diff --git a/game/characters/player/player.gd b/game/characters/player/player.gd index a2a6a64..561621f 100644 --- a/game/characters/player/player.gd +++ b/game/characters/player/player.gd @@ -52,7 +52,7 @@ func _physics_process(delta: float) -> void: velocity.y = clampf(velocity.y, -max_fall_speed, max_fall_speed) if is_dead: - _slow_down(delta) + _slow_down(delta*3) else: if Input.is_action_just_pressed("jump"): jump_buffer_timer.start()