Files
CultManor/game/characters/enemies/state_machine/chase_state.gd
T
2026-02-09 21:49:14 +03:00

20 lines
517 B
GDScript

class_name CultistChaseState
extends CultistMoveState
@export var look_around_state: CultistState
func physics_process(delta: float) -> void:
if not cultist.is_on_floor():
switch_state.emit(fall_state)
else:
var player := _get_colliding_player(_player_ray_cast)
if player != null:
cultist.target_x = player.position.x
if is_equal_approx(cultist.position.x, cultist.target_x):
switch_state.emit(look_around_state)
else:
cultist.update_x_velocity(_direction, cultist.MAX_CHASE_SPEED, delta)