Removed sliding on death
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@@ -52,7 +52,7 @@ func _physics_process(delta: float) -> void:
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velocity.y = clampf(velocity.y, -max_fall_speed, max_fall_speed)
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if is_dead:
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_slow_down(delta)
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_slow_down(delta*3)
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else:
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if Input.is_action_just_pressed("jump"):
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jump_buffer_timer.start()
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