Added SFX sounds

This commit is contained in:
2026-01-09 21:45:29 +03:00
parent 123510d103
commit ffdf0b0403
47 changed files with 392 additions and 72 deletions
+5
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@@ -91,6 +91,7 @@ func _physics_process(delta: float) -> void:
State.ChasingLeft:
_process_player_ray(left_player_distant_ray)
if position.x < _target_x:
SoundManager.play_sfx_stream(SoundManager.sfx_stream_player_lost, global_position)
_state = State.LookAround
else:
_update_x_velocity(DIRECTION_LEFT, MAX_CHASE_SPEED, delta)
@@ -98,6 +99,7 @@ func _physics_process(delta: float) -> void:
State.ChasingRight:
_process_player_ray(right_player_distant_ray)
if position.x > _target_x:
SoundManager.play_sfx_stream(SoundManager.sfx_stream_player_lost, global_position)
_state = State.LookAround
else:
_update_x_velocity(DIRECTION_RIGHT, MAX_CHASE_SPEED, delta)
@@ -174,6 +176,8 @@ func _check_wall_collision_and_switch_state(direction: int) -> void:
State.WalkRight:
_state = State.WalkLeft
State.ChasingLeft, State.ChasingRight:
var stream := SoundManager.sfx_stream_player_lost
SoundManager.play_sfx_stream(stream, global_position)
_state = State.LookAround
@@ -267,6 +271,7 @@ func _set_walking_state() -> void:
func _set_chase_state() -> void:
SoundManager.play_sfx_stream(SoundManager.sfx_stream_player_spoted, global_position)
if _target_x < position.x:
_state = State.ChasingLeft
else:
+5 -3
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@@ -26,7 +26,6 @@ const PICKUP_OFFSET = 16.0
@export_range(0.0, 1000.0) var max_fall_speed := 640
@export_range(0.0, 1000.0) var acceleration := 600.0
@export_range(0.0, 1000.0) var jump_velocity := 320.0
@export_range(0.0, 10.0) var switch_time := 0.0
@export_range(0.0, 2.0) var jump_gravity_factor := 1.0
@export_range(0.0, 2.0) var fall_gravity_factor := 1.5
@export_range(0.0, 1.0) var passive_jump_factor := 0.5
@@ -68,6 +67,7 @@ func _physics_process(delta: float) -> void:
jump_buffer_timer.start()
if not coyote_time_timer.is_stopped() and not jump_buffer_timer.is_stopped():
SoundManager.play_sfx_stream(SoundManager.sfx_stream_jump, global_position)
velocity.y = -jump_velocity
jump_buffer_timer.stop()
@@ -83,7 +83,8 @@ func _physics_process(delta: float) -> void:
if was_collided and _is_alive:
for i in range(get_slide_collision_count()):
var collision := get_slide_collision(i)
if _is_killing_collider(collision.get_collider()):
if _is_killing_collider(collision.get_collider()) and _is_alive:
SoundManager.play_sfx_stream(SoundManager.sfx_stream_death, global_position)
_is_alive = false
collision_mask = 1
get_tree().paused = true
@@ -93,7 +94,8 @@ func _physics_process(delta: float) -> void:
func _input(event: InputEvent) -> void:
if event.is_action_pressed("switch_color") and _is_alive:
collision_switcher.switch_color(switch_time)
SoundManager.play_sfx_stream(SoundManager.sfx_stream_switch, global_position)
collision_switcher.switch_color()
func add_pickup(pickup: AbstractPickup) -> void:
+4 -34
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@@ -22,17 +22,12 @@ enum Collisions {
enum State {
Black,
White,
TransitionToBlack,
TransitionToWhite,
}
const COLLISION_WHITE_SHIFT = 4
const MAX_INTENSITY = 1.0
const SHADER_SWITCH_COLORS = "shader_parameter/switch_colors"
const SHADER_INTENSITY = "shader_parameter/intensity"
@export var object : CollisionObject2D
