Added door closing. Fixed death in the air

This commit is contained in:
2026-01-08 00:04:41 +03:00
parent 1ac74e7793
commit e3d0dfb674
10 changed files with 244 additions and 24 deletions
+24 -12
View File
@@ -28,6 +28,9 @@ const PICKUP_OFFSET = 16.0
@export_range(0.0, 10.0) var switch_time := 1.0
var _is_alive := true
@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
@onready var collision_switcher : CollisionSwitcher = $CollisionSwitcher
@onready var pickups : Node2D = $Pickups
@@ -40,25 +43,30 @@ func _ready() -> void:
func _physics_process(delta: float) -> void:
if not is_on_floor():
velocity += get_gravity() * delta
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = -jump_velocity
var direction := Input.get_axis("move_left", "move_right")
if direction:
velocity.x = move_toward(velocity.x, direction * max_speed, acceleration * delta)
else:
velocity.x = move_toward(velocity.x, 0, acceleration * delta)
_update_animation()
if not _is_alive:
_slow_down(delta)
else:
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = -jump_velocity
var direction := Input.get_axis("move_left", "move_right")
if direction:
velocity.x = move_toward(velocity.x, direction * max_speed, acceleration * delta)
else:
_slow_down(delta)
_update_animation()
var was_collided := move_and_slide()
if was_collided:
if was_collided and _is_alive:
for i in range(get_slide_collision_count()):
var collision := get_slide_collision(i)
if collision.get_collider() is AbstractEnemy:
_is_alive = false
collision_mask = 1
get_tree().paused = true
sprite.process_mode = Node.PROCESS_MODE_ALWAYS
process_mode = Node.PROCESS_MODE_ALWAYS
sprite.play(ANIMATION_DEATH)
@@ -79,6 +87,10 @@ func remove_pickup(pickup: AbstractPickup) -> void:
_rearrange_pickups()
func _slow_down(delta: float) -> void:
velocity.x = move_toward(velocity.x, 0, acceleration * delta)
func _update_animation() -> void:
var animation := _get_animation()
if sprite.animation != animation:
+27 -2
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=3 uid="uid://dioc4r03dfleq"]
[gd_scene load_steps=13 format=3 uid="uid://dioc4r03dfleq"]
[ext_resource type="PackedScene" uid="uid://cojxqx5al7kyv" path="res://game/doors/closed_door.tscn" id="1_p87ci"]
[ext_resource type="Script" uid="uid://befuova1g4tth" path="res://game/doors/book_door.gd" id="2_atb6l"]
@@ -8,6 +8,18 @@
atlas = ExtResource("3_gbgmk")
region = Rect2(0, 240, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_gbgmk"]
atlas = ExtResource("3_gbgmk")
region = Rect2(64, 240, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_3d7ts"]
atlas = ExtResource("3_gbgmk")
region = Rect2(32, 240, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_u0yk6"]
atlas = ExtResource("3_gbgmk")
region = Rect2(0, 240, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_g21nq"]
atlas = ExtResource("3_gbgmk")
region = Rect2(64, 240, 32, 48)
@@ -36,6 +48,20 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_gbgmk")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3d7ts")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_u0yk6")
}],
"loop": false,
"name": &"closing",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_g21nq")
}],
"loop": true,
@@ -62,4 +88,3 @@ script = ExtResource("2_atb6l")
[node name="AnimatedSprite2D" parent="." index="2"]
sprite_frames = SubResource("SpriteFrames_3d7ts")
animation = &"opening"
+27 -1
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=3 uid="uid://g0n5npbt3hb2"]
[gd_scene load_steps=13 format=3 uid="uid://g0n5npbt3hb2"]
[ext_resource type="PackedScene" uid="uid://cojxqx5al7kyv" path="res://game/doors/closed_door.tscn" id="1_amonf"]
[ext_resource type="Texture2D" uid="uid://sfjjweantpja" path="res://images/level/doors.png" id="2_5d3q0"]
@@ -8,6 +8,18 @@
atlas = ExtResource("2_5d3q0")
region = Rect2(0, 96, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_18a0u"]
atlas = ExtResource("2_5d3q0")
region = Rect2(64, 96, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_jx0aw"]
atlas = ExtResource("2_5d3q0")
region = Rect2(32, 96, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_pefjn"]
atlas = ExtResource("2_5d3q0")
