Removed dead code
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@@ -5,7 +5,6 @@ extends CharacterBody2D
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signal dead
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signal dead
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const LOOK_AROUND_CHANCE = 25
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const PICKUP_OFFSET = 16.0
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const PICKUP_OFFSET = 16.0
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@@ -116,13 +115,6 @@ func _slow_down(delta: float) -> void:
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velocity.x = move_toward(velocity.x, 0, acceleration * delta)
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velocity.x = move_toward(velocity.x, 0, acceleration * delta)
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func _is_killing_collider(collider: Object) -> bool:
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if not collider is Node: return false
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var node := collider as Node
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return node.has_node("PlayerKiller")
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func _rearrange_pickups() -> void:
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func _rearrange_pickups() -> void:
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var children := pickups.get_children()
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var children := pickups.get_children()
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var pickup_shift := (children.size() - 1) * PICKUP_OFFSET / 2.0
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var pickup_shift := (children.size() - 1) * PICKUP_OFFSET / 2.0
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