From a0b35ef4a424cb19f2a802b64063d1a589b0c2d2 Mon Sep 17 00:00:00 2001 From: Ruslan Ignatov Date: Thu, 12 Feb 2026 00:01:23 +0300 Subject: [PATCH] Removed sliding on death --- game/characters/player/player.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/characters/player/player.gd b/game/characters/player/player.gd index a2a6a64..561621f 100644 --- a/game/characters/player/player.gd +++ b/game/characters/player/player.gd @@ -52,7 +52,7 @@ func _physics_process(delta: float) -> void: velocity.y = clampf(velocity.y, -max_fall_speed, max_fall_speed) if is_dead: - _slow_down(delta) + _slow_down(delta*3) else: if Input.is_action_just_pressed("jump"): jump_buffer_timer.start()