region = Rect2(0, 96, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_bcn3i"]
atlas = ExtResource("2_5d3q0")
region = Rect2(64, 96, 32, 48)
@@ -36,6 +48,20 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_18a0u")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jx0aw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pefjn")
}],
"loop": false,
"name": &"closing",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_bcn3i")
}],
"loop": true,
+9
View File
@@ -2,17 +2,26 @@ class_name ClosedDoor
extends Door
var _unlocked := false
func _is_key(_node: Node) -> bool:
return false
func _can_open(body: Node2D) -> bool:
if _unlocked: return true
if not body.has_node("Pickups"): return false
if not body.has_method("remove_pickup"): return false
for pickup in body.get_node("Pickups").get_children():
if _is_key(pickup):
body.remove_pickup(pickup)
_unlocked = true
return true
return false
func _can_close(_body: Node2D) -> bool:
return _unlocked
+27 -2
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=3 uid="uid://cojxqx5al7kyv"]
[gd_scene load_steps=13 format=3 uid="uid://cojxqx5al7kyv"]
[ext_resource type="PackedScene" uid="uid://b7mhdrj3b6loq" path="res://game/doors/door.tscn" id="1_rxn60"]
[ext_resource type="Script" uid="uid://qd7aihqwgddj" path="res://game/doors/closed_door.gd" id="2_dntl7"]
@@ -8,6 +8,18 @@
atlas = ExtResource("3_dntl7")
region = Rect2(0, 48, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_dntl7"]
atlas = ExtResource("3_dntl7")
region = Rect2(64, 48, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_fgn1o"]
atlas = ExtResource("3_dntl7")
region = Rect2(32, 48, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qpt8q"]
atlas = ExtResource("3_dntl7")
region = Rect2(0, 48, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_gu75k"]
atlas = ExtResource("3_dntl7")
region = Rect2(64, 48, 32, 48)
@@ -36,6 +48,20 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_dntl7")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fgn1o")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qpt8q")
}],
"loop": false,
"name": &"closing",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_gu75k")
}],
"loop": true,
@@ -62,4 +88,3 @@ script = ExtResource("2_dntl7")
[node name="AnimatedSprite2D" parent="." index="2"]
sprite_frames = SubResource("SpriteFrames_fgn1o")
animation = &"closed"
+45 -3
View File
@@ -5,6 +5,11 @@ extends Node2D
const ANIMATION_CLOSED = "closed"
const ANIMATION_OPEN = "open"
const ANIMATION_OPENING = "opening"
const ANIMATION_CLOSING = "closing"
var _needed_to_be_open := false
var _needed_to_be_closed := false
@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
@@ -17,6 +22,10 @@ func _ready() -> void:
sprite.play(ANIMATION_CLOSED)
func _is_open() -> bool:
return sprite.animation == ANIMATION_OPEN
func _is_closed() -> bool:
return sprite.animation == ANIMATION_CLOSED
@@ -25,15 +34,48 @@ func _can_open(_body: Node2D) -> bool:
return true
func _can_close(_body: Node2D) -> bool:
return true
func _open() -> void:
sprite.play(ANIMATION_OPENING)
static_body.process_mode = Node.PROCESS_MODE_DISABLED
func _close() -> void:
sprite.play(ANIMATION_CLOSING)
static_body.process_mode = Node.PROCESS_MODE_DISABLED
func _on_animation_finished() -> void:
sprite.play(ANIMATION_OPEN)
match sprite.animation:
ANIMATION_OPENING:
_needed_to_be_open = false
if _needed_to_be_closed:
sprite.play(ANIMATION_CLOSING)
else:
sprite.play(ANIMATION_OPEN)
ANIMATION_CLOSING:
_needed_to_be_closed = false
if _needed_to_be_open:
sprite.play(ANIMATION_OPENING)
else:
sprite.play(ANIMATION_CLOSED)
pass
func _on_area_entered(body: Node2D) -> void:
if _is_closed() and _can_open(body):
_open()
if _can_open(body):
if _is_closed():
_open()
else:
_needed_to_be_open = true
func _on_area_exited(body: Node2D) -> void:
if _can_close(body):
if _is_open():
_close()
else:
_needed_to_be_closed = true
+29 -2
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=12 format=3 uid="uid://b7mhdrj3b6loq"]
[gd_scene load_steps=15 format=3 uid="uid://b7mhdrj3b6loq"]
[ext_resource type="Script" uid="uid://5uqub2a6701b" path="res://game/doors/door.gd" id="1_vx1od"]