@@ -50,8 +45,6 @@ var _state : State:
_state = value
_apply_color()
var _intensity_tween : Tween
var _grey_layer := 0
var _color_layer := 0
@@ -69,17 +62,9 @@ func _ready() -> void:
_state = initial_state
func switch_color(time: float = 0.0) -> void:
if _intensity_tween != null and _intensity_tween.is_running(): return
if is_zero_approx(time):
_state = State.Black if _state == State.White else State.White
else:
_state = State.TransitionToBlack if _state == State.White else State.TransitionToWhite
_intensity_tween = create_tween()
_intensity_tween.tween_method(_set_shader_internsity, 0.0, MAX_INTENSITY, time)
_intensity_tween.finished.connect(_update_state)
func switch_color() -> void:
_state = State.Black if _state == State.White else State.White
func _get_grey_collision(collision: int) -> int:
@@ -92,18 +77,6 @@ func _get_color_collision(collision: int) -> int:
return black_collision | white_collision
func _set_shader_internsity(value: float) -> void:
material.set(SHADER_INTENSITY, value)
func _update_state() -> void:
match _state:
State.TransitionToBlack:
_state = State.Black
State.TransitionToWhite:
_state = State.White
func _apply_color() -> void:
var layer := 0
var mask := 0
@@ -115,13 +88,10 @@ func _apply_color() -> void:
State.White:
layer = _grey_layer | (_color_layer << COLLISION_WHITE_SHIFT)
mask = _grey_mask | (_color_mask << COLLISION_WHITE_SHIFT)
State.TransitionToBlack, State.TransitionToWhite:
layer = _grey_layer | _color_layer | (_color_layer << COLLISION_WHITE_SHIFT)
mask = _grey_mask
object.collision_layer = layer
object.collision_mask = mask
if material != null:
var is_black := _state == State.Black or _state == State.TransitionToBlack
var is_black := _state == State.Black
material.set(SHADER_SWITCH_COLORS, is_black)
+1 -1
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@@ -1,5 +1,5 @@
class_name BookDoor
extends ClosedDoor
extends LockedDoor
func _is_key(node: Node) -> bool:
+1 -1
View File
@@ -1,6 +1,6 @@
[gd_scene load_steps=13 format=3 uid="uid://dioc4r03dfleq"]
[ext_resource type="PackedScene" uid="uid://cojxqx5al7kyv" path="res://game/doors/closed_door.tscn" id="1_p87ci"]
[ext_resource type="PackedScene" uid="uid://cojxqx5al7kyv" path="res://game/doors/locked_door.tscn" id="1_p87ci"]
[ext_resource type="Script" uid="uid://befuova1g4tth" path="res://game/doors/book_door.gd" id="2_atb6l"]
[ext_resource type="Texture2D" uid="uid://sfjjweantpja" path="res://images/level/doors.png" id="3_gbgmk"]
+1 -1
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@@ -1,5 +1,5 @@
class_name CircleDoor
extends ClosedDoor
extends LockedDoor
func _is_key(node: Node) -> bool:
+1 -1
View File
@@ -1,6 +1,6 @@
[gd_scene load_steps=13 format=3 uid="uid://g0n5npbt3hb2"]
[ext_resource type="PackedScene" uid="uid://cojxqx5al7kyv" path="res://game/doors/closed_door.tscn" id="1_amonf"]
[ext_resource type="PackedScene" uid="uid://cojxqx5al7kyv" path="res://game/doors/locked_door.tscn" id="1_amonf"]
[ext_resource type="Texture2D" uid="uid://sfjjweantpja" path="res://images/level/doors.png" id="2_5d3q0"]
[ext_resource type="Script" uid="uid://50eqrh24tgx7" path="res://game/doors/circle_door.gd" id="2_t4nfh"]
+4
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@@ -39,11 +39,13 @@ func _can_close(_body: Node2D) -> bool:
func _open() -> void:
