From 1ac78db1fa0550e312ff0e5472fe8c364f7996e1 Mon Sep 17 00:00:00 2001 From: Ruslan Ignatov Date: Fri, 26 Mar 2021 22:38:14 +0300 Subject: [PATCH] Some balance changes --- test.py | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/test.py b/test.py index 5e81ac5..8f70f05 100644 --- a/test.py +++ b/test.py @@ -121,8 +121,8 @@ class Player(pygame.sprite.Sprite): if self.isJumping: - if isDownJump and self.hoverCount < 8: - self.speed -= 1 - self.speed/8 + if isDownJump and self.hoverCount < 10: + self.speed -= 1 - self.speed/(15+self.hoverCount*3) self.hoverCount += 1 else: @@ -132,11 +132,15 @@ class Player(pygame.sprite.Sprite): class Enemy(pygame.sprite.Sprite): def setNextEnemyType(self): - if score < 25: + if score < 10: self.type = 1 + elif score < 25: + if random.randint(1, 100) < 95: self.type = 1 + else: self.type = 2 + elif score < 50: - if random.randint(1, 100) < 90: self.type = 1 + if random.randint(1, 100) < 85: self.type = 1 else: self.type = 2 else: @@ -317,7 +321,7 @@ def logic(clock, sprites): enemyChance += (1/targetFps) * enemyChance/8 if random.randint(1, 100) < enemyChance: - enemyCD = 300 + enemyCD = 200 enemyChance = 1 enemy = Enemy() enemies.add(enemy)