Files
CultManor/game/doors/closed_door.gd
T

28 lines
501 B
GDScript

class_name ClosedDoor
extends Door
var _unlocked := false
func _is_key(_node: Node) -> bool:
return false
func _can_open(body: Node2D) -> bool:
if _unlocked: return true
if not body.has_node("Pickups"): return false
if not body.has_method("remove_pickup"): return false
for pickup in body.get_node("Pickups").get_children():
if _is_key(pickup):
body.remove_pickup(pickup)
_unlocked = true
return true
return false
func _can_close(_body: Node2D) -> bool:
return _unlocked