SoundManager.play_sfx_stream(SoundManager.sfx_stream_door_opening, global_position)
sprite.play(ANIMATION_OPENING)
static_body.process_mode = Node.PROCESS_MODE_DISABLED
func _close() -> void:
SoundManager.play_sfx_stream(SoundManager.sfx_stream_door_closing, global_position)
sprite.play(ANIMATION_CLOSING)
static_body.process_mode = Node.PROCESS_MODE_INHERIT
@@ -71,6 +73,8 @@ func _on_area_entered(body: Node2D) -> void:
_open()
else:
_needed_to_be_open = true
else:
SoundManager.play_sfx_stream(SoundManager.sfx_stream_door_locked, global_position)
func _on_area_exited(body: Node2D) -> void:
@@ -1,4 +1,4 @@
class_name ClosedDoor
class_name LockedDoor
extends Door
@@ -1,39 +1,39 @@
[gd_scene load_steps=13 format=3 uid="uid://cojxqx5al7kyv"]
[ext_resource type="PackedScene" uid="uid://b7mhdrj3b6loq" path="res://game/doors/door.tscn" id="1_rxn60"]
[ext_resource type="Script" uid="uid://qd7aihqwgddj" path="res://game/doors/closed_door.gd" id="2_dntl7"]
[ext_resource type="Texture2D" uid="uid://sfjjweantpja" path="res://images/level/doors.png" id="3_dntl7"]
[ext_resource type="PackedScene" uid="uid://b7mhdrj3b6loq" path="res://game/doors/door.tscn" id="1_8ic80"]
[ext_resource type="Script" uid="uid://qd7aihqwgddj" path="res://game/doors/locked_door.gd" id="2_asbqu"]
[ext_resource type="Texture2D" uid="uid://sfjjweantpja" path="res://images/level/doors.png" id="3_jhxil"]
[sub_resource type="AtlasTexture" id="AtlasTexture_3gkgk"]
atlas = ExtResource("3_dntl7")
atlas = ExtResource("3_jhxil")
region = Rect2(0, 48, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_dntl7"]
atlas = ExtResource("3_dntl7")
atlas = ExtResource("3_jhxil")
region = Rect2(64, 48, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_fgn1o"]
atlas = ExtResource("3_dntl7")
atlas = ExtResource("3_jhxil")
region = Rect2(32, 48, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qpt8q"]
atlas = ExtResource("3_dntl7")
atlas = ExtResource("3_jhxil")
region = Rect2(0, 48, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_gu75k"]
atlas = ExtResource("3_dntl7")
atlas = ExtResource("3_jhxil")
region = Rect2(64, 48, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_l618y"]
atlas = ExtResource("3_dntl7")
atlas = ExtResource("3_jhxil")
region = Rect2(0, 48, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_s3oqg"]
atlas = ExtResource("3_dntl7")
atlas = ExtResource("3_jhxil")
region = Rect2(32, 48, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ir1gv"]
atlas = ExtResource("3_dntl7")
atlas = ExtResource("3_jhxil")
region = Rect2(64, 48, 32, 48)
[sub_resource type="SpriteFrames" id="SpriteFrames_fgn1o"]
@@ -83,8 +83,8 @@ animations = [{
"speed": 10.0
}]
[node name="ClosedDoor" instance=ExtResource("1_rxn60")]
script = ExtResource("2_dntl7")
[node name="LockedDoor" instance=ExtResource("1_8ic80")]
script = ExtResource("2_asbqu")
[node name="AnimatedSprite2D" parent="." index="2"]
sprite_frames = SubResource("SpriteFrames_fgn1o")
+1 -1
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@@ -1,5 +1,5 @@
class_name SquareDoor
extends ClosedDoor
extends LockedDoor
func _is_key(node: Node) -> bool:
+1 -1
View File
@@ -1,6 +1,6 @@
[gd_scene load_steps=13 format=3 uid="uid://b7imlh4sl036i"]
[ext_resource type="PackedScene" uid="uid://cojxqx5al7kyv" path="res://game/doors/closed_door.tscn" id="1_jg0qv"]
