Some balance changes
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@@ -121,8 +121,8 @@ class Player(pygame.sprite.Sprite):
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if self.isJumping:
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if self.isJumping:
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if isDownJump and self.hoverCount < 8:
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if isDownJump and self.hoverCount < 10:
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self.speed -= 1 - self.speed/8
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self.speed -= 1 - self.speed/(15+self.hoverCount*3)
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self.hoverCount += 1
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self.hoverCount += 1
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else:
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else:
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@@ -132,11 +132,15 @@ class Player(pygame.sprite.Sprite):
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class Enemy(pygame.sprite.Sprite):
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class Enemy(pygame.sprite.Sprite):
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def setNextEnemyType(self):
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def setNextEnemyType(self):
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if score < 25:
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if score < 10:
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self.type = 1
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self.type = 1
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elif score < 25:
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if random.randint(1, 100) < 95: self.type = 1
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else: self.type = 2
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elif score < 50:
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elif score < 50:
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if random.randint(1, 100) < 90: self.type = 1
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if random.randint(1, 100) < 85: self.type = 1
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else: self.type = 2
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else: self.type = 2
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else:
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else:
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@@ -317,7 +321,7 @@ def logic(clock, sprites):
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enemyChance += (1/targetFps) * enemyChance/8
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enemyChance += (1/targetFps) * enemyChance/8
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if random.randint(1, 100) < enemyChance:
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if random.randint(1, 100) < enemyChance:
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enemyCD = 300
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enemyCD = 200
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enemyChance = 1
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enemyChance = 1
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enemy = Enemy()
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enemy = Enemy()
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enemies.add(enemy)
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enemies.add(enemy)
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