20 lines
517 B
GDScript
20 lines
517 B
GDScript
class_name CultistChaseState
|
|
extends CultistMoveState
|
|
|
|
|
|
@export var look_around_state: CultistState
|
|
|
|
|
|
func physics_process(delta: float) -> void:
|
|
if not cultist.is_on_floor():
|
|
switch_state.emit(fall_state)
|
|
else:
|
|
var player := _get_colliding_player(_player_ray_cast)
|
|
if player != null:
|
|
cultist.target_x = player.position.x
|
|
|
|
if is_equal_approx(cultist.position.x, cultist.target_x):
|
|
switch_state.emit(look_around_state)
|
|
else:
|
|
cultist.update_x_velocity(_direction, cultist.MAX_CHASE_SPEED, delta)
|