[ext_resource type="PackedScene" uid="uid://cojxqx5al7kyv" path="res://game/doors/locked_door.tscn" id="1_jg0qv"]
[ext_resource type="Script" uid="uid://mp2dfsd1uk5p" path="res://game/doors/square_door.gd" id="2_wyn1t"]
[ext_resource type="Texture2D" uid="uid://sfjjweantpja" path="res://images/level/doors.png" id="3_txk00"]
+1 -1
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@@ -1,5 +1,5 @@
class_name TriagleDoor
extends ClosedDoor
extends LockedDoor
func _is_key(node: Node) -> bool:
+1 -1
View File
@@ -1,6 +1,6 @@
[gd_scene load_steps=13 format=3 uid="uid://dwvv5dj8lqif2"]
[ext_resource type="PackedScene" uid="uid://cojxqx5al7kyv" path="res://game/doors/closed_door.tscn" id="1_l21ff"]
[ext_resource type="PackedScene" uid="uid://cojxqx5al7kyv" path="res://game/doors/locked_door.tscn" id="1_l21ff"]
[ext_resource type="Script" uid="uid://d4lrt6yw0knf7" path="res://game/doors/triangle_door.gd" id="2_ifpbb"]
[ext_resource type="Texture2D" uid="uid://sfjjweantpja" path="res://images/level/doors.png" id="3_eqipl"]
+3 -1
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@@ -21,7 +21,7 @@ func _ready() -> void:
func _input(event: InputEvent) -> void:
if event.is_action_pressed("pause"):
SoundManager.play_ui_stream.call_deferred(SoundManager.ui_stream_accept)
SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
get_tree().paused = true
pause_menu.show()
@@ -33,6 +33,8 @@ func _on_player_dead() -> void:
func _on_level_end_entered(body: Node2D) -> void:
if body is Player:
var player_position := player.global_position
SoundManager.play_sfx_stream(SoundManager.sfx_stream_level_completed, player_position)
get_tree().paused = true
completion_menu.show()
+1 -1
View File
@@ -1,7 +1,7 @@
[gd_scene load_steps=26 format=4 uid="uid://dlpi1ptis3wna"]
[ext_resource type="PackedScene" uid="uid://mpsu4g2b5h3a" path="res://game/levels/abstract_level.tscn" id="1_15okj"]
[ext_resource type="PackedScene" uid="uid://cojxqx5al7kyv" path="res://game/doors/closed_door.tscn" id="2_4ocoy"]
[ext_resource type="PackedScene" uid="uid://cojxqx5al7kyv" path="res://game/doors/locked_door.tscn" id="2_4ocoy"]
[ext_resource type="Material" uid="uid://dojhoc6ljpt1a" path="res://game/materials/gray_walls.tres" id="2_tuvkr"]
[ext_resource type="PackedScene" uid="uid://b7mhdrj3b6loq" path="res://game/doors/door.tscn" id="3_crrvt"]
[ext_resource type="Texture2D" uid="uid://d3346lrt1c1oh" path="res://images/level/outdoor.png" id="3_wi6ud"]
+2 -2
View File
@@ -1,7 +1,7 @@
[gd_scene load_steps=20 format=4 uid="uid://cc06c06hlv7ix"]
[ext_resource type="PackedScene" uid="uid://mpsu4g2b5h3a" path="res://game/levels/abstract_level.tscn" id="1_t037v"]
[ext_resource type="PackedScene" uid="uid://cojxqx5al7kyv" path="res://game/doors/closed_door.tscn" id="2_iakit"]
[ext_resource type="PackedScene" uid="uid://cojxqx5al7kyv" path="res://game/doors/locked_door.tscn" id="2_iakit"]
[ext_resource type="PackedScene" uid="uid://deo60sij43ibm" path="res://game/objects/tutorial/switch_kbd.tscn" id="3_6jjde"]
[ext_resource type="PackedScene" uid="uid://b7mhdrj3b6loq" path="res://game/doors/door.tscn" id="3_ylsm2"]
[ext_resource type="PackedScene" uid="uid://f70xseggdimg" path="res://game/objects/tutorial/switch_pad.tscn" id="4_bxukv"]
@@ -23,7 +23,7 @@
[node name="Level2" instance=ExtResource("1_t037v")]
player_falling_at_start = true
[node name="ClosedDoor" parent="Doors" index="0" instance=ExtResource("2_iakit")]
