Removed sliding on death

This commit is contained in:
2026-02-12 00:01:23 +03:00
parent 1f25c93fc1
commit a0b35ef4a4
+1 -1
View File
@@ -52,7 +52,7 @@ func _physics_process(delta: float) -> void:
velocity.y = clampf(velocity.y, -max_fall_speed, max_fall_speed) velocity.y = clampf(velocity.y, -max_fall_speed, max_fall_speed)
if is_dead: if is_dead:
_slow_down(delta) _slow_down(delta*3)
else: else:
if Input.is_action_just_pressed("jump"): if Input.is_action_just_pressed("jump"):
jump_buffer_timer.start() jump_buffer_timer.start()