
10:15/0/terrains_peering_bit/bottom_side = 0
10:15/0/terrains_peering_bit/left_side = 0
10:15/0/terrains_peering_bit/top_side = 0
11:15/0 = 0
11:15/0/terrain_set = 0
11:15/0/terrain = 0
11:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:15/0/terrains_peering_bit/right_side = 0
11:15/0/terrains_peering_bit/bottom_side = 0
11:15/0/terrains_peering_bit/left_side = 0
11:15/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSet" id="TileSet_71ysb"]
physics_layer_0/collision_layer = 1
physics_layer_0/collision_mask = 0
terrain_set_0/mode = 2
terrain_set_0/terrain_0/name = "Beams"
terrain_set_0/terrain_0/color = Color(0.64282656, 0, 0.1545574, 1)
sources/0 = SubResource("TileSetAtlasSource_6b8cu")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yeikn"]
shader = ExtResource("4_6b8cu")
shader_parameter/palette = PackedColorArray(0.36862746, 0.99215686, 0.5529412, 1, 0.23921569, 0.23137255, 0.37254903, 1, 0.23921569, 0.23137255, 0.37254903, 1, 0.23921569, 0.23137255, 0.37254903, 1, 0.23921569, 0.23137255, 0.37254903, 1, 0.23921569, 0.23137255, 0.37254903, 1, 0.23921569, 0.23137255, 0.37254903, 1, 0.23921569, 0.23137255, 0.37254903, 1)
shader_parameter/palette_size = 8
shader_parameter/corruption_x = 0.0
shader_parameter/edge_width = 50.0
shader_parameter/screen_to_world = Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_b7vts"]
shader = ExtResource("5_8ydah")
shader_parameter/destruction_x = 0.0
shader_parameter/edge_width = 50.0
shader_parameter/screen_to_world = Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
[sub_resource type="ViewportTexture" id="ViewportTexture_bhunq"]
viewport_path = NodePath("CanvasLayer/CodeViewport")
[sub_resource type="Environment" id="Environment_bhunq"]
background_mode = 3
tonemap_mode = 3
glow_enabled = true
glow_intensity = 4.0
glow_hdr_threshold = 0.5
glow_hdr_scale = 4.0
[node name="AbstractLevel" type="Node2D" unique_id=1001045799]
script = ExtResource("1_o2mui")
[node name="Player" parent="." unique_id=763780926 instance=ExtResource("2_r0ht6")]
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=502099522]
tile_set = SubResource("TileSet_71ysb")
[node name="Turrets" type="Node2D" parent="." unique_id=491073452]
[node name="Dangers" type="Node2D" parent="." unique_id=608961351]
[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1125559156]
[node name="LevelColorRect" type="ColorRect" parent="CanvasLayer" unique_id=739757562]
unique_name_in_owner = true
material = SubResource("ShaderMaterial_yeikn")
offset_right = 640.0
offset_bottom = 360.0
[node name="CodeSprite" type="Sprite2D" parent="CanvasLayer" unique_id=1152584149]
unique_name_in_owner = true
material = SubResource("ShaderMaterial_b7vts")
position = Vector2(320, 180)
texture = SubResource("ViewportTexture_bhunq")
[node name="CodeViewport" type="SubViewport" parent="CanvasLayer" unique_id=1708983620]
size = Vector2i(640, 360)
[node name="Code" parent="CanvasLayer/CodeViewport" unique_id=946204992 instance=ExtResource("8_b7vts")]
[node name="HealthBar" parent="CanvasLayer" unique_id=256637218 instance=ExtResource("6_x8k35")]
unique_name_in_owner = true
position = Vector2(51, 19)
[node name="PauseMenu" parent="CanvasLayer" unique_id=1815975678 instance=ExtResource("3_fnnmn")]
unique_name_in_owner = true
process_mode = 2
[node name="GameOverMenu" parent="CanvasLayer" unique_id=795145041 instance=ExtResource("7_l0xih")]
unique_name_in_owner = true
process_mode = 2
[node name="CorruptionTimer" type="Timer" parent="." unique_id=783383429]
wait_time = 0.5
[node name="DestructionTimer" type="Timer" parent="." unique_id=431284916]
one_shot = true
[node name="DeathFallTimer" type="Timer" parent="." unique_id=519159888]
one_shot = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=310371888]
environment = SubResource("Environment_bhunq")
[connection signal="dead" from="Player" to="." method="_on_player_dead"]
[connection signal="timeout" from="CorruptionTimer" to="." method="_on_corruption_timer_timeout"]
[connection signal="timeout" from="DestructionTimer" to="." method="_on_destruction_timer_timeout"]
[connection signal="timeout" from="DeathFallTimer" to="." method="_on_death_fall_timer_timeout"]