[node name="LockedDoor" parent="Doors" index="0" instance=ExtResource("2_iakit")]
position = Vector2(-48, 296)
[node name="TunnelEntranceDoor" parent="Doors" index="1" instance=ExtResource("3_ylsm2")]
-2
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@@ -1,2 +0,0 @@
class_name TestLevel
extends AbstractLevel
-1
View File
@@ -1 +0,0 @@
uid://b04km0lbc108u
+2 -4
View File
@@ -1,11 +1,10 @@
[gd_scene load_steps=22 format=4 uid="uid://bmn74wc2vophn"]
[gd_scene load_steps=21 format=4 uid="uid://bmn74wc2vophn"]
[ext_resource type="PackedScene" uid="uid://mpsu4g2b5h3a" path="res://game/levels/abstract_level.tscn" id="1_15okj"]
[ext_resource type="Script" uid="uid://b04km0lbc108u" path="res://game/levels/test_level.gd" id="2_hj65a"]
[ext_resource type="PackedScene" uid="uid://b3kyqvuxmfn8f" path="res://game/objects/fireplace.tscn" id="3_tuvkr"]
[ext_resource type="PackedScene" uid="uid://pw8xqtpauy57" path="res://game/objects/tutorial/jump_kbd.tscn" id="4_crrvt"]
[ext_resource type="PackedScene" uid="uid://g0n5npbt3hb2" path="res://game/doors/circle_door.tscn" id="4_yrqjd"]
[ext_resource type="PackedScene" uid="uid://cojxqx5al7kyv" path="res://game/doors/closed_door.tscn" id="5_1skah"]
[ext_resource type="PackedScene" uid="uid://cojxqx5al7kyv" path="res://game/doors/locked_door.tscn" id="5_1skah"]
[ext_resource type="PackedScene" uid="uid://cemhsfdru4pv6" path="res://game/objects/tutorial/movement_kbd.tscn" id="5_rifvl"]
[ext_resource type="PackedScene" uid="uid://dwvv5dj8lqif2" path="res://game/doors/triangle_door.tscn" id="6_75eok"]
[ext_resource type="PackedScene" uid="uid://deo60sij43ibm" path="res://game/objects/tutorial/switch_kbd.tscn" id="6_l6jt4"]
@@ -23,7 +22,6 @@
[ext_resource type="PackedScene" uid="uid://bv2gahb4wxgb1" path="res://game/characters/white_enemy.tscn" id="20_rt0xo"]
[node name="TestLevel" instance=ExtResource("1_15okj")]
script = ExtResource("2_hj65a")
[node name="Door" parent="Doors" index="0" instance=ExtResource("11_g1txn")]
position = Vector2(416, -56)
+14 -1
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@@ -18,11 +18,24 @@ const MUSIC_BUS = "Music"
@export_range(1, 10) var player_count_ui := 1
@export_range(1, 100) var player_count_sfx := 1
@export_group("UI Sounds", "ui")
@export_group("UI Sounds", "ui_stream")
@export var ui_stream_accept : AudioStream
@export var ui_stream_decline : AudioStream
@export var ui_stream_select : AudioStream
@export_group("SFX Sounds", "sfx_stream")
@export var sfx_stream_book_picked_up : AudioStream
@export var sfx_stream_death : AudioStream
@export var sfx_stream_door_closing : AudioStream
@export var sfx_stream_door_locked : AudioStream
@export var sfx_stream_door_opening : AudioStream
@export var sfx_stream_jump : AudioStream
@export var sfx_stream_key_picked_up : AudioStream
@export var sfx_stream_level_completed : AudioStream
@export var sfx_stream_player_lost : AudioStream
@export var sfx_stream_player_spoted : AudioStream
@export var sfx_stream_switch : AudioStream
var _ui_players : Array[AudioStreamPlayer] = []
var _sfx_players : Array[AudioStreamPlayer2D] = []
+24 -1
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@@ -1,11 +1,23 @@
[gd_scene load_steps=5 format=3 uid="uid://drk4dvbn78dva"]
[gd_scene load_steps=16 format=3 uid="uid://drk4dvbn78dva"]
