Some balance changes

This commit is contained in:
2021-03-26 22:38:14 +03:00
parent 6af3e07d09
commit 1ac78db1fa
+9 -5
View File
@@ -121,8 +121,8 @@ class Player(pygame.sprite.Sprite):
if self.isJumping:
if isDownJump and self.hoverCount < 8:
self.speed -= 1 - self.speed/8
if isDownJump and self.hoverCount < 10:
self.speed -= 1 - self.speed/(15+self.hoverCount*3)
self.hoverCount += 1
else:
@@ -132,11 +132,15 @@ class Player(pygame.sprite.Sprite):
class Enemy(pygame.sprite.Sprite):
def setNextEnemyType(self):
if score < 25:
if score < 10:
self.type = 1
elif score < 25:
if random.randint(1, 100) < 95: self.type = 1
else: self.type = 2
elif score < 50:
if random.randint(1, 100) < 90: self.type = 1
if random.randint(1, 100) < 85: self.type = 1
else: self.type = 2
else:
@@ -317,7 +321,7 @@ def logic(clock, sprites):
enemyChance += (1/targetFps) * enemyChance/8
if random.randint(1, 100) < enemyChance:
enemyCD = 300
enemyCD = 200
enemyChance = 1
enemy = Enemy()
enemies.add(enemy)