[ext_resource type="Material" uid="uid://dojhoc6ljpt1a" path="res://game/materials/gray_walls.tres" id="1_xelsh"]
@@ -14,6 +14,18 @@ size = Vector2(48, 48)
atlas = ExtResource("3_ymlcn")
region = Rect2(0, 0, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_8lhfw"]
atlas = ExtResource("3_ymlcn")
region = Rect2(64, 0, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qci2x"]
atlas = ExtResource("3_ymlcn")
region = Rect2(32, 0, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_4vug2"]
atlas = ExtResource("3_ymlcn")
region = Rect2(0, 0, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ymlcn"]
atlas = ExtResource("3_ymlcn")
region = Rect2(64, 0, 32, 48)
@@ -42,6 +54,20 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_8lhfw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qci2x")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4vug2")
}],
"loop": false,
"name": &"closing",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ymlcn")
}],
"loop": true,
@@ -85,7 +111,8 @@ shape = SubResource("RectangleShape2D_u7b5a")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
material = ExtResource("1_xelsh")
sprite_frames = SubResource("SpriteFrames_r8rhb")
animation = &"opening"
animation = &"closing"
[connection signal="body_entered" from="Area2D" to="." method="_on_area_entered"]
[connection signal="body_exited" from="Area2D" to="." method="_on_area_exited"]
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animation_finished"]
+27 -1
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=3 uid="uid://b7imlh4sl036i"]
[gd_scene load_steps=13 format=3 uid="uid://b7imlh4sl036i"]
[ext_resource type="PackedScene" uid="uid://cojxqx5al7kyv" path="res://game/doors/closed_door.tscn" id="1_jg0qv"]
[ext_resource type="Script" uid="uid://mp2dfsd1uk5p" path="res://game/doors/square_door.gd" id="2_wyn1t"]
@@ -8,6 +8,18 @@
atlas = ExtResource("3_txk00")
region = Rect2(0, 144, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_txk00"]
atlas = ExtResource("3_txk00")
region = Rect2(64, 144, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_wk632"]
atlas = ExtResource("3_txk00")
region = Rect2(32, 144, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_av2fj"]
atlas = ExtResource("3_txk00")
region = Rect2(0, 144, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_rwkr8"]
atlas = ExtResource("3_txk00")
region = Rect2(64, 144, 32, 48)
@@ -36,6 +48,20 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_txk00")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wk632")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_av2fj")
}],
"loop": false,
"name": &"closing",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_rwkr8")
}],
"loop": true,
+27 -1
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=3 uid="uid://dwvv5dj8lqif2"]
[gd_scene load_steps=13 format=3 uid="uid://dwvv5dj8lqif2"]
[ext_resource type="PackedScene" uid="uid://cojxqx5al7kyv" path="res://game/doors/closed_door.tscn" id="1_l21ff"]
[ext_resource type="Script" uid="uid://d4lrt6yw0knf7" path="res://game/doors/triangle_door.gd" id="2_ifpbb"]
@@ -8,6 +8,18 @@
atlas = ExtResource("3_eqipl")
region = Rect2(0, 192, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_eqipl"]
atlas = ExtResource("3_eqipl")
region = Rect2(64, 192, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_o203p"]
atlas = ExtResource("3_eqipl")
region = Rect2(32, 192, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_pvb1j"]
atlas = ExtResource("3_eqipl")
region = Rect2(0, 192, 32, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_1a8ca"]
atlas = ExtResource("3_eqipl")
region = Rect2(64, 192, 32, 48)
@@ -36,6 +48,20 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_eqipl")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_o203p")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pvb1j")
}],
"loop": false,
"name": &"closing",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_1a8ca")
}],
"loop": true,
+2
View File
@@ -29,6 +29,8 @@ gdscript/warnings/untyped_declaration=1
window/size/viewport_width=640
window/size/viewport_height=360
window/size/resizable=false
window/size/maximize_disabled=true
window/stretch/mode="viewport"
window/stretch/scale_mode="integer"