Removed dead code

This commit is contained in:
2026-02-03 00:14:51 +03:00
parent c0de81481e
commit 8d9cff9735
-8
View File
@@ -5,7 +5,6 @@ extends CharacterBody2D
signal dead signal dead
const LOOK_AROUND_CHANCE = 25
const PICKUP_OFFSET = 16.0 const PICKUP_OFFSET = 16.0
@@ -116,13 +115,6 @@ func _slow_down(delta: float) -> void:
velocity.x = move_toward(velocity.x, 0, acceleration * delta) velocity.x = move_toward(velocity.x, 0, acceleration * delta)
func _is_killing_collider(collider: Object) -> bool:
if not collider is Node: return false
var node := collider as Node
return node.has_node("PlayerKiller")
func _rearrange_pickups() -> void: func _rearrange_pickups() -> void:
var children := pickups.get_children() var children := pickups.get_children()
var pickup_shift := (children.size() - 1) * PICKUP_OFFSET / 2.0 var pickup_shift := (children.size() - 1) * PICKUP_OFFSET / 2.0