[ext_resource type="Script" uid="uid://cx5qcukr66whc" path="res://game/managers/sound_manager.gd" id="1_cg0sy"]
[ext_resource type="AudioStream" uid="uid://d2suvaisb6w45" path="res://sound/ui/accept.wav" id="2_ge1il"]
[ext_resource type="AudioStream" uid="uid://2smjkpqyjcrb" path="res://sound/ui/decline.wav" id="3_agyxs"]
[ext_resource type="AudioStream" uid="uid://dnqw8nign1s6e" path="res://sound/ui/select.wav" id="4_0i6kl"]
[ext_resource type="AudioStream" uid="uid://bar0qo30hnk5a" path="res://sound/sfx/death.wav" id="5_fpnh3"]
[ext_resource type="AudioStream" uid="uid://ngforqq1dxy8" path="res://sound/sfx/book_picked_up.wav" id="5_l4iry"]
[ext_resource type="AudioStream" uid="uid://kdtpvofbtlus" path="res://sound/sfx/jump.wav" id="6_22ptj"]
[ext_resource type="AudioStream" uid="uid://cye1ne86awd0u" path="res://sound/sfx/level_completed.wav" id="7_22ptj"]
[ext_resource type="AudioStream" uid="uid://dri8l7y40s3g6" path="res://sound/sfx/door_closing.wav" id="7_814q3"]
[ext_resource type="AudioStream" uid="uid://yjq5ojrma76c" path="res://sound/sfx/switch.wav" id="7_ab171"]
[ext_resource type="AudioStream" uid="uid://dgnsy5siim5gp" path="res://sound/sfx/player_lost.wav" id="8_6ll5c"]
[ext_resource type="AudioStream" uid="uid://bglv6ptl6tlu1" path="res://sound/sfx/door_locked.wav" id="8_lqyhh"]
[ext_resource type="AudioStream" uid="uid://2spbxv7pwkmb" path="res://sound/sfx/door_opening.wav" id="8_ounmg"]
[ext_resource type="AudioStream" uid="uid://txk8dq16levc" path="res://sound/sfx/key_picked_up.wav" id="8_wyfta"]
[ext_resource type="AudioStream" uid="uid://dy7qnen5k20mo" path="res://sound/sfx/player_spoted.wav" id="9_q7cyi"]
[node name="SoundManager" type="Node"]
process_mode = 3
script = ExtResource("1_cg0sy")
putch_ui_min = 0.95
putch_ui_max = 1.05
@@ -16,3 +28,14 @@ player_count_sfx = 25
ui_stream_accept = ExtResource("2_ge1il")
ui_stream_decline = ExtResource("3_agyxs")
ui_stream_select = ExtResource("4_0i6kl")
sfx_stream_book_picked_up = ExtResource("5_l4iry")
sfx_stream_death = ExtResource("5_fpnh3")
sfx_stream_door_closing = ExtResource("7_814q3")
sfx_stream_door_locked = ExtResource("8_lqyhh")
sfx_stream_door_opening = ExtResource("8_ounmg")
sfx_stream_jump = ExtResource("6_22ptj")
sfx_stream_key_picked_up = ExtResource("8_wyfta")
sfx_stream_level_completed = ExtResource("7_22ptj")
sfx_stream_player_lost = ExtResource("8_6ll5c")
sfx_stream_player_spoted = ExtResource("9_q7cyi")
sfx_stream_switch = ExtResource("7_ab171")
+5
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@@ -2,7 +2,12 @@ class_name AbstractPickup
extends Area2D
func _play_pickup_sound() -> void:
SoundManager.play_sfx_stream(SoundManager.sfx_stream_key_picked_up, global_position)
func _on_body_entered(body: Node2D) -> void:
if body.has_method("add_pickup"):
collision_mask = 0
body.add_pickup(self)
_play_pickup_sound()
+4
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@@ -1,2 +1,6 @@
class_name BookPickup
extends AbstractPickup
func _play_pickup_sound() -> void:
SoundManager.play_sfx_stream(SoundManager.sfx_stream_book_picked_up, global_position)
Binary file not shown.
+24
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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://ngforqq1dxy8"
path="res://.godot/imported/book_picked_up.wav-cffbd5c03fc6f01b4edb0021c15e335b.sample"
[deps]
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