Added cultist chase states

This commit is contained in:
2026-02-09 21:48:52 +03:00
parent b0e497172f
commit b62b24dbbc
19 changed files with 147 additions and 275 deletions
@@ -0,0 +1,19 @@
class_name CultistChaseState
extends CultistMoveState
@export var look_around_state: CultistState
func physics_process(delta: float) -> void:
if not cultist.is_on_floor():
switch_state.emit(fall_state)
else:
var player := _get_colliding_player(_player_ray_cast)
if player != null:
cultist.target_x = player.position.x
if is_equal_approx(cultist.position.x, cultist.target_x):
switch_state.emit(look_around_state)
else:
cultist.update_x_velocity(_direction, cultist.MAX_CHASE_SPEED, delta)