diff --git a/game/characters/player/player.gd b/game/characters/player/player.gd index e1e3ba8..92d4856 100644 --- a/game/characters/player/player.gd +++ b/game/characters/player/player.gd @@ -5,7 +5,6 @@ extends CharacterBody2D signal dead -const LOOK_AROUND_CHANCE = 25 const PICKUP_OFFSET = 16.0 @@ -116,13 +115,6 @@ func _slow_down(delta: float) -> void: velocity.x = move_toward(velocity.x, 0, acceleration * delta) -func _is_killing_collider(collider: Object) -> bool: - if not collider is Node: return false - - var node := collider as Node - return node.has_node("PlayerKiller") - - func _rearrange_pickups() -> void: var children := pickups.get_children() var pickup_shift := (children.size() - 1) * PICKUP_OFFSET / 2.0